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Full Questing - All Acts - Complete

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Running nice with the latest Trinity and Questtools.

Some minor issues with Act2:
1. It ran past the enchantress at the begining of the act.
2. The bot ran circles around Zultan Khul's head.

3. stuck at the crypt of the ancients door way, 24/7 will go into the gave and out until time runs out. Gota guide it by hand to the next section.
 
Now works soon the Questing again? Or how long will that last? There was a new release and since then the Questing does not work anymore. Before, it worked very well.
 
Hello??????

I want to finally quests.

Can the author finally update the Questing pack? How to look in my log file there are errors with the plugin here: Trinty and Quest tools.
 
Here...

compiler error: C:\dbquesting\plugins\questtools\settings.cs(12,11) : Error cs0101: Der namespace 'questtools' enthält bereits eine definition für 'questtoolssettings'.
Compiler error: C:\dbquesting\plugins\trinity\combat\abilities\demonhuntercombat.cs(232,47) : Error cs0103: Der name 'lastchangedzigzag' ist im aktuellen kontext nicht vorhanden.
Compiler error: C:\dbquesting\plugins\trinity\combat\abilities\demonhuntercombat.cs(233,46) : Error cs0103: Der name 'lastzigzagunitacdguid' ist im aktuellen kontext nicht vorhanden.
Compiler error: C:\dbquesting\plugins\trinity\combat\abilities\demonhuntercombat.cs(242,21) : Error cs0103: Der name 'lastzigzagunitacdguid' ist im aktuellen kontext nicht vorhanden.
Compiler error: C:\dbquesting\plugins\trinity\combat\abilities\demonhuntercombat.cs(243,21) : Error cs0103: Der name 'lastchangedzigzag' ist im aktuellen kontext nicht vorhanden.
Compiler error: C:\dbquesting\plugins\trinity\combat\abilities\wizardcombat.cs(29,26) : Warning cs0219: Die variable 'power' ist zugewiesen, ihr wert wird aber nie verwendet.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(38,48) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveatcorpsebutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(38,80) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveatcorpsebutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(41,48) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveatcorpsebutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(44,48) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveatcheckpointbutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(44,84) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveatcheckpointbutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(47,48) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveatcheckpointbutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(50,48) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveintownbutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(50,78) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveintownbutton'.
Compiler error: C:\dbquesting\plugins\trinity\coroutines\deathbehavior.cs(53,48) : Error cs0117: 'trinity.gameui' enthält keine definition für 'reviveintownbutton'.
Compiler error: C:\dbquesting\plugins\trinity\helpers\debugutil.cs(23,49) : Error cs0117: 'trinity.technicals.logcategory' enthält keine definition für 'animation'.
Compiler error: C:\dbquesting\plugins\trinity\helpers\debugutil.cs(32,40) : Error cs0117: 'trinity.technicals.logcategory' enthält keine definition für 'animation'.
Compiler error: C:\dbquesting\plugins\trinity\helpers\debugutil.cs(41,49) : Error cs0117: 'trinity.technicals.logcategory' enthält keine definition für 'unknownobjects'.
Compiler error: C:\dbquesting\plugins\trinity\helpers\debugutil.cs(49,40) : Error cs0117: 'trinity.technicals.logcategory' enthält keine definition für 'unknownobjects'.
Compiler error: C:\dbquesting\plugins\trinity\helpers\xpinactivity.cs(42,44) : Error cs1061: 'trinity.config.advancedsetting' enthält keine definition für 'xpinactivityenabled', und es konnte keine erweiterungsmethode 'xpinactivityenabled' gefunden werden, die ein erstes argument vom typ 'trinity.config.advancedsetting' akzeptiert (fehlt eine using-direktive oder ein assemblyverweis?).
Compiler error: C:\dbquesting\plugins\trinity\helpers\xpinactivity.cs(90,69) : Error cs1061: 'trinity.config.advancedsetting' enthält keine definition für 'inactivitytimer', und es konnte keine erweiterungsmethode 'inactivitytimer' gefunden werden, die ein erstes argument vom typ 'trinity.config.advancedsetting' akzeptiert (fehlt eine using-direktive oder ein assemblyverweis?).
[armory] v1.2.25 initialized
 
This is really flawless you can AFK the whole story with latest QT and Trinity. Running latest DB beta with this and it's amazing but it has one error that stands out, the "Broken Blade" quest in Act 1 will complete the first cave and loop thinking it hasn't finished it going in and out over and over endlessly. If you play by hand and get to the next cave it can be unpaused just fine and finishes up the quest.
 
The new DB makes the Trinity Bundle generate ALOT of errors.
Can't even load the quests now. :(
 
Hi Rrrix i am new to the this here so go easy on me :D unfortunately every time i go to use this profile i downloaded it today i have both plugins enabled select the correct profile the all acts relogger one and it start bot nothing happens it seems like the bot starts loads then stops starts and loads all over again it keep doing this any help would be greatly appreciated thanks
 
Is this profile working when you start at lvl 1?
Because i'm trying it but at lvl 1 it isn't attacking anything. Only after user-interaction and all the mobs are dead, the bot continues...
 
Works fine for me.. If you download ez-updater it should make your plugins work properly.. I just started today as well
 
hmm..feel kinda noob here, been reading on the forum trying to find out how make the bot/profile loot all items and gold.. now the caracter just runs past all the stuff..
 
Settings>Combat routine>Items tab>Pickup tab> change all items to lvl 1+ to make sure you dont miss a single item change your gems to chipped + So you dont miss a single gem and check pickup gold box set the setting to 0 so it will never pass up any gold :D

If i helped you out throw some love my way through some rep thanks guys
 
Hi, been using HB for over a year now, but I'm brand new to DB so I apologize if this is a mistake on my part.

Whenever I try to start DB and run this profile several things go wrong. I receive a string of errors on login, Trinity doesn't show up in the plugin menu, and if I try to load the Trinity combat routine DB crashes. It attaches, and runs other routines/profiles without any trouble (although I have honestly only tested these for a few minutes) so I'm assuming the trouble is in the plugin. I also tried downloading/installing the independent update for the plugin as well, but got the same result.

Thank you so much for doing this work either way, its much appreciated :)
 

Attachments

PHP:
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\Db487\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
Compiler Error: c:\Db487\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(258,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'SanguinaryVambraces'
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(618,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'PauldronsOfTheSkeletonKing'
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(1026,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'GlovesOfWorship'
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(1672,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'IllusoryBoots'
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(1802,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'GoldenGorgetOfLeoric'
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(1910,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'RingOfRoyalGrandeur'
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(2518,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AvariceBand'
Compiler Error: c:\Db487\Plugins\Trinity\Reference\ItemRanks.cs(3255,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'PridesFall'
[Armory] v1.2.29 Initialized

Yup, for some reason it's breaking Trinity. Having a similar issue with latest Trinity and GSR as well.
 
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