Yeah it appears something changed in the last day or two with the CR not multidotting all enemies around you -ONLY WHILE MOVING-. If you're standing still in pvp or pve it runs smoothly and is doing great. However, these past 2 days or so i've noticed that the cr is having problems multidotting all enemies around me while im moving, whereas before when i first got it last week, it would always be dotting every target available. There is a fine balance here. Before when everything was working with multidotting while moving etc, i was concerned the CR focussed on that too much, particularly when i had a kill target close to death (<20 or 25% hp) i would like it to focus on killing that target instead of maintaining dots on other targets. But now it it feels too single target oriented and is not multidotting enough when my main target still has a healthy HP. I imagine this is a very hard distinction to handle when programming the CR, but a CR that can handle this distinction would be absolutely ideal.
As it stands at the moment, My personal solution requires me to target enemies myself in order to ensure they are being dotted properly. In this manner i am able to keep dots up on multiple targets while moving. however, if i stay selected on one target, other available targets are not dotted (while moving). Obv for arena i use arena 1,2,3 macros for targeting and can handle this. But for RBGs or even the occasional pve raid, trying to target so many different targets manually is extremely difficult while moving.
Most important note here is that while standing still the CR works perfectly. It kind of feels like the UA priority messes with the CR when we are moving and trying to multidot. Like it wants to refresh UA on targets or get a UA on a target that does not yet have it and is forgoeing getting at least agony and corruption on them while we are moving. Hopefully this feedback helps.
For all other users of this CR -> i strongly suggest that in the interim you use the hotkey tab in the settings of the bot to bind a toggle pause hotkey. This will allow you to at least do something in order to be effective (based on your own skill level) when in those situations where the CR is failing or caught in an infinite loop. Also sometimes after pausing and re-initating the CR it begins to work more effectively, probably a random occurance but i've found this usefull at least. Nothing is worse than the panic you feel in an arena when your bot CR is caught in a loop and doing nothing.. kinda hard to justify your performance to your partners lol.
Lastly, a low-priority suggestion for upcoming bot fixes: dynamic spec support. Currently if you change specs while the bot is running it fails hard and is trying to spam cast something (i dont know what, at least when i switch from aff to demo) and must be paused or stopped and i then must play manually until i can close and re-start the bot. This is not high priority, because these situations where you switch specs on the fly like at the start of an rbg or sometimes for pve are somewhat rare, or when you do you also have time to re-start the bot. However, it would be nice if this was not an issue and i didn't have to worry about re-starting the bot when i re-spec.
Hope this helps you guys, Toizi and Cokx. Love the product and look forward to the sheer amount of ownage it will be capable of once you're able to tweak it.