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[Grandfathered] Stars - Flurry From The Sky

Sorry to keep posting questions here and there but Im starting to raid as boomkin next week and was wondering what/when is the logic for incarnation? On target dummy it seems to cast it late into the rotation. Also it seems to blow cds on combat, is there a way to check/uncheck when this occurs like boss or player only or should I map it to hotkey.

Sorry for the late response,

Code:
  !SnapShot.NoEclipse && Me.HasBuff(SB.NATURESGRACE, 0, 10000)                                    && SB.Celestial_Alignment.CooldownTimeLeft().TotalSeconds <= 7.5
So Start of eclipse, when CE is almost off cooldown or off cooldown with Nature's Grace. But only when in a BossFight(overriden by hotkey).

Most spellcasts list a reason after casting them, e.g.: "beginning of eclipse +CCW coming off cd" if u ever wonder why it casted something.
 
In BG's:

Could we get a setting for dotting hunter pets or not.
Also With auto targeting turned on, it is targeting the Venomous Snake from a hunter snake trap. Not sure it should do that.

[15:52:23.961 N] [23:961]: [Moonfire][On: Lvl 90 Alliance Hunter's pet] [HP:95.6%][Reason: Multidot]
[15:52:24.437 N] [24:437]: Added new Moonfire(8921) Damage: 9.5 - Ticks: 9 - Frequency: 1.4824652671814
[15:52:25.099 N] [25:099]: HealEngine.GetAutoRootUnit: Found Lvl 90 Alliance Hunter at 26.4097919464111 ft from us
[15:52:25.149 N] [25:149]: [Sunfire][On: Lvl 90 Alliance Hunter's pet] [HP:90.8%][Reason: Multidot]
[15:52:25.672 N] [25:672]: Added new Sunfire(93402) Damage: 6.2 - Ticks: 9 - Frequency: 1.4824652671814
[15:52:26.029 N] [26:029]: Removing Dot: 17384423117237003003
[15:52:26.029 N] [26:029]: Removing Dot: 17384423117237087484
[15:52:26.296 N] [26:296]: ActiveEnemyCount = 1
[15:52:27.341 N] [27:341]: ActiveEnemyCount = 7
[15:52:27.573 N] [27:573]: [Starsurge][On: Venomous Snake] [HP:100.0%][Reason: Shooting Stars]
[15:52:27.718 N] [27:718]: [Starsurge][On: Venomous Snake] [HP:100.0%][Reason: Shooting Stars]
[15:52:27.858 N] [27:858]: [Starsurge][On: Venomous Snake] [HP:100.0%][Reason: Shooting Stars]
[15:52:28.022 N] [28:022]: [Starsurge][On: Venomous Snake] [HP:100.0%][Reason: Shooting Stars]
[15:52:28.354 N] [28:354]: ActiveEnemyCount = 5
[15:52:28.380 N] [28:380]: [Starsurge][On: Venomous Snake] [HP:100.0%][Reason: Shooting Stars]
[15:52:28.512 N] [28:512]: [Starsurge][On: Venomous Snake] [HP:100.0%][Reason: Shooting Stars]

Thanks for all the hard work on your routines.

Forgot to ask this, but u have a full log for this? Been working on it, but the targeting code is actively filtering out pets.. ;O maybe it was Honorbuddy's KillPoi that made it attack it.
 
Hi Mirabis,

bought your routines a few weeks ago .. and now I saw that the char doesnt turn arround when it got attacked from the behind, which setting is wrong?
 
Hi Mirabis,

bought your routines a few weeks ago .. and now I saw that the char doesnt turn arround when it got attacked from the behind, which setting is wrong?

Which Botbase? Did you have Movement and facing turned on? Any chance u can upload a log?
 
thx for your quick response.

i have turned on movement, facing and targeting ..but many times the enemy stands behind the char and it doesnt turn arround, or when it died it never pickes up his body... any suggestions?


hm loggs , in a few minutes maybe, atm there are a lot of bugs in the new version of HB.. it crahes every few minutes.


edit: botbase = questing
 
thx for your quick response.

i have turned on movement, facing and targeting ..but many times the enemy stands behind the char and it doesnt turn arround, or when it died it never pickes up his body... any suggestions?


hm loggs , in a few minutes maybe, atm there are a lot of bugs in the new version of HB.. it crahes every few minutes.


edit: botbase = questing
Mirabis,

no idea?

Quite honestly, have no idea. I would have to see the log to see what happened ; ) Did HB set a killpoi, did it not, too many factors now :(
 
Release: 2.0.2.15

Pushed out a new version, awaiting store approval before it goes live.

Changelog:

  • Fixed Stars bugging out when u switch talents
  • Replaced DeathBehavior with a custom one
  • Current Target & Focused Unit now have a higher multidotting priority
  • No longer replacng Death_Main
  • Support for Soulstones
  • Only run DeathBehavior on AFK botbases
  • Targetingbehavior no longer checks !IsPet, but now uses IsPlayer() extension that filters our mirror image etc.
  • Fixed wrong display text for certain hotkeys
  • Throttle on Dream of Cenarius in PvP reduced from 3 Minutes to 3 Seconds
 
Also finding this routine kinda lacking especially for the price of it, wouldn't normally whine but
Low dps , never cyclones ( option is on ) dosent flee try to escape ( option is on) dosent use solar beam or mass entanglement , typoon not used ummm turns weird and slow when attacking ,
Wil endeavor to send log tomorrow
 
Also finding this routine kinda lacking especially for the price of it, wouldn't normally whine but
Low dps , never cyclones ( option is on ) dosent flee try to escape ( option is on) dosent use solar beam or mass entanglement , typoon not used ummm turns weird and slow when attacking ,
Wil endeavor to send log tomorrow

I'll wait for ur log.
 
I have all Tunah's Paid CC's how does this compare to his druid? do you have a test account i could try thing on ?
 
I got another question. Why routine never use Incernation? It is very important for DPS boost... I checked and in option I got Incernation enable.
 
I got another question. Why routine never use Incernation? It is very important for DPS boost... I checked and in option I got Incernation enable.

What level are u ? Did u enable cooldowns by hotkey?
 
I am 571 balance. I didnt enable hotkey, only I checked Incernation on damage settings. Is possible to automatic activate Incernation by routine?
 
I am 571 balance. I didnt enable hotkey, only I checked Incernation on damage settings. Is possible to automatic activate Incernation by routine?

Yes, turn the cooldowns on and don't turn them off. It will automatically use them appropriate. The toggle is just to allow / disallow the usage of cooldowns.

With afk botbases, it will auto enable/disable but when manually playing you must toggle them. As people don't want to blow cooldowns on trash etc.
 
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