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Full Questing - All Acts - Complete

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How can i make so that my character will tp back to the town and repair his equipment? He never do it even if his equip has less than 10% - he rushing forward.
HELP PLZ
 
New build up! Questing Complete Bundle 1.1.2

Includes all Trinity Unified v41 updates (v42+ coming soon)

Code:
Profiles 1.0.8
Fixed death handling for Heart of Sin / Destroy the Sin Heart
Now loads Act1_rrrix.xml after killing Diablo, which is always automatically uses the next available difficulty. With the right gear you can actually go from Normal to Hell easily!
Converted all TalkTo tags to MoveToActor


Trinity x5
Now using PathFinding mechanism instead of LoS for target viability
Fixed projectile avoidance
Improved a few Demonhunter abilities 
Improved Kiting some more (will no longer attempt to kite through enemies)
Should now use HealthWells in Diablo's Arena
Avoidance for Diablo Fire circles, projectiles, lightning breath added


QuestTools 1.0.9
Refactored SafeMoveTo, MoveToActor with some new BehaviorTree tricks (thanks Nesox for the examples ;))


DestroyBarricades 1.0.6
Now replaces DB's default ObstacleTargetting
 
How can i make so that my character will tp back to the town and repair his equipment? He never do it even if his equip has less than 10% - he rushing forward.
HELP PLZ

I definitely don't have this experience, nor does anyone else using this :)

Please zip and attach your full log file, so I can help you.

If you don't attack your full log file I can't help you.
 
Full Questing - All Acts - Complete - Tested

Great work there ! Used and works well , a few minor bugs I ran in to , I used this with unstucker , or manual moves . which helped clear most issues .
Looks like you have fixed a lot since then :)
 
Great feedback. I don't use a relogger but I'll look into this!

I have tried with DRelog, it works ok with the ***_start profiles, but with those you have to redo the entire act if your client disconnects/crashes. I was having a lot of crashes before (1 every hour it seems), maybe because I was using Notification OK Clicker plugin with Radsatom and Trinity, so that was quite annoying and I could seldom complete an entire act. I now get a crash every 3 hour (not using this client, just general stats) so it should be able to clear complete acts even with ***_start profile.

The resume profiles doesn't work with DRelog, I think it's because DRelog logs in, loads the profile and then the plugins. Would be awesome to get these profiles to work with DRelog (seems like the most stable relogger atm).
 
I have tried with DRelog, it works ok with the ***_start profiles, but with those you have to redo the entire act if your client disconnects/crashes. I was having a lot of crashes before (1 every hour it seems), maybe because I was using Notification OK Clicker plugin with Radsatom and Trinity, so that was quite annoying and I could seldom complete an entire act. I now get a crash every 3 hour (not using this client, just general stats) so it should be able to clear complete acts even with ***_start profile.

The resume profiles doesn't work with DRelog, I think it's because DRelog logs in, loads the profile and then the plugins. Would be awesome to get these profiles to work with DRelog (seems like the most stable relogger atm).

Can you post a log attachment of what happens with DRelog? I'll test this myself too later tonight.
 
Wave of light only casts if conviction mantra is up (even if the mantra is not on bar)?
 
Wave of light only casts if conviction mantra is up (even if the mantra is not on bar)?
With the included Trinity: Yes!
(for Belphegor I cannot check now)

That behavior is defined in the following lines from Questing_Complete_Bundle-1.1.2\Plugins\GilesTrinity\AbilitySelector.cs:

Code:
                    // Wave of light
                    if (!bOOCBuff && !bCurrentlyAvoiding && !playerStatus.bIsIncapacitated &&
                        (iElitesWithinRange[RANGE_25] > 0 || ((CurrentTarget.bIsEliteRareUnique || CurrentTarget.bIsBoss) && CurrentTarget.fRadiusDist <= 14f) || iAnythingWithinRange[RANGE_15] > 2) &&
                        hashPowerHotbarAbilities.Contains(SNOPower.Monk_WaveOfLight) &&
                        GilesUseTimer(SNOPower.Monk_WaveOfLight) &&
                        (playerStatus.dCurrentEnergy >= 90 || playerStatus.dCurrentEnergyPct >= 0.85) && GilesHasBuff(SNOPower.[B]Monk_MantraOfConviction[/B]))
                    {
                        return new GilesPower(SNOPower.Monk_WaveOfLight, 16f, vNullLocation, -1, CurrentTarget.iACDGuid, 1, 1, USE_SLOWLY);
                    }

BTW: this was NOT the case in GilesTrinity_v1.6.3.4
It came later as someone wanted to "improve" monk fighting. (from my memory - have not checked now; have only checked GilesTrinity_v1.6.3.4)


My advice for all monks (that do not use MantraOfConviction):
edit the above lines and replace "Monk_MantraOfConviction" (bold) with the Mantra you use!


Monk_MantraOfEvasion
Monk_MantraOfHealing
Monk_MantraOfRetribution


Best regards
?Golem
 
New build up

Bundle 1.1.3
Including .csproj files in zip file


Trinity x6
Actually fixed Barb WW ZigZag on stairs / Z axis thing :)
More Kiting improvements!
Fixed boss LoS bug introduced in x5
Fixed avoidance radius dictionary key bug


Profiles 1.0.9
Fixed questId in a MoveTo for Act2 / Scouring of Caldeum
 
With the included Trinity: Yes!
(for Belphegor I cannot check now)

That behavior is defined in the following lines from Questing_Complete_Bundle-1.1.2\Plugins\GilesTrinity\AbilitySelector.cs:

Code:
                    // Wave of light
                    if (!bOOCBuff && !bCurrentlyAvoiding && !playerStatus.bIsIncapacitated &&
                        (iElitesWithinRange[RANGE_25] > 0 || ((CurrentTarget.bIsEliteRareUnique || CurrentTarget.bIsBoss) && CurrentTarget.fRadiusDist <= 14f) || iAnythingWithinRange[RANGE_15] > 2) &&
                        hashPowerHotbarAbilities.Contains(SNOPower.Monk_WaveOfLight) &&
                        GilesUseTimer(SNOPower.Monk_WaveOfLight) &&
                        (playerStatus.dCurrentEnergy >= 90 || playerStatus.dCurrentEnergyPct >= 0.85) && GilesHasBuff(SNOPower.[B]Monk_MantraOfConviction[/B]))
                    {
                        return new GilesPower(SNOPower.Monk_WaveOfLight, 16f, vNullLocation, -1, CurrentTarget.iACDGuid, 1, 1, USE_SLOWLY);
                    }

BTW: this was NOT the case in GilesTrinity_v1.6.3.4
It came later as someone wanted to "improve" monk fighting. (from my memory - have not checked now; have only checked GilesTrinity_v1.6.3.4)


My advice for all monks (that do not use MantraOfConviction):
edit the above lines and replace "Monk_MantraOfConviction" (bold) with the Mantra you use!


Monk_MantraOfEvasion
Monk_MantraOfHealing
Monk_MantraOfRetribution


Best regards
?Golem

I'll fix this today. I haven't run my monk in a month or two...
 
Great job here.

Using Right now, only have a little prob in skeleton boss, but no profile fault.

tks.
 
Dear Monk Wave of Light users,

Can you try the attached version of Trinity?

Also - this seems to be wanting to make sure we have a manta up before using - is this correct? Why do we care if a Manta is up in order to use an AoE attack? :confused:
 

Attachments

Hi there,

I'm a lv 60 barbarian. Using the profile, I reached hell act 4 but it seems to get stucked with the corrupted growth (unable to attack it) and it the log says game complete after the garden of hope part. It doesn't move at silver spire. Need some advise here? Thanks for any help.


Edit: it's working now, I have to start the bot from the beginning of act 4.
 
Last edited:
Don't know if it's just me but I noticed a bug I used to see in an earlier version of trinity where my barb keeps spamming sprint when tp'ing until he is out of fury.
 
Can you post a log attachment of what happens with DRelog? I'll test this myself too later tonight.

When you use this with a relogger, you want to set it to load e.g. "Act1_rrix" and not "Act1_rrix_start" so it won't start all over again in case of a crash.

The relogger will now start Diablo and launch DB before (!) login into the Diablo account. For some reason DB won't load your plugins when you are not logged into your D3 account already but the relogger will already tell DB to load "Act1_rrix". Because no plugin is loaded yet it wont recognize the "SafeMoveTo"-Tag which is used by your profiles and throw an error.

This is the error:
PHP:
Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="87700" stepId="-1" actorId="3739" x="2837" y="2931" z="24" />) Line 71
 
When you use this with a relogger, you want to set it to load e.g. "Act1_rrix" and not "Act1_rrix_start" so it won't start all over again in case of a crash.

The relogger will now start Diablo and launch DB before (!) login into the Diablo account. For some reason DB won't load your plugins when you are not logged into your D3 account already but the relogger will already tell DB to load "Act1_rrix". Because no plugin is loaded yet it wont recognize the "SafeMoveTo"-Tag which is used by your profiles and throw an error.

This is the error:
PHP:
Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="87700" stepId="-1" actorId="3739" x="2837" y="2931" z="24" />) Line 71

I made simple profile that works with drelog and any other relogger. It just resumes game and then load Act1_rrix. Works fine.

Code:
<Profile>
    <Name>Start New Act 1 by rrrix</Name>
    <KillMonsters>True</KillMonsters>
    <PickupLoot>True</PickupLoot>
    <GameParams quest="87700" step="-1" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
    <Order>
        <LoadProfile questId="87700" stepId="-1" profile="Act1_rrrix.xml" />
    </Order>
</Profile>
 
After finding Zoltun Kulle's body in shadow realm not using portal and goes backward to somewhere, sometimes exiting game, starts new and again exits
 
Dear Monk Wave of Light users,

Can you try the attached version of Trinity?

Also - this seems to be wanting to make sure we have a manta up before using - is this correct? Why do we care if a Manta is up in order to use an AoE attack? :confused:

The reason to check if conviction is active is cos it would increase the dmg of the aoe by 24%.
 
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