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[Guide] 2.4.1 Wizard Woh'Rasha 130b/hr+

Looks good, but isn't this squishy as f*ck? I mean my flash T10 wiz is only have 14~M toughness. How can I survive grift 65 with that? :/

With 4 stacks on Orb of Infinite Depth you'll have ~200m toughness assuming you have full ancient items, which is more than enough for anything below 70. You could also swap stricken for esoteric if you're running 65s but feel squishy due to sub-optimal gear.
 
I'm using a different build - no firebird, but 6 piece tal rasha + meteor boots. That way I cube convention of elements.
I also cube ingeom instead of furnace, because after i kill elites, i can just spam explosive blast non-stop and teleport non-stop. It gives me faster kills and faster runs.

As a result, I get between 160-220bn an hour doing GR65.
 
I'm using a different build - no firebird, but 6 piece tal rasha + meteor boots. That way I cube convention of elements.
I also cube ingeom instead of furnace, because after i kill elites, i can just spam explosive blast non-stop and teleport non-stop. It gives me faster kills and faster runs.

As a result, I get between 160-220bn an hour doing GR65.

can you do that on planner?
 
Im using latest .58, and the bot is able to do GRift 73 in 8 minutes. Just awesome.
 
I'm using a different build - no firebird, but 6 piece tal rasha + meteor boots. That way I cube convention of elements.
I also cube ingeom instead of furnace, because after i kill elites, i can just spam explosive blast non-stop and teleport non-stop. It gives me faster kills and faster runs.

As a result, I get between 160-220bn an hour doing GR65.

I highly doubt that, because to get 160-222b/hour by doing GR65 you'd have to do 2-2.5 minute runs on average, which is next to impossible simply because of the bot's pathing. Do you have any logs?

However, I do agree that in-geom can be better once you have optimal gear and sufficient paragon. I'll do some theorycrafting and post a build setup for that aswell.

Edit: Added an alternate build with in-geom, for speedruns once you have sufficient gear.
 
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Maybe it's xp/hr with xp pools bonus..
And 160-220b is very large... You should try to post a result on at least 10 hours run.
 
hmm

is there something im doing wrong here?

http://www.d3planner.com/636059604

here's my setup.
Some rolls are not perfect, but it's not bad!

Can't complete GR70 with this.

Trinity settings exact same as in first post.

Did you import your character? Because from the looks you din't, missing stats on gloves, amy, orb chest, boots shoulders.... Everything lol. Import it with the battlenet code, we can't see it even if you use the Import function.

EDIT: The reason is that i can't see the the total CDR you have...
 
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I imported, and when I load the link, all stats look right to me.

Try this link.
http://www.d3planner.com/338840017

doesn';t have caldesian stats included, but my total int is 21.5k

Here's the important info.

Strength
77
Dexterity
77
Intelligence
21,052
Vitality
5,617
Damage
2,490,410
Toughness
209,443,333
Recovery
9,341,784
Offense
Damage Increased by Skills
10.00%
Bonus Damage to Elites
65.00%
Attacks per Second
1.54
Attack Speed Increase
10.00%
Critical Hit Chance
40.00%
Critical Hit Damage
+412.00%
Area Damage
50.00%
Cooldown Reduction
58.94%
Fire Damage Increase
20.00%
Weapon Damage
1,617,149
Elemental DPS
2,988,491
Elite DPS
4,109,176
DPS per 100 Intelligence
14,129
DPS per Crit Chance
46,498
DPS per Crit Damage
4,514
DPS per Attack Speed
27,168
DPS per Elemental Damage
24,904
DPS per Weapon Damage
1,139
Enemy Damage Taken
15.00%
Damage Multiplier
15,857.89%
Effective DPS
451,610,155
Effective DPH
293,253,347
Defense
Armor
8,467
Block Amount
0-0
Block Chance
0.0%
Dodge Chance
0.0%
Physical Resistance
4,886
Cold Resistance
4,550
Fire Resistance
4,550
Lightning Resistance
5,469
Poison Resistance
4,911
Arcane/Holy Resistance
5,205
Crowd Control Reduction
0.00%
Missile Damage Reduction
0.00%
Melee Damage Reduction
6.00%
Elite Damage Reduction
23.50%
Thorns
8,698.00
Damage Reduction
80.00%
T. per 100 Vitality
3,726,644
T. per Life Bonus
1,675,547
T. per 100 Armor
2,800,232
T. per 100 Resistances
6,943,563
Life
Maximum Life
702,520
Total Life Bonus
+25.00%
Life per Second
10,728.42
Life per Hit
8,046.30
Life per Kill
0.00
Health Globe Healing Bonus
102,684.00
Bonus to Gold/Globe Radius
0.00
Resource
Maximum Arcane Power
133
Arcane Regeneration/Second
10.0
Arcane Power Cost Reduction
10.0%
Arcane Power on Critical Hit
0
Adventure
Movement Speed
+25.00%
Gold Find
+251%
Magic Find
+0%
Bonus Experience
0.0%
Bonus Experience per Kill
249.00
 
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Not sure really. I ran him at GR68, and it ran flawlessly.
No death's, 150bn xp/h, average GR 5 mins for 12 hours.

I put it to GR69/70, and it's insta 1 shot, 30+ death's per hour.

Didn't think there was that much in the difference between 68 and 69/70.
I'm tweaking my survivability and will update later.
 
Not sure really. I ran him at GR68, and it ran flawlessly.
No death's, 150bn xp/h, average GR 5 mins for 12 hours.

I put it to GR69/70, and it's insta 1 shot, 30+ death's per hour.

Didn't think there was that much in the difference between 68 and 69/70.
I'm tweaking my survivability and will update later.

So I had some time during slow hours, and I've gone through your profile: http://www.d3planner.com/428654722

Try these changes and see how that feels(if your damage becomes too low, swap back to stricken and test again)

- CHD -> CDR on your focus (flat damage increase according to simulations)

- INT -> Fire% on your necklace (according to your d3planner link it wasn't rolled, this is a huge damage increase if that's the case)

- Elemental exposure -> Blur (your damage at 20k+ paragon should be more than enough for GR70)

- Bane of the Stricken -> Esoteric Alteration (same as above)

- Energy armor: Force armor -> Ice armor: Crystallize
 
Cheers for that!

Sadly, my amulet has been re-rolled. Had to re-roll some stat into a socket.
I should get back to crafting more... really need to get a high roller with element damage..

Would 50% crit damage really be worth 4% cooldown?
 
Would 50% crit damage really be worth 4% cooldown?

The thing is, you shouldn't think of it as 4% cooldown;

When you have CHD rolled, your CDR is 58.9, and teleport is on a 4.52 second cooldown.

With CDR rolled, your CDR is 62.2, and teleport is on a 4.16 second cooldown - which is an 8% difference.


It's difficult to explain since english is not my main language, but think of it like this:

Let's assume you have a 100s CD spell which is your only damage source, and 50% CDR. The next CDR you roll after that will now look at 50 seconds as the base cooldown - so for example, a 10% roll will take it down to 45s, which is still a direct 10% damage increase even if it's only 5% CDR relative to the original cooldown.

Hope that makes sense.

Edit: Moreover, I highly recommend you roll for new rings. Even non-augmented CDR/CHD/CC rings would outperform your current ones by nearly 10%.
 
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Yup makes perfect sense.
I'm just not sure if it would equal or better 50% crit damage, with a high crit chance of 63%.

As I don't have crit damage on either ring, it reduces my crit damage total to sub 360%. Would it still be worth it for increased damage by more cooldown vs crit damage?
In an ideal world, I'd get better rings, but hey... that's RNG for you :)
 
Yup makes perfect sense.
I'm just not sure if it would equal or better 50% crit damage, with a high crit chance of 63%.

As I don't have crit damage on either ring, it reduces my crit damage total to sub 360%. Would it still be worth it for increased damage by more cooldown vs crit damage?
In an ideal world, I'd get better rings, but hey... that's RNG for you :)

Yes, it sounds a bit odd due to how much we're "taught" to value crit/crit damage, but that's how it is.

If you go to this link, then press the "simulate tab" and Start, you'll see your simmed damage against a single white mob(you can change the variables but it doesn't matter for this).

Then, press your focus and change the CDR to CHD, then sim it again.

It's only a ~3% difference, but it's still worth optimizing - especially since CDR also gives you more utility

Edit: On another note, are you using an optimized follower? I just realized that not everyone does, so I might add that to the guide since it makes a fairly big difference in survivability.

Edit 2: Added an optimal follower build for anyone not utilizing it already.
 
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which legendary potion do i want?

It doesn't really make much of a difference, but personally I like Kulle-Aid since when you drop below 30-40% it's often because you're stuck. For raw toughness, Potion of the Tower is the best.
 
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