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Full Questing - All Acts - Complete

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New build up!

Changelog:

1.1.4


Profiles 1.1.0
Added Relogger Profile - use this with a relogger: AllActs_Relogger.xml
Actually fixed death handling for Heart of the Damned
Improved Nav for Heart of the Damned




Trinity x7
Merged with Unified v43
Additional Fixes and checks for Monk Wave of Light
Added a little Boss 15 sec Blacklist logic (hopefully fixing stucks in A4)
Cleaned up VendorRun BehaviorTrees (old code to be removed later)
Refactored AbilitySelector into Class-specific files
Fixed rare bug when flip-flopping targets after attempting to open a chest
Will no longer blacklist an avoidance if the ActorSNO is in both blacklist and avoidance lists (like if a blacklist entry was added through a profile)
Added WhimsyShire Pinata to loot container whitelist (211861)
Fixed Attempting to do Vendor/Town Run with monsters nearby
Added fix for Diablo Shadow Clone's - now recognized as bosses
 
New build up!

Changelog:

1.1.4


Profiles 1.1.0
Added Relogger Profile - use this with a relogger: AllActs_Relogger.xml
Actually fixed death handling for Heart of the Damned
Improved Nav for Heart of the Damned




Trinity x7
Merged with Unified v43
Additional Fixes and checks for Monk Wave of Light
Added a little Boss 15 sec Blacklist logic (hopefully fixing stucks in A4)
Cleaned up VendorRun BehaviorTrees (old code to be removed later)
Refactored AbilitySelector into Class-specific files
Fixed rare bug when flip-flopping targets after attempting to open a chest
Will no longer blacklist an avoidance if the ActorSNO is in both blacklist and avoidance lists (like if a blacklist entry was added through a profile)
Added WhimsyShire Pinata to loot container whitelist (211861)
Fixed Attempting to do Vendor/Town Run with monsters nearby
Added fix for Diablo Shadow Clone's - now recognized as bosses
Thank you very much for this... you just made my day!!!
 
DB can't detect trinity and questtools in latest version, anyone else getting this? I've tried reinstalling clean version but doesn't work, pretty sure it's because of the new version
 
One question GilesEquipper have some checks? for example if i want to use some head or torso equip that don't change it even stats from a dropped items are better?
 
Code:
[10:29:30.433 N] DemonbuddyBETA v1.0.1198.98 started
[10:29:31.697 N] Logging in...
[10:29:32.502 N] Attached to Diablo III with pid: 7688
[10:29:32.529 N] Flashing window
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\AbilitySelector.cs(56,28) : error CS0103: The name 'GetBarbarianPower' does not exist in the current context
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\AbilitySelector.cs(60,28) : error CS0103: The name 'GetMonkPower' does not exist in the current context
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\AbilitySelector.cs(64,28) : error CS0103: The name 'GetWizardPower' does not exist in the current context
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\AbilitySelector.cs(68,28) : error CS0103: The name 'GetWitchDoctorPower' does not exist in the current context
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\AbilitySelector.cs(72,28) : error CS0103: The name 'GetDemonHunterPower' does not exist in the current context
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(1104,36) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(1107,32) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(1179,40) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(1471,44) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(1879,44) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(1889,44) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(1925,32) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(2160,32) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\ItemHandling.cs(2161,32) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\Plugin.cs(53,17) : warning CS0162: Unreachable code detected
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\Weighting.cs(602,125) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[10:29:40.214 N] Compiler Error: c:\Games\Questing\Plugins\GilesTrinity\Weighting.cs(602,160) : warning CS0472: The result of the expression is always 'true' since a value of type 'GilesTrinity.GilesTrinity.GilesObjectType' is never equal to 'null' of type 'GilesTrinity.GilesTrinity.GilesObjectType?'
[10:29:40.234 N] [DestroyBarricades] Plugin v1.0.6 Enabled
 
Just fixed that! Forgot to include the new Abilities directory.
 
Thanks for the work man. As you said it's about 99% afkable, which was awesome enough that I could do other stuff while it was playing and only check on it once every 30 minutes or so. IMO act 2 and 4 seemed to work the best.
 
Code:
[21:48:40.418 N] Compiler Error: e:\Spiele\Demonbuddy\Plugins\QuestTools\MoveToActor.cs(274,57) : warning CS0472: Das Ergebnis des Ausdrucks ist immer "true", da ein Wert vom Typ "int" niemals NULL vom Typ "int?" ist.
[21:48:40.418 N] Compiler Error: e:\Spiele\Demonbuddy\Plugins\QuestTools\MoveToMapMarker.cs(420,59) : warning CS0472: Das Ergebnis des Ausdrucks ist immer "true", da ein Wert vom Typ "int" niemals NULL vom Typ "int?" ist.
[21:48:40.418 N] Compiler Error: e:\Spiele\Demonbuddy\Plugins\QuestTools\QuestTools.cs(72,32) : error CS1061: "Zeta.Internals.Actors.DiaActivePlayer" enth?lt keine Definition f?r "AdvanceConversation", und es konnte keine Erweiterungsmethode "AdvanceConversation" gefunden werden, die ein erstes Argument vom Typ "Zeta.Internals.Actors.DiaActivePlayer" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
[21:48:40.418 N] Compiler Error: e:\Spiele\Demonbuddy\Plugins\QuestTools\QuestTools.cs(240,42) : warning CS0472: Das Ergebnis des Ausdrucks ist immer "true", da ein Wert vom Typ "int" niemals NULL vom Typ "int?" ist.
[21:48:40.418 N] Compiler Error: e:\Spiele\Demonbuddy\Plugins\QuestTools\QuestTools.cs(248,42) : warning CS0472: Das Ergebnis des Ausdrucks ist immer "true", da ein Wert vom Typ "int" niemals NULL vom Typ "int?" ist.
[21:48:40.418 N] Compiler Error: e:\Spiele\Demonbuddy\Plugins\QuestTools\QuestTools.cs(255,42) : warning CS0472: Das Ergebnis des Ausdrucks ist immer "true", da ein Wert vom Typ "int" niemals NULL vom Typ "int?" ist.
[21:48:40.418 N] Compiler Error: e:\Spiele\Demonbuddy\Plugins\QuestTools\QuestTools.cs(262,42) : warning CS0472: Das Ergebnis des Ausdrucks ist immer "true", da ein Wert vom Typ "int" niemals NULL vom Typ "int?" ist.
 
Getting this error on first quest of Act1:

[19:05:09.689 N] [SafeMoveTo]: Reached Destination! questId="87700" stepId="27" x="2366" y="2738" z="27" pathPrecision=10
[19:05:19.569 N] ========== Grid segmentation resetting!!! ============
[19:05:19.709 N] [MoveToActor] ERROR: Position distance is 3298.33 - this is too far!
[19:05:20.103 N] Reloading profile C:\Users\Nabla\Dropbox\DRelog\Demonbuddys\ItemFarming1\Act1_rrrix.xml
[19:05:20.600 N] Loaded profile Act 1 by rrrix
[19:05:21.232 N] Profile completed
[19:05:21.232 N] Number of games completed:1
 
this plugin is not working right ...
Code:
[03:22:39.484 N] Logging in...
[03:22:51.718 N] Compiler Error: d:\Games\DB\DemonBuddy\Plugins\QuestTools\MoveToActor.cs(274,57) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[03:22:51.718 N] Compiler Error: d:\Games\DB\DemonBuddy\Plugins\QuestTools\MoveToMapMarker.cs(420,59) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[03:22:51.718 N] Compiler Error: d:\Games\DB\DemonBuddy\Plugins\QuestTools\QuestTools.cs(72,32) : error CS1061: 'Zeta.Internals.Actors.DiaActivePlayer' does not contain a definition for 'AdvanceConversation' and no extension method 'AdvanceConversation' accepting a first argument of type 'Zeta.Internals.Actors.DiaActivePlayer' could be found (are you missing a using directive or an assembly reference?)
[03:22:51.718 N] Compiler Error: d:\Games\DB\DemonBuddy\Plugins\QuestTools\QuestTools.cs(240,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[03:22:51.718 N] Compiler Error: d:\Games\DB\DemonBuddy\Plugins\QuestTools\QuestTools.cs(248,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[03:22:51.718 N] Compiler Error: d:\Games\DB\DemonBuddy\Plugins\QuestTools\QuestTools.cs(255,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[03:22:51.718 N] Compiler Error: d:\Games\DB\DemonBuddy\Plugins\QuestTools\QuestTools.cs(262,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[03:22:51.750 N] [DisconnectClick v1.0] Initialized
[03:22:51.765 N] [NotificationOKClick Plugin0.7] Initalized
[03:22:51.765 N] [NotificationOKClick Plugin0.7] Enabled
[03:22:54.484 N] Current bot set to Order Bot
[03:22:54.484 N] Loaded profile Full Questing - All Acts Relogger Resume
 
I think there is an issue with DestroyBarricades.
It seems to have a problem attacking Corrupt Growths in the Gardens of Hope in Act4.
Will just stand by them humping them.


If you need a log let me know.
 
DemonbuddyBETA v1.0.1198.98 started

[14:41:24.545 N] [MoveToMapMarker] Invalid Tag Attributes! questId="72061" stepId="44" x="0" y="0" z="0" actorId="176001" exitNameHash="-398557669"
[14:41:34.975 N] Reloading Profile, something unexpected happened!
[14:41:35.026 N] Reloading profile D:\Profiles\leveling\rrrix_a1_a4\Act1_rrrix.xml
[14:41:35.469 N] Loaded profile Act 1 by rrrix
[14:41:36.836 N] [MoveToMapMarker] Invalid Tag Attributes! questId="72061" stepId="44" x="0" y="0" z="0" actorId="176001" exitNameHash="-398557669"
[14:41:47.239 N] Reloading Profile, something unexpected happened!
[14:41:47.270 N] Reloading profile D:\Profiles\leveling\rrrix_a1_a4\Act1_rrrix.xml
[14:41:47.710 N] Loaded profile Act 1 by rrrix
[14:41:49.123 N] [MoveToMapMarker] Invalid Tag Attributes! questId="72061" stepId="44" x="0" y="0" z="0" actorId="176001" exitNameHash="-398557669"
 
All the profiles are set to inferno by default, so you need to enter the game manually...
 
I think there is an issue with DestroyBarricades.
It seems to have a problem attacking Corrupt Growths in the Gardens of Hope in Act4.
Will just stand by them humping them.


If you need a log let me know.

Are you using Trinity or Belphegor when you experience this?
 
Last edited:
DemonbuddyBETA v1.0.1198.98 started

[14:41:24.545 N] [MoveToMapMarker] Invalid Tag Attributes! questId="72061" stepId="44" x="0" y="0" z="0" actorId="176001" exitNameHash="-398557669"
[14:41:34.975 N] Reloading Profile, something unexpected happened!
[14:41:35.026 N] Reloading profile D:\Profiles\leveling\rrrix_a1_a4\Act1_rrrix.xml
[14:41:35.469 N] Loaded profile Act 1 by rrrix
[14:41:36.836 N] [MoveToMapMarker] Invalid Tag Attributes! questId="72061" stepId="44" x="0" y="0" z="0" actorId="176001" exitNameHash="-398557669"
[14:41:47.239 N] Reloading Profile, something unexpected happened!
[14:41:47.270 N] Reloading profile D:\Profiles\leveling\rrrix_a1_a4\Act1_rrrix.xml
[14:41:47.710 N] Loaded profile Act 1 by rrrix
[14:41:49.123 N] [MoveToMapMarker] Invalid Tag Attributes! questId="72061" stepId="44" x="0" y="0" z="0" actorId="176001" exitNameHash="-398557669"

I've found and fixed this one!

Thank you for posting this.
 
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