New version 2.3.0 has been submitted and is waiting for approval
Changelog:
- added Singletarget damage if target is below x% HP (stops spam fear / auto fear / multi dot)
(if your target isnt in range or los it will continue to multidot or fear)
- added SB:SoulSwap when you dont have any UA up for x seconds
once you enter combat it will count the seconds without UA and uses SB:SS if the counter reaches your value
same as if your UA falls off
- added SoulSwap if target is > HP and you have x or more shards
this has been implemented to spread full dotlines as fast as possible
- added refresh lowest dot duration for UA/Cor/Agony when you dont have anything else to do
it will search for the lowest dot duration on any unit and refreshes it up to the maximum duration
- added always apply UA/Cor/Ago on your maintarget first
- pet totemstomp now only works against totems that are in los and only on the one you are facing, to prevent looking too bottish
- I've reordered all 3 rotations to do more dmg
- and many other bugfixes which improved the overall performance