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game connection has been lost - your client has been disconnected from the server

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Same here, tho when she use teleport. Dosent happen everytime, but now and then.


Edit: Saw I had an unidentified rare in my bad so might be that also.
 
okay, got the moment when i lagged :


I think here is a problem all of us :

[18:43:01.710 D] Waiting for path request to finish...
[18:43:01.863 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:01.869 D] Waiting for path request to finish...
[18:43:02.030 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:02.035 D] Waiting for path request to finish...
[18:43:02.283 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:02.285 D] Waiting for path request to finish...
[18:43:02.469 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:02.472 D] Waiting for path request to finish...
[18:43:02.685 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:02.687 D] Waiting for path request to finish...
[18:43:02.839 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:02.844 D] Waiting for path request to finish...
[18:43:02.996 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:02.998 D] Waiting for path request to finish...
[18:43:03.148 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:03.155 D] Waiting for path request to finish...
[18:43:03.306 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:03.306 D] Waiting for path request to finish...
[18:43:03.457 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:03.459 D] Waiting for path request to finish...
[18:43:03.610 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:03.612 D] Waiting for path request to finish...
[18:43:03.769 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:03.773 D] Waiting for path request to finish...
[18:43:03.925 D] Generating path to Final Go To - <1153.672, 689.1284, 0.1>
[18:43:03.927 D] Waiting for path request to finish...
[18:43:04.079 D] Generating path to Final Go To - <1153.672


HE IS TRYING TO GET TO THE WAYPOINT, HE DOESNT SEE HIM AT ALL SO AFTER SOME TIME OUR CHARACTER IS GETTING FLAGGED AS AN IDDLE AND THAT'S WHY WE ARE RECIVING THE INFORMATION THAT WE GOT DISCONNECTED


Am I right ?
 
same problem here. i have a steady connection to everything else, and i dont have option to loot items, so it is not because of rares. This happens with multiple profiles, so i dont think it is a profile thing.

I wish the would know when that message popsup so that it can close the dialogue and resume. It is severely hindering being able to afk bot
 
Same problem here. What really sucks is when you hit the OK button, the bot doesn't understand what's going on. If you stop and restart the bot, it won't work. If you leave the game, nothing happens. You have to kill the DB process and restart it completely.
 
we need log files guys,since we cant reproduce this on our machines
 
I told yall why its happening, The bot is going faster than the client, just a little bit of lag/latency loading the way points or creating a game will desync you thus getting disconnected. There needs to be some coding that waits for menu's to load ect... I would try to make a profile that has waits in it but I cant figure it out and im not sure if its the profiles.. Waiting to hear that i need to fix my latency with a magical latency reducer. Not to be a smart ass but the number of people getting this error you'd think we would have a better reply then to post logs. Its a combination of D3 and DB. Not sure what to do but wait for a patch if this issue gets brought up.
 
Last edited:
It's happening because the bot makes the game so fcking choppy it lags you out.

Happens to me all the time while I watch the other bots in the window move flawless at max fps
 
in fact i have this error again, and i think its linked to the slow fps i get with the bot (even with lowest graphic percformances ) :'(, because i dont have a huge internet lag
 
what did you set your background fps at?

Tony
we need log files guys,since we cant reproduce this on our machines
Below

Attached D3 Pref's
View attachment D3Prefs.txt

Log files of both errors, "Network Disconnect" and "Can not create a game while the party is preforming that operation"
View attachment 2012-06-14 00.31.txt

Pictures of both errors attached

DB error Net disconnect.webp Error DB 2.webp
 
@Tony
Starts with this...
Code:
[14:02:14.407 D] Replaced hook [ProfileOrderBehavior_Hook] e570f012-680e-4647-a57e-a09d4587d164
[14:02:14.429 D] Generating path to Second Anti-Stuck checkpoint - <585.7418, 673.5336, 0.1000191>
[14:02:14.429 D] Raycast path generated.
[14:02:14.429 D] Generated path to <585.7418, 673.5336, 0.1000191> (Second Anti-Stuck checkpoint) with 1 hops.
[14:02:24.548 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.CommonBot.PowerManager.(IntPtr acd, SNOPower power, Boolean isItem)
   at Zeta.CommonBot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
   at Zeta.CommonBot.PowerManager.CanCast(SNOPower power)
   at Demonbuddy.Routines.Generic.GenericRoutineSettings.SkillSetting.get_ShouldUse()
   at Demonbuddy.Routines.Generic.GenericRoutine.<>c__DisplayClass40.<CreateUseBuff>b__3e(Object ret) in c:\Users\Austin\Documents\DemonBuddy\Routines\Generic\GenericRoutine.cs:line 115
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
Then this randomly...

Code:
[14:12:21.137 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.CommonBot.PowerManager.(IntPtr acd, SNOPower power, Boolean isItem)
   at Zeta.CommonBot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
   at Zeta.CommonBot.PowerManager.CanCast(SNOPower power)
   at Demonbuddy.Routines.Generic.GenericRoutineSettings.SkillSetting.get_ShouldUse()
   at Demonbuddy.Routines.Generic.GenericRoutine.<>c__DisplayClass40.<CreateUseBuff>b__3e(Object ret) in c:\Users\Austin\Documents\DemonBuddy\Routines\Generic\GenericRoutine.cs:line 115
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
Randomly this, too.
Code:
[15:37:27.123 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.SNOTable.(Int32 snoId)
   at Zeta.Internals.SNOTable.GetRecord[T](Int32 snoId)
   at Zeta.Internals.Actors.DiaObject.get_ActorInfo()
   at Zeta.Internals.Actors.DiaObject.get_ActorType()
   at Zeta.Internals.ActorManager.Update()
   at Zeta.CommonBot.Pulsator.()
   at Zeta.CommonBot.BotMain.()/code]
 
mate check your latency
its on red
I'm sure all four pages of posts here all have red latency.


Or... you can start looking into it a bit closer, instead of blaming every single one of these errors on latency.
 
My latency is always green. About 130ms and this still happens to me nonstop.
 
mate check your latency
its on red


I'm sure all four pages of posts here all have red latency.


Or... you can start looking into it a bit closer, instead of blaming every single one of these errors on latency.

>.< Im an idiot, I forgot to check my latency. I turned it back down to 1ms. Tricky but i got it.
Ok sorry about that troll...
Now back to the errors and logs. Im sure a bunch of people would like this looked at and im sure you all are doing your best. Hope I can use my bot soon great thing I got lifetime sub.

p.s. I roll with 300-500ms Latency because... ow wait I already mentioned that.
 
Can't you setup some feature that skips past the dc notice then tony?? It wouldnt be that hard

Not everyone has the best latency as they are from another country.

It's really annoying espcially since a simple "press ok button" feature would work, currently this problem makes it unAFKable
 
I really don't think it's so much about latency. Like I said, I get about 120-150ms at all times and this happens to me within 30-45 minutes of running the bot.
 
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