would also be nice to know what some of the other things do in the editor? ie there is one that when you highlight it, it says chenge link what does it do and what are polygons and are they used yet and if so what for?
What is the chenge link for? I notice if i use it it changes the link to have an arrow one way or other or to solid line but what are they used for?
I haven't really used these functions but from the looks of it:
Chenge link: makes it so you can make a link only accessible from
one direction. (Like a one-way street)
Split link: Adds a node between two other nodes. So say if you have A - B but you want to add another point in between (if you want to make it curve nicely, for example), you would click the link between A and B and then click "Split Link".
Polygons:
If you create a polygon, you can tell buddy to do stuff inside the area of the polygon (or only outside). For example if you have a Sanddeep Shark farm script, you could create polygons of where the sharks are and then when you get your list of monsters, you can filter out all the monsters who are not inside that polygon. The polygon is called a "zone". And you can check if
ObjInZone(creature) (returns true/false) and then let buddy decide whether it should go after it or not.
You can also define zones of impassable terrain, like a big rock or tree or whatever, to make the gps navigate more efficiently.
Don't ask me how to load a polygon zone from a gps file, though. I haven't even attempted that yet. (
edit:
https://www.thebuddyforum.com/arche...y-plugins/197786-polygon-class-zone-help.html)
So its best to only make links where you are turning? Also if that is true what about for farm carts and haulers for traderuns? the cart steering is very bad
It's best to make it as efficient as possible if its something simple, like a world traveler or donkey trade pack runner. Simple stuff.
If you want to make it drive your cart, then you're going to have to make a lot of manual adjustments. I tried one of the trade run plug-ins on here and man, creating a path for haulers is a huge pain.
So, in short: make the route as detailed as possible. Watch the bot drive the path after it with an
EMPTY hauler and make minor adjustments manually using the gps editor.