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GPS Video

blaze

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Hello,
Can anyone make a video to how to use the GPS plugin and how you can create your own route (in english) please. :)
Thank you.
 
i agree, still need to learn about gps.. video would be good since i dont understand the explains about it in the forum... 12321902198 thread and noone is fully clear
 
1. Open GPS editor.exe
2. Go into archeage and then launch the GPS plug-in
3. Press the first button the small interface (Add Point) to set a starting point
4. Move towards where you want your GPS path to lead and while doing so spam the second button (Add Link). I suggest using the shortcut keys for this.

Additionally, you can, if you want to be efficient, only put links on places where your character has to turn.

For example:
This is how your path would look if you just hit the "add link" button the entire time (less efficient):
S0Jt8A9.jpg


And this is how it would look like if you used it efficiently (only putting links before and after making any turns):
fNxuMnr.jpg


I doubt it will make much of a difference, but now you know.

(ps. The green dots in the interface mean "selected", so if I were to hit the "DEL" button on my keyboard, it will remove the selected points and links. You can deselect all by double clicking anywhere outside of points/links and you can deselect a specific point/link by just clicking it once.)

This is just for making the path. Other things you can do:
Double click on a point and give it a name. For example, you'll probably want to set a "Start" and "End" point so you can tell your character to navigate there in your plug-in.

Is this what you wanted? If there is enough demand I might make a full post with images and stuff

S.
 
would also be nice to know what some of the other things do in the editor? ie there is one that when you highlight it, it says chenge link what does it do and what are polygons and are they used yet and if so what for?
What is the chenge link for? I notice if i use it it changes the link to have an arrow one way or other or to solid line but what are they used for?

So its best to only make links where you are turning? Also if that is true what about for farm carts and haulers for traderuns? the cart steering is very bad :)
 
would also be nice to know what some of the other things do in the editor? ie there is one that when you highlight it, it says chenge link what does it do and what are polygons and are they used yet and if so what for?
What is the chenge link for? I notice if i use it it changes the link to have an arrow one way or other or to solid line but what are they used for?

I haven't really used these functions but from the looks of it:
Chenge link: makes it so you can make a link only accessible from one direction. (Like a one-way street)
Split link: Adds a node between two other nodes. So say if you have A - B but you want to add another point in between (if you want to make it curve nicely, for example), you would click the link between A and B and then click "Split Link".

Polygons:
If you create a polygon, you can tell buddy to do stuff inside the area of the polygon (or only outside). For example if you have a Sanddeep Shark farm script, you could create polygons of where the sharks are and then when you get your list of monsters, you can filter out all the monsters who are not inside that polygon. The polygon is called a "zone". And you can check if ObjInZone(creature) (returns true/false) and then let buddy decide whether it should go after it or not.
You can also define zones of impassable terrain, like a big rock or tree or whatever, to make the gps navigate more efficiently.

Don't ask me how to load a polygon zone from a gps file, though. I haven't even attempted that yet. (edit: https://www.thebuddyforum.com/arche...y-plugins/197786-polygon-class-zone-help.html)


So its best to only make links where you are turning? Also if that is true what about for farm carts and haulers for traderuns? the cart steering is very bad :)
It's best to make it as efficient as possible if its something simple, like a world traveler or donkey trade pack runner. Simple stuff.

If you want to make it drive your cart, then you're going to have to make a lot of manual adjustments. I tried one of the trade run plug-ins on here and man, creating a path for haulers is a huge pain.
So, in short: make the route as detailed as possible. Watch the bot drive the path after it with an EMPTY hauler and make minor adjustments manually using the gps editor.
 
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plan ahad if you want to make a traderoute for your cart, once your start recording, use your cart, as that makes the route fit your cart better, adn remember, that once you automate it, its gonna be off the path just by a bit, siince well its not that super accurate.

i made a few routes where i just rode my cart in places to get the turns and what nots right. or my donkey, i like donkey routes.
 
plan ahad if you want to make a traderoute for your cart, once your start recording, use your cart, as that makes the route fit your cart better, adn remember, that once you automate it, its gonna be off the path just by a bit, siince well its not that super accurate.

i made a few routes where i just rode my cart in places to get the turns and what nots right. or my donkey, i like donkey routes.

Yeah, this is really important. I drove my whole path and then let the hauler go on it's own, loaded. It ran into trees, bridge edges, walls. You really have to fine tune it
 
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