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Gatherbuddy 2 - third test

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the first one is the one with the issues
the 2nd one has a strange error

[8:51:05 PM:925] RaF Leader set to:Human - Paladin
[8:51:05 PM:958] Chose Convalesce for [Retribution] Paladin by Mord as your combat class!
[8:51:06 PM:248] Cleared POI
[8:51:22 PM:4] Activity: Moving to leader
[8:51:22 PM:222] Loading Azeroth_32_49
[8:51:22 PM:651] Successfully generated path from {-9411.63, -272.2143, 66.07841} to {-9448.067, -248.9531, 62.25044} in 79 milliseconds

What has this to do with Gathering ?
 
[8:51:05 PM:925] RaF Leader set to:Human - Paladin
[8:51:05 PM:958] Chose Convalesce for [Retribution] Paladin by Mord as your combat class!
[8:51:06 PM:248] Cleared POI
[8:51:22 PM:4] Activity: Moving to leader
[8:51:22 PM:222] Loading Azeroth_32_49
[8:51:22 PM:651] Successfully generated path from {-9411.63, -272.2143, 66.07841} to {-9448.067, -248.9531, 62.25044} in 79 milliseconds

What has this to do with Gathering ?
sorry about that. wasnt sure wich one is it.. i have tons of logs. the reason is that i have 1 hb folder that i use for multiple accounts at the same time
ignore the log with the raf. its there. i`m sure of it maybe the first log, not the 2nd
 
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I've been testing this out for a while now in Twilight Highlands and it is working great.

When I add a BlackSpot, I manually set the Height to 1000. I'm not sure exactly how that works, but it's the only way I can seem to keep it from circling a node that is in a cave.

About the only request I have would be to have the character, when flying, fly directly on top of the node before dismounting. The bot is very accurate and dismounts right in front of a node. Unfortunately, this often results in me sliding down the face of a mountain, then clumsily taking ages to get back up to the node. I usually either have the node ninja'd from me, or I keep sliding down forever until I stop the bot and mine it manually.

Great work! GatherBuddy2 has made me a farmer =)
 
Twice now I've seen an issue in Mt Hyjal at <Hotspot X="5475.557" Y="-3036.561" Z="1554.51" />
Theres a node under/inside a big tree root. Manually you can fly down and mine it, even though you can't see it, but HB can't work out how to get there, so it keeps flying around and up and down and such. I'm not sure thats the exact location of the node, just as close as I can get (again, its inside a root). Is close like this enough to blackspot it?
 
some strange reason HB is using 26% per session of my cpu.. only use 3% before GB plugin so must be that.. any one else having this problem

also is there a way to turn loot mobs off!!
 
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i also found my processor using more, but found that after my most recent patch, wow in windowed mode runs at a pitiful rate despite my beefy system, where before i could run 3 at full screen each locked to 60fps. now windowed (full screen) is the only format i can use :(

only gripe i have is when i resize the Gatherbuddy2 window the contents of the window don't resize. Minor but annoying would be nice to be able to see all the names at once.

otherwise, wow, so glad i have a lifetime.
 
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Hey Hawker, i really appreciate you adding better rezzing logic but it only runs on the ground and doesn't fly, it works but it's slower than flying, anyway you can make it fly when it's running back to it's body?
 
It seems to me that it is still ninjas nodes even when it is ticked to not ninja. Only other problem I have had is when it gets stuck on a loop from a node that is located near a ledge and it just slides down then mounts up then trys again and again till I fix it...

Great Work really like having HB having this funtionality will only get greater with time :D

Edit: One thing I would like to know does it count players that are phasing in zones because there was a alliance player near the node I went to then he disappeared on a mount then came back to me sitting there multiple times He was not logging out. Just thought maybe that would affect the logic used to detect if a player is there or not.
 
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Three times in a row now in Hellfire I have been mining a node, whilst getting my ass wailed on by several mobs. My toon apparently wanted to commit suicide since he kep trying to mine rather than deal with the attackers. What gives?
 
deepholm works good, haven't tried much so far, no vendoring of course no mailing etc. i'll just let it run til he's full like i normally do... good work boys. it so nice watching my farmer destroy 3-5 equal level mobs and roll on.
 
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Hey Hawker any chance we can get a toggle for tauren druids so they don't engage in combat. I see my druids finish herbing something and still engage in combat with a mob if it hits them. Tauren druids of course can also herb inbetween swings of mobs so a function for it to just try to herb and take off would be much appreciated.
 
Have been running the twins (DK's rock as farmers) for awhile no real issues.

I do get a little etch n sketch as it seams to get to the endpoint and wait for the next command. does it less if extra speed isn't available it seams.
Would love a BEEP notice for rare spawns.
any way to make it combine externals to make bags go further
it doesn't like to drop if a mob is present. any way to make this optional i roll DK's and they don't care.

main bag doesn't seam to be protected i know i can add each item but..... can we protect the 16
All in all it rocks

AGAIN TYVM for all the hard work
 
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Hi guys exelent work, alot of bugs fixed. But still GB sometimes trying to collect some underground nodes, at least for me in deepholm. Sorry if somebody have allready reported this issue, didn't notice it.
 
Can you please make the bot use portals in the home citys?

How are you suppose to use the guild vault run from deepholm?
 
Can you please make the bot use portals in the home citys?

How are you suppose to use the guild vault run from deepholm?

You don't. Use the mail function in Deepholm.
 
Hey Hawker any chance we can get a toggle for tauren druids so they don't engage in combat. I see my druids finish herbing something and still engage in combat with a mob if it hits them. Tauren druids of course can also herb inbetween swings of mobs so a function for it to just try to herb and take off would be much appreciated.

They only fight if the Herbing cast gets interrupted.
 
Three times in a row now in Hellfire I have been mining a node, whilst getting my ass wailed on by several mobs. My toon apparently wanted to commit suicide since he kep trying to mine rather than deal with the attackers. What gives?

It will complete the Mining cast before fighting. If none of the mobs interrupts the cast, you need not worry about dying.
 
When blacklisting a node you will make a blackspot in the profile and not in a badnodes files correct? It seems that way but just curious for clarification.
Thanks Hawker keep up the great work! And it would be !!AWESOME!! if the cliff diving bug was fixed. (where it misses the node and slides down a hill, keeps retrying etc)
 
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