Fpsware, First of all thank you for this awesome CC. Wonderful stuff. Keep up the good work I love you already..BUT....
I think I found a small issue with Disengage and Pre-loot movement together.
The scenario is like this:
Toon shoots and starts running against mob. If the mob dies until toon gets there. = No Problem.
Toon shoots and starts running against mob. Mob still got HP (little but enough), toon starts melee hitting the mob but doesn't kill it, toon goes disengage = Not good. (Why you say? Well I looked at it and 95% of the times the mob dies directly after toon disengage and it looks very wierd.)
Possible solution for this:
Toon checks if the mob is targetting the toon or the pet when it goes melee hitting. If the mob is targetting pet then it's no problem to keep melee hitting until the mob dies.
But if the mob is targetting the toon when it is in melee range, then it should disengage so it can keep shooting again.
Just something you can look at if you are bored one day
Keep up the good work once again!
Peace!
EDIT: Oh and I dont know if the log will give you any errors because I don't think it shows any errors (what I can see) but here is a pull earlier today that was like this scenario I wrote:
New pull target Bloodwash Gambler (57), resetting pull timer.
-Pet Attacking Warrior
-Hunter's Mark
-Feign Death
-Kill Command
-Entering pre-loot movement
-Kill Shot
-Arcane Shot
-Wing Clip
-Disengage
Looting Bloodwash Gambler
And pet had aggro all time after Feign Death.