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[PAID] GoldBoss - Unlimited BotManager - Full Bot Automation! [known as GarrisonBoss]

My bots with enchanting and enchanting huts are stopping in weird places, like outside the garrison, as they try to collect enchanting shipments. They just sit there indefinitely.

Log attached.
 
My bots with enchanting and enchanting huts are stopping in weird places, like outside the garrison, as they try to collect enchanting shipments. They just sit there indefinitely.
Log attached.
You mistaken support thread, you not running GarrisonBoss according logs.
 
You mistaken support thread, you not running GarrisonBoss according logs.

Haha! I feel like such an idiot. I accidentally hit Garrisonbuddy by mistake, no wonder I had problems, that botbase sucks. Sorry for wasting your time :P I'm going to delete Garrisonbuddy now to avoid that problem in future! Thanks for taking a look at the log.

-Chase

ETA - I guess you can't delete Garrisonbuddy since its a built in, I'll just have to try extra hard not to select that again :P
 
*drumroll* Last Released: LumberMill Module:cool:

Module Stace:

  • *NEW* LumberMill building support lvl1-3 [ done ]
  • *NEW* LumberMill First Quest for building lvl1 PickUp, Execute, TurnIn [ done ]
  • *NEW* LumberMill Second Quest for building lvl1 PickUp, Execute, TurnIn [ done ]
  • *NEW* LumberMill Third Quest for building lvl2 PickUp, Execute, TurnIn [ done ]
  • *NEW* Auto create WorkOrders for LumberMill [ done ]
  • *NEW* LumberMill Farm Lumber in Draenor [ in work ]
  • *NEW* LumberMill Min Lumber Count to Start Farming it [ done ]
  • *NEW* LumberMill Max Lumber Count to End Farming [ done ]

GUI Preview:
185680d1440572279-garrisonboss-bot-manager-professions-farming-lumbermill-jpg
 
Last edited:
PickUp Tavern Daily Quests

Hello,

1st of all thx a lot for "GarisonBoss" its amazing bot, I have question about how let it be more effective, I've seen my character PickUp Tavern Daily Quests my question is how I let my character do these quests by using GarisonBoss, can u plz give me steps instruction to how let the bot do the tavern daily quests ?

thx in advance.
 
Hello,

1st of all thx a lot for "GarisonBoss" its amazing bot, I have question about how let it be more effective, I've seen my character PickUp Tavern Daily Quests my question is how I let my character do these quests by using GarisonBoss, can u plz give me steps instruction to how let the bot do the tavern daily quests ?

thx in advance.

Have you check out FAQ? Looks like no ;)
 
*drumroll* Coming Next: LumberMill Module:cool:
Module Stace:

  • *NEW* LumberMill building support lvl1-3 [ done ]
  • *NEW* LumberMill First Quest for building lvl1 PickUp, Execute, TurnIn [ done ]
  • *NEW* LumberMill Second Quest for building lvl1 PickUp, Execute, TurnIn [ done ]
  • *NEW* LumberMill Third Quest for building lvl2 PickUp, Execute, TurnIn [ done ]
  • *NEW* Auto create WorkOrders for LumberMill [ done ]
  • *NEW* LumberMill Farm Lumber in Draenor [ in work ]
  • *NEW* LumberMill Min Lumber Count to Start Farming it [ done ]
  • *NEW* LumberMill Max Lumber Count to End Farming [ done ]
Yes!!! Can't wait! You're the best Alisha.
 
Hi again,

thanks for ur replay, and I did check FAQ but didn't find answer for my question so I ask u becuz u r the one know every thing in garisonboss :D
so plz help me out :o

best regards,,,
 
Hi again,

thanks for ur replay, and I did check FAQ but didn't find answer for my question so I ask u becuz u r the one know every thing in garisonboss :D
so plz help me out :o

best regards,,,
GUIDE: >> Dungeons Daily vith GarrisonBoss << in FAQ is for you :)
 
Hello, im considering buying this bot base, can anyone recommand it? is it worth the money?

Thanks in advance :)
 
New release version @ 8.1.0.880 pushed! :cool:

Change log:
  • *NEW* LumberMill building support
  • *NEW* LumberMill First Quest for building lvl1 PickUp, Execute, TurnIn
  • *NEW* LumberMill Second Quest for building lvl1 PickUp, Execute, TurnIn
  • *NEW* LumberMill Third Quest for building lvl2 PickUp, Execute, TurnIn
  • *NEW* Auto create WorkOrders for LumberMill
  • *NEW* Auto Farm Lumber in Draenor
  • *NEW* LumberMill Min Lumber Count to Start Farming it
  • *NEW* LumberMill Max Lumber Count to End Farming
  • *NEW* Kill "Petrified Ancient" Mob to Start Quest line for Lvl3 LumberMill
  • *NEW* Auto use Barkskin Tome to PickUp Quest "Legacy of the Ancients" for Lvl3 LumberMill
  • *NEW* Kill "Loruk the Ancient" Mob to get "Twig of Loruk" for Lvl3 LumberMill
  • *NEW* Planner - Automate Planner Work Orders checbox, to be able disable all Planner WorkOrders
  • Fix: Mail Engline - skip sending Items if Recipient is Me

Current state: awaiting approval via HB Core Team :o

GUI Changes Preview:

attachment.php
 
hey this is probably a very simple question, but i want to use the garrisonboss to do all work, and after load "fishingmaster" botbase and fish in the free time, how can i accomplish this?
 
hey this is probably a very simple question, but i want to use the garrisonboss to do all work, and after load "fishingmaster" botbase and fish in the free time, how can i accomplish this?
Have you tired to check FAQ ? :) There is Guide - HowTo for BotManager tab. You need simple create 1 profile# -choose FishingMaster Botbase, setup as u like (GUI button), choose how many time you want to run, add to queue.
 
i did try that, but there is always
[GarrisonBoss]: Have no more to Do, sleeping awaiting orders
is it because i didnt select any profile for the fishingmaster-botbase? normally, it runes just fine without any
No, its do not need profile. This mean you something mess up with BotManager tab, check it, posible - not added profile to queue/not activated it / restarted HB etc. Just check each step.
 
No, its do not need profile. This mean you something mess up with BotManager tab, check it, posible - not added profile to queue/not activated it / restarted HB etc. Just check each step.

Hey i managed to get fishingmaster working, i tested it with "time spend - 2 Minutes" and activated: Restart Queue when all done , to test if the botbase restarts

this error appears after the 2 minutes:
[GarrisonBoss]: Restarting Profiles Queue
[GarrisonBoss]: -->Starting Secondary Bot <FishingMaster>
[GarrisonBoss]: Can't Load Profile1@<FishingMaster>: This handler has already been attached to this event
Parameter name: handler

My Toon will go the main hall and idle..

when i deactivate a specific duration time at fishingmaster and if this is the only botbase, will the botbase run even after stops like new received mail, or 3 Missions finished etc?
 
[GarrisonBoss]: Can't Load Profile1@<FishingMaster>: This handler has already been attached to this event
when i deactivate a specific duration time at fishingmaster and if this is the only botbase, will the botbase run even after stops like new received mail, or 3 Missions finished etc?
There can be error and to be sure it is and which - you need to attach HB log. Please read FAQ how to do proper issue report, and better to do it via Ticket Systme in Idea service (which link you have as in FAQ as in GarrisonBoss GUI)
when i deactivate a specific duration time at fishingmaster and if this is the only botbase, will the botbase run even after stops like new received mail, or 3 Missions finished etc
If you won't set Time amount it will stop queue on 3 Mission finished -> if you have this option checked, and will restart profiles# queue again if you have this option checked.
 
Release version @ 8.1.0.880 approved and live! :cool:

Whenever i tick the Enable Lumber mill i get this error

[12:41:35.462 N] [GarrisonBoss]: [ Lumber Mill ] Shipments Update [available: 8, ready: 0, in work: 6 ]
[12:41:35.462 N] [GarrisonBoss]: Interacting NPC: Justin Timberlord 08/28/2015 13:41:35
[12:41:35.462 D] Exception was thrown in BotBase.Root.Tick
[12:41:35.462 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at GarrisonBoss.GarrisonBoss.kshviGlAxPwKwjlUpoNeiEBZGonhA.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at GarrisonBoss.GarrisonBoss.WtDSvEGaqRlpWSUUDpqUxIMeKlCJ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at GarrisonBoss.WorkObject.LwUJllWtGrnPRoiNMfUjASnalULD.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at GarrisonBoss.Profession.AGDdmPiQYxXqeaLLPnjbftvdghvQ.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at GarrisonBoss.Base.Lumbermill.aLfkUdJjBgIEsaJMOrqefBgRPdPDb.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at GarrisonBoss.WorkOrder.RKVIglrjmlGaPjrLmWaLjcCxQBoHb.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at GarrisonBoss.GarrisonBoss.qLzyqKSxkemIsykYcvAHIbPZTBhm.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at CommonBehaviors.Actions.ActionRunCoroutine.J`8{\,yDesw2G6qax2GB3o\.-N).g!tC0E-d$h%w|/{{Q? VVJ^_.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.****‏**​**‬​******‫‎‬*‫​​‫*‎*(Boolean )
at Buddy.Coroutines.Coroutine.‪**​***‬‪‎‏‫*‬‎‬‫*‎*‫*​*‏***(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action.?M?iY7yF_sd\*7tbY3;''31pS\..MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.^\&l$x7vSs1_JowF$T\.l;C1\\'#.*‬‎*‎*‏​*​‫‏‪‫‏**‎‏‪‫**()
at Styx.CommonBot.TreeRoot.‏*‎‬‬​*‪‬**‪‎*‬‎**‬‫***‎‏‎‎*‫‬‎*(Action , String , Boolean )
 
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