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[Grandfathered] Leaves - Tree Heals Go Whoosh

What are your settings? Cause I am 4/7M but in no way topping the meters or having great success with Leaves.

Use dlr5668 his settings and adjust them according to which talents you are using, I did the same and I'm topping the meters in Heroic.
 
Happy New Year everyone!

Dlr, I am going to further test your settings in some pugs, originally I made the mistake of putting it to manual and got raged at from some pug but not on my server so oh well.

One thing I noticed is if you "reset to default" it will not take place in the GUI until you close HB and then re-open. I do not know if this is intended? That's all I have to report for now

Edit:: Only tested normal but the hps and your mana saving percentages were right on point. Can't wait to test in heroic/mythic - I still don't have Everburning candle but mana doesn't seem to be an issue atm. 666 I level :mad:
 
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Anyone some good ideas for arena settings? :D

Edit: And for some reason shapeshifting on Poly CC doesnt work (dont ask for a log dont have one right now)
 
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Hello, Mirabis!) Today I again got the bug! She got out after I wanted to change the settings in the Options WG. Delete your settings and now I can not use a collection of settings, from advanced user ... = (
View attachment 161122
Once again, sorry for the bad english.
Happy New Year!))

Could u type it in ur own language? I'm having a hard time understanding what u mean ;(
Why are there no Chinese

In the past there was chinese, but with the new GUI - new translations are needed. Chinese is still in the works.
So how does Arena work? I seem to just stand there healing myself and switching to travel form...?

It should do more than that, could u upload the log so I can see if there's any error?
Is anyone having issues with with fps issues with this routine? Mine drops down from 80fps down to 13fps when combat starts. My other routines like tuah does not do this?

Are u able to pinpoint the lag to certain abilities? e.g. Lag before casting X ? Lag after casting Y ? Lag when Z = on cooldown? I myself, don't really have lag for instance.

Is it like the exact second before it starts then when casting it's smooth as butter? This has been happening to me since about 2 months before wod dropped. Has yet to find a fix for it :(

So while it's casting, it's lag-free ? That makes sense as it won't check all the things it does when not casting. But the drop shouldn't be so high as u described.



​Happy new year all!
 
Happy New Year everyone!

Dlr, I am going to further test your settings in some pugs, originally I made the mistake of putting it to manual and got raged at from some pug but not on my server so oh well.

One thing I noticed is if you "reset to default" it will not take place in the GUI until you close HB and then re-open. I do not know if this is intended? That's all I have to report for now

Edit:: Only tested normal but the hps and your mana saving percentages were right on point. Can't wait to test in heroic/mythic - I still don't have Everburning candle but mana doesn't seem to be an issue atm. 666 I level :mad:


Hmm that's caused because the xml file goes to default, but it doesn't intermediately refresh the gui. I'll make it refresh ty. https://trello.com/c/ugRzUhe9
Anyone some good ideas for arena settings? :D

Edit: And for some reason shapeshifting on Poly CC doesnt work (dont ask for a log dont have one right now)

Could u tell me your in-game latency? When they introduced WoD, the chances for us reacting on the end of casts has been minimized. So high latency increases the chance of failure ;(
 
i can confirm skada works better fps wise with HB then recount does :p
and if you got fps dips when entering / exiting combat, try to use lazyrider, that works for me just as good for healing without the dips

hello guys , btw about who have issue like fps drops you can try desable any addon only what you need / i run Bartneder4 and recount and since the last update for recount something went wrong and i got fps issue then i desable it and got skada run fine now . maybe this could fix your issue too about the fps
 
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i can confirm skada works better fps wise with HB then recount does :p
and if you got fps dips when entering / exiting combat, try to use lazyrider, that works for me just as good for healing without the dips


I'll have to profile the routine while it's executing, but having a idea when it occurs helps tremendously :)
 
I'll have to profile the routine while it's executing, but having a idea when it occurs helps tremendously :)

then to be more specific, when using enyo with continuous healing mode on when entering combat there is a fps dip (small one) when exiting combat there is usualy a huge fps dip (on my end) resulting in a screen freeze for 1 ~ 3 sec depending on the raid size
with continuoes mode off its a little better, with lazyraider its almost non existant and it realy doesnt matter healing wise, the HPS are still the same, i just make sure rejuvination is up on the tank / melee so i go into combat right away with a pull

with recount off in game in combat it is a world of difference, doesnt matter witch bot base i use, with recount off i never go below 60FPS on any visual setting with any boss or group size :p so thanks ginuwine12 for the tip, using skada for now
 
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Are there some good settings for 10-15 Raiding? I'm runnig oom too fast, mostly at 50% of the Boss.

I tried to put the % to 60% (down from 70%) but so my hps will drop a lot. Are there some settings for the advanced options to improve?
Is it better to use automatic oder manualy for raiding?

i got 6/7 nhc with the routine atm.
 
use the submitted settings from gud123
put CR on RAID and set to manual
set the switches to your liking
press start

tweak the settings while youre running and discover how far you can go with mana savings without going oom
 
Mirabis, i have a question

im running with Glyph of Rejuvenation, im noticing the CR is not keeping at least three rejuvinations up
without mana savings on its a little better, but thats just because it rejuvinates faster

can you make the CR so it keeps rejuvination up on the tank(s) and a few melee classes (closest to the boss preferably, in manual and automatic mode) so the glyph actualy does something :) even when mana savings is enabled btw... maybe an extra setting under advanced like >Minimum active Rejuvenations< so the user can decide how much in manual mode

edit: and some logs, i know you love logzzz
 

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Mirabis, i have a question

im running with Glyph of Rejuvenation, im noticing the CR is not keeping at least three rejuvinations up
without mana savings on its a little better, but thats just because it rejuvinates faster

can you make the CR so it keeps rejuvination up on the tank(s) and a few melee classes (closest to the boss preferably, in manual and automatic mode) so the glyph actualy does something :) even when mana savings is enabled btw... maybe an extra setting under advanced like >Minimum active Rejuvenations< so the user can decide how much in manual mode

keeping rejuvination

Even though we detect the glyph and it uses it. It's not set to keep a minimum of Rejuvs because that would just add more mana usage when it's not needed. Because when it's needed it should already cast rejuvs. In raid it would have 2 rejuvs rolling on tanks and then just need 1 more to get the glyph active.
 
yes ok, but :) when mana savings mode is on it doesn't rejuvinate at all till the settings threshold is reached, by then it might be time to cast an HT witch doesn't have the 10% cast time reduction
maybe its just difficult to explain, but it feels like healing goes a little better when i manually put rejuvenation on the tanks and melee and keeping the glyph active at all times (but not as a high prio of course), this is when i have mana savings enabled of course, when its off, the glyph is almost always up because i have rejuvenate set to a high threshold
to be clear, keeping rejuvenate up on 3 to 5 melee classes doesn't make me go oom faster, but it does give me a HT for under 1.9 sec witch feels better in the high damage areas
it also makes me feel better to always have a rejuvenate on our monk, couse they are still squishy as hell :rolleyes:
 
yes ok, but :) when mana savings mode is on it doesn't rejuvinate at all till the settings threshold is reached, by then it might be time to cast an HT witch doesn't have the 10% cast time reduction
maybe its just difficult to explain, but it feels like healing goes a little better when i manually put rejuvenation on the tanks and melee and keeping the glyph active at all times (but not as a high prio of course), this is when i have mana savings enabled of course, when its off, the glyph is almost always up because i have rejuvenate set to a high threshold
to be clear, keeping rejuvenate up on 3 to 5 melee classes doesn't make me go oom faster, but it does give me a HT for under 1.9 sec witch feels better in the high damage areas
it also makes me feel better to always have a rejuvenate on our monk, couse they are still squishy as hell :rolleyes:

I suppose that's possible. Will do some testing today.
 
Could u tell me your in-game latency? When they introduced WoD, the chances for us reacting on the end of casts has been minimized. So high latency increases the chance of failure ;(

Its around 30-31 ms, so the pvp features are all turned on- included shapeshifting, but its not even trying to avoid the poly.
Maybe you can get in touch with tuanha, his one works a little better to shapeshift the poly

But i can tell you, im full satisfied with PVE right now :)
 
Its around 30-31 ms, so the pvp features are all turned on- included shapeshifting, but its not even trying to avoid the poly.
Maybe you can get in touch with tuanha, his one works a little better to shapeshift the poly

But i can tell you, im full satisfied with PVE right now :)

Got log for me ;p[?
 
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