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[PAID] GarrisonButler

What is the difference with ice and lite? will lite not do barn missions etc?


EDIT: I have lite now and wonder why i should upgrade to ice.

No problem, just take a look at page 1:

Why the ICE (Integral Coder Experience) edition?
The ICE edition starts at the same stage as the LITE edition, but while the LITE will only get bug fixes and small features to keep it running, the ICE edition will get new major features throughout the expansion.*
More importantly, these features are decided by you, users. *If suddenly everybody wants their toon to start dancing in front of the Townhall, well we'll add it.
You get a near total control on the future of the product and our work.
You don't buy just an awesome BotBase but developer time!
 
Yes i saw this but it does not answer my question. What is it i currently get with ice that i don't get with lite?

Hi,

So the Lite will have the trading post as certainly its last feature updates except for patch related minor features(such as a new building).
All the other features as the one listed here : https://trello.com/b/J22aTRpk/garrisonbutler-ice-edition
will be uniquely for the ICE edition. We are reserving the right to offer for free some features to the Lite edition in the future.

Hope this answer your question! :)
 
Yes i saw this but it does not answer my question. What is it i currently get with ice that i don't get with lite?

think about it - all basic features are the same at LITE and ICE - new features like - do Alchemy Experiment, Mail to ALT etc would not be available at LITE
 
Is it possible to create a wish list at trello cause i dont know how to post there anything exept comments on existing things.

It would be nice to have a dropdown at garden to choose which plants should be planted next
--> this is only available if you have a follower assigned at your garden (which is not hard to realize cause everyone should have fiona :))

Also Gem Boutique dailys would be nice to be done automaticly if mats is available in bags cause its en extra gold for everyone for not a lot of mats used...



regards
 
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I have no idea of this plugin, I didn't ask for it so it must be some kind of automated feature of the store.
Have you tried just disabling it?

The plugin for HBRelog is automatically installed as a part of the program installation.
The error that is seen is a known compile error, but presently does not affect the functionality of HBRelog (which is why it hasn't been fixed for the past few months).
I have had no issues with running HBRelog without the plugin.
If the error message bothers you, you can delete the folder in the plugins directory.

I hope this helps address this issue as it is not related to GarrisonBuddy.

I just pushed a new version for each editions (1.2.12.*).
See below for the change log.

So the forum is nice to discuss but not so good to organize everything, so from now on you can check all the known bugs and suggested features for the ICE edition there:
Check the known bugs and suggested features HERE and Vote for your favorite ones

CHANGE LOG : Waiting for verification by the Buddy Team!
Way to go brother! That is like every issue I just mentioned save the Bunker! You rock!
 
Hiho,

have a bug an i think you know.

On War Mill Horde lvl3 HB goes to a point in front of the house and then he would take the direct way to the vendor for work orders, so he go stuck on the right side of the building.

View attachment 120 2014-12-06 14.04.txt

In this log there is also a run error on mine lvl3 horde he run in and out, i stoped and harvest manual a waggon in mine and restart an then he stuck at Warmill.

stuck.jpg


thx
 

Attachments

  • stuck.webp
    stuck.webp
    131.8 KB · Views: 153
The plugin for HBRelog is automatically installed as a part of the program installation.
The error that is seen is a known compile error, but presently does not affect the functionality of HBRelog (which is why it hasn't been fixed for the past few months).
I have had no issues with running HBRelog without the plugin.
If the error message bothers you, you can delete the folder in the plugins directory.

I hope this helps address this issue as it is not related to GarrisonBuddy.


Way to go brother! That is like every issue I just mentioned save the Bunker! You rock!
Hiho,

have a bug an i think you know.

On War Mill Horde lvl3 HB goes to a point in front of the house and then he would take the direct way to the vendor for work orders, so he go stuck on the right side of the building.

View attachment 162092

In this log there is also a run error on mine lvl3 horde he run in and out, i stoped and harvest manual a waggon in mine and restart an then he stuck at Warmill.

stuck.jpg


thx


Did you say War Mill?
Well glad to announce you that it will be pushed really soon. Check how far is the fix on the comments here: https://trello.com/c/KKWpnorQ/6-gets-stuck-going-into-war-mill-85388342
This will also improve the Bunker, the bot will be able to go up the stairs. Ho and wherever the bunker or the mill are placed!

Concerning your mine issue, it should be fixed with the version currently being verified by the HB Team! :)
 
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Did you say War Mill?
Well glad to announce you that it will be pushed really soon. Check how far is the fix on the comments here: https://trello.com/c/KKWpnorQ/6-gets-stuck-going-into-war-mill-85388342
This will also improve the Bunker, the bot will be able to go up the stairs. Ho and wherever the bunker or the mill are placed!

Concerning your mine issue, it should be fixed with the version currently being verified by the HB Team! :)


It has been fixed and will be available in version 1.2.13.2 and above, currently pending verification as well as the version posted a few hours ago! See 1.2.12.* change log below.


Hey everyone!

I just pushed a new version for each editions (1.2.12.*).
See below for the change log.


So the forum is nice to discuss but not so good to organize everything, so from now on you can check all the known bugs and suggested features for the ICE edition there:
Check the known bugs and suggested features HERE and Vote for your favorite ones

The most voted will be prioritized in the development. You can also easily post a comment and explain with more details what you want, attach logs, screenshots...
If a bug or a feature is not there, let us know on this thread. :)


CHANGE LOG : Waiting for verification by the Buddy Team

  • Fixed Engineering Works work order prerequisites
  • Modified level of Anvil logging from warning to diagnostic or normal
  • Buildings with no options won't show up in settings any more
  • Added back option to delete coffee at 5 in bags
  • Added back option to delete mining pick at 5 in bags
  • Added Fix for endless running in circles*
  • Added Fix for HBRelog skipping too many tasks and shutdown HB if not already done by HBRelog after 10ticks
  • Added Fix for Miner coffee and mining pick overuse
  • Added Fix for mine harvesting, will now cache node location
  • Fixed Hearthstone loading screen wait time
  • Added About Tab in configs and submit bug button but not functional yet
  • Added multiple fixes on hearthstone usage
  • Will now stop the bot if not in garrison and hearthstone not checked in settings
 
In Town hall level 3 it seems that the bot doesnt recognize well the path and gets stuck a lot inside it.

Bot doesnt put any orders in trading post (at least level 1).

The bot doesnt defend itself if attacked (herb garden, mine).

It would help if you could select which missions want the bots to be done. For example garrison resource missions first, more priority to do these with a follower with Scavenger trait, select the minimum chance of success allowed to send a follower, etc.

What is the point of Barracks/Savage yard/etc "work orders"?
 
In Town hall level 3 it seems that the bot doesnt recognize well the path and gets stuck a lot inside it.

Bot doesnt put any orders in trading post (at least level 1).

The bot doesnt defend itself if attacked (herb garden, mine).

It would help if you could select which missions want the bots to be done. For example garrison resource missions first, more priority to do these with a follower with Scavenger trait, select the minimum chance of success allowed to send a follower, etc.

What is the point of Barracks/Savage yard/etc "work orders"?

Hey Nikolai,
I invite you to read the post just above yours and the first page.

Trading post is a suggested feature and is not currently the top voted, but it can change quickly. You can see more information here: https://trello.com/b/J22aTRpk/garrisonbutler-ice-edition

The bot does defend itself so it seems there's an error on the CR, you will need to post a log.

Concerning the missions, the same as for the trading post. You can see more information here: https://trello.com/b/J22aTRpk/garrisonbutler-ice-edition

For the barracks... check the change log too, theses options were there as part of future features and will be hidden as soon as the pushed versions get accepted. :)
 
Good news, all versions have been accepted!


CHANGE LOG :

  • Added full support for movement inside War Mill and Dwarven Bunker
  • Fixed Engineering Works work order prerequisites
  • Modified level of Anvil logging from warning to diagnostic or normal
  • Buildings with no options won't show up in settings any more
  • Added back option to delete coffee at 5 in bags
  • Added back option to delete mining pick at 5 in bags
  • Added Fix for endless running in circles*
  • Added Fix for HBRelog skipping too many tasks and shutdown HB if not already done by HBRelog after 10ticks
  • Added Fix for Miner coffee and mining pick overuse
  • Added Fix for mine harvesting, will now cache node location
  • Fixed Hearthstone loading screen wait time
  • Added About Tab in configs and submit bug button but not functional yet
  • Added multiple fixes on hearthstone usage
  • Will now stop the bot if not in garrison and hearthstone not checked in settings
 
Hey everyone!

I just pushed a new version for each editions (1.2.12.*).
See below for the change log.




CHANGE LOG : Waiting for verification by the Buddy Team

  • Fixed Engineering Works work order prerequisites
This fix doesn't seem to have worked.

Log is attached.

I have two toons stalled at this point now.
 

Attachments

i just bought the GarrisonButler ICE version and man it tanks the Fps real bad suddenly i had the beta verion until today and it worked fine tell the name change and i updated svn so i just payed the $31 for it now its getting stuck on everything and lagging out no log yet as i just reinstalled same issue i will let it run for a bit if still happening ill post a log
 
i just bought the GarrisonButler ICE version and man it tanks the Fps real bad suddenly i had the beta verion until today and it worked fine tell the name change and i updated svn so i just payed the $31 for it now its getting stuck on everything and lagging out no log yet as i just reinstalled same issue i will let it run for a bit if still happening ill post a log
running it now, just had some problems with blacksmithing cooldown (anvil finding / pathing), stopped bot -> used profession cd by hand -> started bot again and it worked.
-> just disable anvil related cooldowns, maybe it fixes it too.
 
Does ICE support an option to "require" that a follower is working on a building before picking up/submitting work orders? (and/or first putting a profession follower on the building).

I like to use all my followers on missions and just put them on the building once/day when I'm getting ready to submit/collect work orders and wondering if Ice can support this or if I'd have to leave the follower on the building 24/7 or manually put it there before running ICE.

(or can this be added to the wish list? :)

Thanks
 
Does ICE support an option to "require" that a follower is working on a building before picking up/submitting work orders? (and/or first putting a profession follower on the building).

I like to use all my followers on missions and just put them on the building once/day when I'm getting ready to submit/collect work orders and wondering if Ice can support this or if I'd have to leave the follower on the building 24/7 or manually put it there before running ICE.

(or can this be added to the wish list? :)

Thanks

So many people asking for this, but its an unintended bonus of the current system. I hope he doesn't waste time coding this because Blizzard will fix this at some point.


EDIT: Obviously that doesn't apply if it is in fact ridiculously easy to implement, but I have a feeling that it is not as simple as we think it is. Might require breaking the code up into more specific sections and then coding in a lot of followers and I would rather see Mail, Bank, Guild Bank, and Barn trapping before something that wont last forever.
 
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Does ICE support an option to "require" that a follower is working on a building before picking up/submitting work orders? (and/or first putting a profession follower on the building).

I like to use all my followers on missions and just put them on the building once/day when I'm getting ready to submit/collect work orders and wondering if Ice can support this or if I'd have to leave the follower on the building 24/7 or manually put it there before running ICE.

(or can this be added to the wish list? :)

Thanks

On Convert to Raid #164, "Interview with Ion Hazzikostas and Kris Zierhut!", published on 12/08/14, towards the end of the podcast Ion Hazzikostas confirmed this "min maxing" was unintended and will be removed in the future.

Deams, I would not recommend spending any development time on this request.
 
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