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[Grandfathered] Leaves - Tree Heals Go Whoosh

The latest update seems to work a bit better for me so far but I noticed that Wild Growth is hardly ever casted now, I always have to use it manually. I have Leaves on Manual and Regrowth set to 3 Units and each at 95% but it is hardly ever cast.

Also is it possible to blacklist some stuff from being dispelled? Like the Unstable Affliction in Auchindoun Heroic for example, sometimes the dispell happens at the worst point and being silenced then right after is not helpful. Thanks.

Can u upload the log file for me?
 
Hmm it won't cast swiftmend ever for me now.
View attachment 152610
also like the guy above me said, wild growth is hardly ever/never casted.

edit: also, it does ironbark whenever the tank takes any damage (on cd) and not at the time i have it set at

Does it cast in Mixed/Auto mode? if so might be the health checks are accompanied by something else, causing it not to heal.

For Ironbark, thats based on how fast he takes damage , regardless of ur settings. Not sure if i want to disable that in manual mode.
 
Does it cast in Mixed/Auto mode? if so might be the health checks are accompanied by something else, causing it not to heal.

For Ironbark, thats based on how fast he takes damage , regardless of ur settings. Not sure if i want to disable that in manual mode.

dunno i'll try. I don't like mixed/auto mode though :p
 
Awesome Changelog !

Glyph of Travel now seen as being Mounted when in Travel Form. e.g. pause cr
updated dummy list #Millz
Removed Throttle on Nature's Swiftness to allow Item - Druid T17 Restoration 2P Bonus to work
Fixed Genesis under Manual Mode
Enhanced Genesis under Automatic Mode
Tank priority increased by 50%
Rejuvenation duration now scales if u have Germination and/or Empowered Rejuvenation
hots will now be clipped below 30% if one is in need of heals, as they will merge
Rewrote RejuvenationTarget code ( Changed ID for Germination , will now clip as well, sorts based on missing health and mintimeleft)
Regrowth will/can now clip when auratime below 30%
Regrowth requirements when unglyphed are now changed // will also use when someone drops fast
Added support for Moment of Clarity
Regrowth will no longer cancel if we have Lucidity op as well
Decreased wait time for SM + WG / SM + RG / SM + RJ to 2 second
While waiting for WG to go off cd after Swiftmend , it will now consider Regrowth?Rejuvenation as well if no Wild Growth needed
Will now Soothe in Challenge Modes
No longer blacklisting the usage of Soothe when not in raid or pvp context
less requirements for Regrowth
less requirements for Rejuvenation
Regrowth is no longer HT cast time based, but based on damage taken
Clearcasting now checks living seed as well
Added support for Rampanth Growth // Will only try Swiftmend on our own buffs
Regrowth, Swiftmend and Healing Touch now respects your manual config settings
Added support for mounted combat in Nagrand
Tweaked Nature's Swiftness in auto mode and fixed Nature's Swiftness health settings not working in manual mode
SotF regrowth has been tweaked to cast more often
Changed Wild Mushroom requirements
Removed Throttle on Mushroom class
Removed Malkorok overides that were bugging Regrowth, HealingTouch and Swiftmend Targets
Fixed Healing Touch spam in rare situations
Wild growth delayed when someone is below 40% and neeeds regrowth
Fixed Moonfire spam in HotW, DoC and HotkeyDamage, Encounteroverrides rotation
Tank rotation will no longer growl at target dummies
Hot fix for Healing touch being spammed in mixed mode ,where it cancels for manua lsettings and casts for auto
Added healign training dummy to npc list
Fix Force of Nature Healvalue being 0 and popping all 3
Changed Wild Mushroom Spell id
Genesis now also counts Germination (Rejuvenation) as rejuvenation
PreHot tank with rejuvenation will now apply two if specced Germination
Replaced custom cancast with HB built-in
Added germination settings for manual botting
Fixed Soul of the FOrest using the wrong spell id...
Germination added to HealCalcs dictionary
Fixed Statistics page in GUI
Rampanth Growth and SotF combo will now try to use rejuvenations from players at full health rather then taking those of who need them
units that received a SotF + RJ are now temporarily blacklisted for another rejuv
Force of Nature Treantcount is no longer cached to prevent double casts
Fixed WIld Mushroom trying to plant at Infinity , NaN or 0
No longer pop Nature's Swiftness at start of fight, 4.2s needed atleast as combattime
Will now pause on refreshment


Most of the things im using are fully working now. It brings out much more heal than the old version did. Arround 25k Hps, 35k Hps with Cooldowns are possible with only 625 Gear !
Proof? Watch the Img !

You want HPS ? Buy Leaves !
 

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Hi, sorry for my english. Bought your СR. Run from the Enyo. in the log is written Leaves.CheckBotBase: Switched over to Manual style. And the bot is not what does not. log attached

View attachment 152609

No idea what u mean xD.

It just told u it's in manual mode because you are using Enyo. U need to move by urself :)
 
Everything is fine. Heals much better. But. Mana is not even enough for one fight with the boss. 625 Gere. Use the settings HeroicSettings.xml. Can somehow reduce the consumption of mana?
 
yeah it casted swiftmend when it was on mixed. I think it's because I have healing touch at 70% and swiftmend at 70%. I'll switch it and try again later.

also, the reason i don't like mixed/auto is because it does way too much overhealing.
 
yeah it casted swiftmend when it was on mixed. I think it's because I have healing touch at 70% and swiftmend at 70%. I'll switch it and try again later.

also, the reason i don't like mixed/auto is because it does way too much overhealing.

Hmm even if things are set to same % it will cast based on the coded priorities..

Yeh latest push uses a ton of mana... But most lvl 100 talents do work now
 
Yeh latest push uses a ton of mana... But most lvl 100 talents do work now

My issue with that tbh.... Everyone thinks germination is this god sent talent that makes Resto Druids absolutely amazing, and it's really not. It's very mana intensive and situational.

And I feel like this latest update calmed everyone that was freaking out about germination because of the draw it has, however those of us who had found a nice sweet spot previously.... Yeah it's not very sweet anymore :x And those who now have germination working, will soon realize that this latest push is a step in the wrong direction of being able to do CMs and transition into Raids. I don't know what was tweaked behind the scenes, but after getting 3x Silver CMs, there's absolutely no way I'll attempt to use Leaves today on my daily CM.
 
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My issue with that tbh.... Everyone thinks germination is this god sent talent that makes Resto Druids absolutely amazing, and it's really not. It's very mana intensive and situational.

And I feel like this latest update calmed everyone that was freaking out about germination because of the draw it has, however those of us who had found a nice sweet spot previously.... Yeah it's not very sweet anymore :x And those who now have germination working, will soon realize that this latest push is a step in the wrong direction of being able to do CMs and transition into Raids. I don't know what was tweaked behind the scenes, but after getting 3x Silver CMs, there's absolutely no way I'll attempt to use Leaves today on my daily CM.

actually rejuv costs very little mana compared to what it heals so I don't see why you think it's "mana intensive". Just make leaves do the first rejuv at like 90% or so and the second one if they fall below 80%. I did a cm today and yesterday with leaves easily.
 
Actually....

How the CR was previously handling Rejuv vs HT was it was allowing your party to take damage and heal the damage up with HT. It was using rejuv when there was consistent damage. If you played this game back in Vanilla / BC you would know that the healing style they're transitioning to is that exact healing style again; Where your party isn't always 100%.

An HT costs .9% base mana more than a Rejuv and heals more, and all the healing is front loaded. So when the CR right now thinks it needs to Rejuv + Germ, in reality all it needs to do is HT.
 
Actually....

How the CR was previously handling Rejuv vs HT was it was allowing your party to take damage and heal the damage up with HT. It was using rejuv when there was consistent damage. If you played this game back in Vanilla / BC you would know that the healing style they're transitioning to is that exact healing style again; Where your party isn't always 100%.

An HT costs .9% base mana more than a Rejuv and heals more, and all the healing is front loaded. So when the CR right now thinks it needs to Rejuv + Germ, in reality all it needs to do is HT.

uhh my rejuv heals for 28,296 and ht heals for 22,334 and it has a cast time.

rejuv: http://i.imgur.com/AkbT4fk.jpg

ht: http://i.imgur.com/PxtZj8S.jpg
 
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Your rejuv is healing for that with half of your ticks critting, which isn't feasible consistently given the low amount of crit we have currently. And also that's over the course of 18 seconds, that's an absolute eternity. Go into a Skyreach CM 2nd boss right now with the way it's handling Rejuv vs HT.
 
Your rejuv is healing for that with half of your ticks critting, which isn't feasible consistently given the low amount of crit we have currently. And also that's over the course of 18 seconds, that's an absolute eternity. Go into a Skyreach CM 2nd boss right now with the way it's handling Rejuv vs HT.
what? i'm just sayin what the tooltip says..
 
Are you in full pvp gear in a BG right now reading that tooltip? Cause yeah there's no way you have that much spell power in ilvl 630-640 gear.
 
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