toliman
Member
- Joined
- Jun 20, 2012
- Messages
- 625
all pretty good so far. running on 8 alts on a regular basis. some alts are better than others at various things.
have noticed a UI error when adding items to the mail tab,
it (possibly) glitches with a null reference when you don't have the items in your bags anymore to index/reference. not sure how/when this happens, so i'm checking each toon as it goes. It's only on opening the mail tab, or refreshing the content after adding an item. it could be a DB index issue, not sure.
Haven't tried a copy over, as it's a DB (MS Access of all things), so i'll pull it apart in an editor to see why 1 table with 1 item is >300kb, and glitchy. Have just wiped the DB and will start from scratch. Possibly an index problem ? IDK. it's mostly the addition of the fishing junk, rods, draenor fishing baits and common baits/flesh/fish, which is easy enough to keep in excel as a table, then into each DB. certainly enough to keep a "good" DB on hand anyway.
It's also not retrieving the mail anymore, but i haven't worked out why that is.
related, setting up the barn to collect items, if you haven't ticked an item to farm, or if you've ticked an item it can't farm yet (elite mobs) it loops constantly.
second, movement to a fishing location (when not using singular). When you die while in "running to fishing" mode, it's not accepting the rez. For most other death runs, it's OK. Bot thinks "combat has ended".
Using singular, singular accepts the rez it seems.
It's also made me think about running a profile just to cap the flight points on each toon.
third, fishing hut is getting stuck in the wall. unsure if patched. or "patched" and not consistently. It also humps the wall with the engineering building to find the forge, but that's probably the location.
It's still trying to enter into the fishing hut on horde level 2/hut 1 & 2 by walking through the only consistently solid "wall" there is on the right side, by navigating to the single crate there. consistently. If this is the building's nav / lodestone, it's not a good one.
Also after grabbing the daily, it exits through the left wall, which is inconsistent. After taking the quest, it seems to be pathing to avoid the wall and failing, possibly it's the player rotation after talking to the NPC that causes it to fail. it doesn't seem to want to walk towards the fire pit at all, which seems the best of all starting locs for the questgiver's walking path. By using the badly positioned crate, it gets ferociously stuck as there's a few crates that box you in when it attempts the unstuck after walking into the wall.
Alliance used to do this by entering from the back of the hut as you walk up the path, but it seems consistently better.
only other stuck comes from being a tauren inside the level 2/3 mines. your head gets stuck on the lights sometimes. otherwise, watching it repeat the same process about 10-20 times in a day, somewhat relieving. except when seeing a problem, i.e. a similar problem on different toons with different settings and working out the difference.
have noticed a UI error when adding items to the mail tab,
it (possibly) glitches with a null reference when you don't have the items in your bags anymore to index/reference. not sure how/when this happens, so i'm checking each toon as it goes. It's only on opening the mail tab, or refreshing the content after adding an item. it could be a DB index issue, not sure.
Haven't tried a copy over, as it's a DB (MS Access of all things), so i'll pull it apart in an editor to see why 1 table with 1 item is >300kb, and glitchy. Have just wiped the DB and will start from scratch. Possibly an index problem ? IDK. it's mostly the addition of the fishing junk, rods, draenor fishing baits and common baits/flesh/fish, which is easy enough to keep in excel as a table, then into each DB. certainly enough to keep a "good" DB on hand anyway.
It's also not retrieving the mail anymore, but i haven't worked out why that is.
related, setting up the barn to collect items, if you haven't ticked an item to farm, or if you've ticked an item it can't farm yet (elite mobs) it loops constantly.
second, movement to a fishing location (when not using singular). When you die while in "running to fishing" mode, it's not accepting the rez. For most other death runs, it's OK. Bot thinks "combat has ended".
Using singular, singular accepts the rez it seems.
It's also made me think about running a profile just to cap the flight points on each toon.
third, fishing hut is getting stuck in the wall. unsure if patched. or "patched" and not consistently. It also humps the wall with the engineering building to find the forge, but that's probably the location.
It's still trying to enter into the fishing hut on horde level 2/hut 1 & 2 by walking through the only consistently solid "wall" there is on the right side, by navigating to the single crate there. consistently. If this is the building's nav / lodestone, it's not a good one.
Also after grabbing the daily, it exits through the left wall, which is inconsistent. After taking the quest, it seems to be pathing to avoid the wall and failing, possibly it's the player rotation after talking to the NPC that causes it to fail. it doesn't seem to want to walk towards the fire pit at all, which seems the best of all starting locs for the questgiver's walking path. By using the badly positioned crate, it gets ferociously stuck as there's a few crates that box you in when it attempts the unstuck after walking into the wall.
Alliance used to do this by entering from the back of the hut as you walk up the path, but it seems consistently better.
only other stuck comes from being a tauren inside the level 2/3 mines. your head gets stuck on the lights sometimes. otherwise, watching it repeat the same process about 10-20 times in a day, somewhat relieving. except when seeing a problem, i.e. a similar problem on different toons with different settings and working out the difference.
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