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[PAID] GoldBoss - Unlimited BotManager - Full Bot Automation! [known as GarrisonBoss]

HBrelog dont work any longer with GarissonBoss, heres the logs from Hbrelog and honorbuddy. The problem is that characters are not switched anymore, just honorbuddy stops "Could not skip current task because there is no task running.", and hbrelog cant switch characters because bot is stoped. i set hbrelog exacly as guide on your site.
 
HBrelog dont work any longer with GarissonBoss, heres the logs from Hbrelog and honorbuddy. The problem is that characters are not switched anymore, just honorbuddy stops "Could not skip current task because there is no task running.", and hbrelog cant switch characters because bot is stoped. i set hbrelog exacly as guide on your site.

As i can see from your logs, it working fine :)

[04:44:50.671 N] (Singular) <<Combat>> h=100.0%/r=0.0%, Runes-BFUD=2/2/2/0 BloodChg=0 BoneShield=215092 CrimScrg=0 aoe=0
[04:44:51.518 N] [GarrisonBoss]: Switching Characters via HBRelog!
[04:44:51.519 Q] Bot stopping! Reason: None Given
[04:44:51.959 N] [GarrisonBoss]: EventsManager Detached
[04:44:52.013 D] Activity: Honorbuddy Stopped

[06/30/2015 06:32:24] GarissonBoss: Waiting for 30 minutes before executing next task
[06/30/2015 06:47:06] GarissonBoss: Attempting to close Wow
[06/30/2015 06:47:06] GarissonBoss: Attempting to close Honorbuddy
[06/30/2015 06:47:07] GarissonBoss: Successfully closed Honorbuddy
[06/30/2015 06:47:09] GarissonBoss: Successfully closed Wow

Looks like you have something confused.
 
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As i can see from your logs, it working fine :)

Looks like you have something confused.

i manualy stop hbrelog to do routines without it... look at times when garissonboss send signal to switch characters and then 3 minutes later without any sign i close it manyaly
 
i manualy stop hbrelog to do routines without it... look at times when garissonboss send signal to switch characters and then 3 minutes later without any sign i close it manyaly
Than maybe you attach wrong log, because in this there is no information about manual stop.
Also make sure you have setup HBRelog for each toon.
 
i manualy stop hbrelog to do routines without it... look at times when garissonboss send signal to switch characters and then 3 minutes later without any sign i close it manyaly
Just tested GB with HBRelog, its working smooth on my end.

Check your HBRelog's log window too, please. Maybe there is something messing on its end?

Or if you have running other tasks on HBRelog at the same time, they can interfere with the GB schedule too.

Keep in mind, HBRelog is not multitasking - aka it would perform only 1 relog at a time. It is open to other actions, only if its current schedule profile is on Wait, Idle or Stopped stage.
 
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Just tested GB with HBRelog, its working smooth on my end.

Check your HBRelog's log window too, please. Maybe there is something messing on its end?

Or if you have running other tasks on HBRelog at the same time, they can interfere with the GB schedule too.

Keep in mind, HBRelog is not multitasking - aka it would perform only 1 relog at a time. It is open to other actions, only if its current schedule profile is on Wait, Idle or Stopped stage.

So i deleted my HBRelog settings file and create new routine and suddenly it works again, dont know what was wrong with it...
 
Hi! For navigation stuck problems please use Mesh thread: https://www.thebuddyforum.com/honorb...rors-post.html

All meshes are provided by HB, you need to report to HB Core Team about place (also attach screenshot where its happens), so they will be aware and can fix it.


Hi Alisha,

This is what HB Wrote back to me. "The issue here is that the intended target is in an underwater cave. The botbase will need to account for using CTM movement through the water and into the cave, as standard nav most likely can not do that in this case."
 
Getting stuck on a mine

I figured I would report that my characters will get stuck on an ore and will just continually sit there attempting to mine an ore it can't path to. It's a horde character and as you run down the stairs it will be on the right hand side.

ddfPnx6.png


Code:
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
 
Hi Alisha,

This is what HB Wrote back to me. "The issue here is that the intended target is in an underwater cave. The botbase will need to account for using CTM movement through the water and into the cave, as standard nav most likely can not do that in this case."

Hi! The underwater cave only can be targeted if you set on in GUI "Loot Chests" (First Tab), so you need to or set it off or Get this chest manually (its chest with resources which is underwater).

Also if you can, when you will go there to grab that chest: Open HB Dev Tools -> Objects and order them by Distance and pls copy string for this object, i need to get ObjectID, so i can add it to Blacklist also.
thanks!
 
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I figured I would report that my characters will get stuck on an ore and will just continually sit there attempting to mine an ore it can't path to. It's a horde character and as you run down the stairs it will be on the right hand side.
Code:
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356

Hi! Please report also as mesh issue with screenshot to mesh thread:
https://www.thebuddyforum.com/honorbuddy-forum/10827-navigation-mesh-errors-post.html
I will also check if i can find workaround for it, while its not good meshed (its not oftern appear on that place, so i will may check when i got one there :) too).
 
Hi! Please report also as mesh issue with screenshot to mesh thread:
https://www.thebuddyforum.com/honorbuddy-forum/10827-navigation-mesh-errors-post.html
I will also check if i can find workaround for it, while its not good meshed (its not oftern appear on that place, so i will may check when i got one there :) too).

I got a response back from that thread.

I would think this is partly an issue with GarrisonBoss, as it should be within Interact range at that point. The mesh issue though is that the specific spot its trying to reach is "under the stairwell" and I'm not 100% positive but that may be "unreachable" by mesh standards. The bot SHOULD be smart enough (using standard interact with node logic) to grab this node while on the stairs, however GarrisonBoss I believe uses its own logic for node interaction, which is forcing it to navigate closer than need be, or that it can.
 
I got a response back from that thread.
Agains this particular node i checked there is opened ticket already:
HB-2300: Garrison navigator having problems getting to one particular mine node

But yea, i can make workaround this problem. If you want to participate in Beta testing, pm me your skype name :)
 
welp, sometimes my characters are getting stucked inside the barn. when trying to go out of the garrison from the barn. (after turning in work orders)
 
I figured I would report that my characters will get stuck on an ore and will just continually sit there attempting to mine an ore it can't path to. It's a horde character and as you run down the stairs it will be on the right hand side.
Indeed, this ore spawn is having issues since a month or so. Recently I have seen the bot, successfully doing turn behind the stairs to gather it, but sometimes it just stay there.

welp, sometimes my characters are getting stucked inside the barn. when trying to go out of the garrison from the barn. (after turning in work orders)
You need to provide logs and screenshot if possible, or the developer would be clueless for the problem.
 
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I'm having trouble setting up the bot manager, I think I've set it up right:

qCCiu2L.png


It doesnt seem to be triggering them at all and just says:
[GarrisonBoss]: Have no more to Do, sleeping awaiting orders
 
I'm having trouble setting up the bot manager, I think I've set it up right:

qCCiu2L.png


It doesnt seem to be triggering them at all and just says:
[GarrisonBoss]: Have no more to Do, sleeping awaiting orders

Very strange, what i can suggest:
1) check if those profile are enabled for streaming in you BuddyStore account
2) check you not running German version of HB
3) check logs for exceptions errors
4) try to load those profiles once from Quest Bot separatly
 
Screenshot of my character trying so hard to get off the barn building.
Screenshot

Logs Attached

Hi! Checked your logs,
Please report to Meshed issue thread (https://www.thebuddyforum.com/honorbuddy-forum/10827-navigation-mesh-errors-post.html), there seems to be Navigator have hard times to Navigate through some objects in building:

[21:00:18.994 V] Trying strafe forward left for 1000ms
[21:00:21.266 V] We are stuck! (TPS: 20.52374, FPS: 31, Map: FWHordeGarrisonLevel2, loc: <5702.151, 4479.441, 131.67>)!
[21:00:21.276 D] Nearest game object, distance 11.41 yards
<!--Deadly Iron Trap relative to building World\wmo\Draenor\Orc\6OR_Garrison_Barn_v3_snow.wmo-->
<GameObject model="World\Expansion05\Doodads\IRONHORDE\6IH_IronHorde_Cage01.M2">
<Matrix M11="-0.122647814" M12="0.157979473" M13="0" M14="0" M21="-0.157979473" M22="-0.122647814" M23="0" M24="0" M31="0" M32="0" M33="0.2" M34="0" M41="6.24745464" M42="-2.45786738" M43="0.375808716" M44="1" />
</GameObject>
<!--Deadly Iron Trap in Frostfire Ridge zone and on FWHordeGarrisonLevel2 continent-->
<GameObject model="World\Expansion05\Doodads\IRONHORDE\6IH_IronHorde_Cage01.M2">
<Matrix M11="-0.0301694628" M12="-0.197711423" M13="0" M14="0" M21="0.197711423" M22="-0.0301694628" M23="0" M24="0" M31="0" M32="0" M33="0.2" M34="0" M41="5690.845" M42="4478.121" M43="130.901215" M44="1" />
</GameObject>

Most possible they need to increase mesh radius for this object to avoid it while Navigating.
 
How i can disable Planner module? I must uncheck all building manualy? If so can you add one buddon like other modules to disable whole module?
 
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