what did you set your background fps at?
BelowTony
we need log files guys,since we cant reproduce this on our machines
[14:02:14.407 D] Replaced hook [ProfileOrderBehavior_Hook] e570f012-680e-4647-a57e-a09d4587d164
[14:02:14.429 D] Generating path to Second Anti-Stuck checkpoint - <585.7418, 673.5336, 0.1000191>
[14:02:14.429 D] Raycast path generated.
[14:02:14.429 D] Generated path to <585.7418, 673.5336, 0.1000191> (Second Anti-Stuck checkpoint) with 1 hops.
[14:02:24.548 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at ..(String debugMessage)
at Zeta.CommonBot.PowerManager.(IntPtr acd, SNOPower power, Boolean isItem)
at Zeta.CommonBot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
at Zeta.CommonBot.PowerManager.CanCast(SNOPower power)
at Demonbuddy.Routines.Generic.GenericRoutineSettings.SkillSetting.get_ShouldUse()
at Demonbuddy.Routines.Generic.GenericRoutine.<>c__DisplayClass40.<CreateUseBuff>b__3e(Object ret) in c:\Users\Austin\Documents\DemonBuddy\Routines\Generic\GenericRoutine.cs:line 115
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[14:12:21.137 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at ..(String debugMessage)
at Zeta.CommonBot.PowerManager.(IntPtr acd, SNOPower power, Boolean isItem)
at Zeta.CommonBot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
at Zeta.CommonBot.PowerManager.CanCast(SNOPower power)
at Demonbuddy.Routines.Generic.GenericRoutineSettings.SkillSetting.get_ShouldUse()
at Demonbuddy.Routines.Generic.GenericRoutine.<>c__DisplayClass40.<CreateUseBuff>b__3e(Object ret) in c:\Users\Austin\Documents\DemonBuddy\Routines\Generic\GenericRoutine.cs:line 115
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[15:37:27.123 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at ..(String debugMessage)
at Zeta.Internals.SNOTable.(Int32 snoId)
at Zeta.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Internals.Actors.DiaObject.get_ActorInfo()
at Zeta.Internals.Actors.DiaObject.get_ActorType()
at Zeta.Internals.ActorManager.Update()
at Zeta.CommonBot.Pulsator.()
at Zeta.CommonBot.BotMain.()/code]
Below
Attached D3 Pref's
View attachment 43586
Log files of both errors, "Network Disconnect" and "Can not create a game while the party is preforming that operation"
View attachment 43587
Pictures of both errors attached
View attachment 43584View attachment 43585
I'm sure all four pages of posts here all have red latency.mate check your latency
its on red
mate check your latency
its on red
I'm sure all four pages of posts here all have red latency.
Or... you can start looking into it a bit closer, instead of blaming every single one of these errors on latency.