New build uploaded, 28 03 2011.
Fixed: Finishing move; should not use Kidney Shot unless you have actually selected Kidney Shot. I blame the bottle of wine.
Changed: Pull movement logic yet again
Changed: Sprint logic to adjust the interact distance. It was overshooting the target when sprinting, this should correct that.
Changed: Combat movement logic; should face the target quicker and be more responsive when moving into interact range.
Changed: Cleaned up the pull code a bit. Hopefully no new bugs have been added as a result of it

Changed: Tweaked some combat logic.
Changed: Shadowstep logic slightly.
Changed: Backstab + Gouge logic. It will no longer Gouge a target if there is no room to get behind it. That bug caused some reaaaaaly interesting behaviour

Added: Some "hidden" settings to the config file. IE, they don't show up in the UI.
Added: Settings options "only when in battlegrounds" and "only when not in battlegrounds" to a number of combat settings; Backstab + Gouge, Sap and Always Stealth (advanced tab).
To do: I'm considering adding a Stun Lock option, mostly only useful in BGs. The CC will do its best to keep the target stun locked. I've got a few things to iron out but it *MAY* be in the next release, no guarantee.