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Law of Valor is not casting (ever). Cast laws off cooldown is checked.
Would really boost my runs if this worked! Thanks!
 
jubisman hello men a question.
what version is working better atm From this post o the original trinity post.
thx u
 
Law of Valor is not casting (ever). Cast laws off cooldown is checked.
Would really boost my runs if this worked! Thanks!
change the slider to 100 on the laws you're using in the crusader tab
 
yes i have all the gear, running 75 in 6-8 min with some random set pants and 7-9 min with hexing. Tested each on 37rgifts streaks. Bot stops only to cast IS and then Bombardment, otherwise he's running all over. example https://i.gyazo.com/d87d45a483f1c67c94b88f8056ef0ea3.gif
Do something for me. Launch D3 and don't start the bot, start a game with your crusader, then start running around a try to cast bombardment while moving. You'll notice that it stops to cast it. Like I said, a lot of skills require you to be still to cast them. Turns out bombardment is one of them. Also, Hexing Pants snapshot dynamically.

Law of Valor is not casting (ever). Cast laws off cooldown is checked.
Would really boost my runs if this worked! Thanks!
Invoker right? That's because the Invoker build doesn't use Laws of Valor, I'm afraid.

jubisman hello men a question.
what version is working better atm From this post o the original trinity post.
thx u
They're the same I think.
 
bombardment snapshots buffs when it casts, except CoE it's always dynamic

1 When you move and then cast Bombardement, all barrels get buffed by Hexing Pants increased damage, even if you stop moving after that.
2 When you stand still, cast Bombarddement and then start to move, no barrels will be buffed, even when you are moving while they hit the ground.


bot does the second, because he stops to cast Iron Skin and by doing that loses Hex buff.
conformation about snapshot is all over reddit and d3 forums
https://www.reddit.com/r/diablo3/comments/42rkhd/lon_sader_hexing_pants/
http://www.diablofans.com/forums/di...rum/146604-hexing-pants-lon-bombardment-build
 
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Hm, that's very interesting, thanks for pointing it out. I'll see what i can do
 
lon sader, seem like the bot only cast bombardment when COE cycle and iron skin both available, missed lots of casts simply because iron skin still on cool down, anyway to manager iron skin more efficiently so that will be available with bombardment on every coe cycle? I think i can farm at gr 80 if that got fixed.
 
lon sader, seem like the bot only cast bombardment when COE cycle and iron skin both available, missed lots of casts simply because iron skin still on cool down, anyway to manager iron skin more efficiently so that will be available with bombardment on every coe cycle? I think i can farm at gr 80 if that got fixed.
It's already answered in the OP, but I'll let this one slide. Set you Iron Skin Health Pct slider to something small. Smaller than 10 I would suggest.
 
It's already answered in the OP, but I'll let this one slide. Set you Iron Skin Health Pct slider to something small. Smaller than 10 I would suggest.
wow, you got it right on! I can literally farming 76 with 50% faster after the change! with 6-8 minutes left always, if I can muster more toughness I can farm at 80+ with no problem! great job Sir! THX

*update: just did a 76 with 8 minutes and 47 seconds left :). that was with the bot didn't pick up orbs from a blue kill! I am very happy with the lon sader performance on this profile.

BTW, couple issues i have observed so far: not picking up orbs from some elite kills; Die often to explosions even with avoidance on; Not finish off some elites with just less than 5% hp left. Maybe some settings I do not know about?
 
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Bot gets mental if i put Belt of the trove, he runs away from mobs and goes back and forth
 
wow, you got it right on! I can literally farming 76 with 50% faster after the change! with 6-8 minutes left always, if I can muster more toughness I can farm at 80+ with no problem! great job Sir! THX

*update: just did a 76 with 8 minutes and 47 seconds left :). that was with the bot didn't pick up orbs from a blue kill! I am very happy with the lon sader performance on this profile.

BTW, couple issues i have observed so far: not picking up orbs from some elite kills; Die often to explosions even with avoidance on; Not finish off some elites with just less than 5% hp left. Maybe some settings I do not know about?
Yeah, these are all known issues and I'm afraid there's no much you can do about them. xzjv is working on avoidance and I'm expecting great things, but for now it's broken. The elite health slider seems to not be working properly too, which is something I intend on investigating. As for the globe skipping, that one is a mystery, but rest assured we haven't forgotten about it.

Bot gets mental if i put Belt of the trove, he runs away from mobs and goes back and forth
That's the intended behavior. LoN sader has nothing to cast most of the time, so in order to avoid it staying in one place getting it's ass kicked, we make it move around a lot.
 
HI,

Is there a way to force bombarment to be cast every phys cycle? (Including out of your combat rules/combat)
 
Hey, right now I'm sitting on 67.43%cdr. You mentioned the ideal point is 60~62%. In what way do we expect performance decrease by having more CDR? It changes the optimal casting window for the combo or what?

This higher amount of CDR is for perma-law.
 
kkndold, can you try this for me please? Lmk if it helps.

Tried it and got

Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\BindingMember.cs(18,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0660: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0661: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\ExtractLegendaryPowers.cs(173,40) : warning CS0028: 'TrinityCoroutines.ExtractLegendaryPowers.Main()' has the wrong signature to be an entry point
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\BindingMember.cs(41,50) : warning CS0108: 'Trinity.UI.UIComponents.BindingMember.PropertyChanged' hides inherited member 'Trinity.Objects.BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(617,50) : warning CS0108: 'Trinity.UI.RadarUI.VisualizerViewModel.PropertyChanged' hides inherited member 'Zeta.Common.Xml.XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(620,29) : warning CS0114: 'Trinity.UI.RadarUI.VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'Zeta.Common.Xml.XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(129,64) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(133,68) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(137,63) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(829,70) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(872,21) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(882,68) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(898,40) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(948,22) : error CS1501: No overload for method 'ShouldWaitForConventionofElements' takes 4 arguments
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\AutoEquipItems.cs(172,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\AutoEquipItems.cs(205,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\Gamble.cs(136,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\Overrides.cs(18,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Coroutines\Resources\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\MemoryHelper.cs(65,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\MemoryHelper.cs(75,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\Rotator.cs(122,19) : warning CS0168: The variable 'newAngle' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\Converters\DisplayNameAttributeConverter.cs(43,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\KKnD\Desktop\DemonbuddyBETA 1.1.2914.596\Plugins\Trinity\UI\UIComponents\Converters\EnumVisibilityConverter.cs(33,30) : warning CS0168: The variable 'ex' is declared but never used


same on official 450 release
 
bombardment snapshots buffs when it casts, except CoE it's always dynamic

1 When you move and then cast Bombardement, all barrels get buffed by Hexing Pants increased damage, even if you stop moving after that.
2 When you stand still, cast Bombarddement and then start to move, no barrels will be buffed, even when you are moving while they hit the ground.


bot does the second, because he stops to cast Iron Skin and by doing that loses Hex buff.
conformation about snapshot is all over reddit and d3 forums
https://www.reddit.com/r/diablo3/comments/42rkhd/lon_sader_hexing_pants/
http://www.diablofans.com/forums/di...rum/146604-hexing-pants-lon-bombardment-build

Also important to know, that the buff wears off if you stand still for just 0,195 seconds or like 0,2 seconds, i did test this myself.

So, you must be moving every 0,2 seconds before casting Bombardment.
 
MathewDK, bot wastes that 0.2sec window casting Iron Skin. Tried increasing Actions per second, but the result is the same and if i set APS higher than 15 i got disconnected. Currently running at APS set to 12.

Anyway, bot runs very good even with random good rolled pants and i'm satisfied with it. 8)
 
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update to the latest svn, it's been fixed right away already yesterday
a movement check has been added to bombardment, as well a a slight rotation tweak

Hey, right now I'm sitting on 67.43%cdr. You mentioned the ideal point is 60~62%. In what way do we expect performance decrease by having more CDR? It changes the optimal casting window for the combo or what?

This higher amount of CDR is for perma-law.
No, it's not a performance decrease in any way, see this:
https://www.thebuddyforum.com/demon...-crusader-stupid-post2149183.html#post2149183
 
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