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Ive notice another issue after its rotation IS CoE Bomb it runs away for a few secs making its first 2 impacts or so not hit anything
 
This issue im having is because im not running mortal drama it doesnt play like the way LoN Bomb plays and will not cast bombardment at all. It works generally fine, but if we could add in the functionality it would work even better. As of now it runs up to elites and melee attacks them. Sometimes it steed charges them, sometimes not. Minor tweak would have it running like a dream.
Yeah currently you have to have mortal drama equipped for it to trigger the bombardment build code which will cast steed last, but your build falls into generic code that casts steed first. You could open up CrusaderCombat.cs and change things from this:
Code:
                    // Including LoN Bombardment build that uses Mortal Drama,
                    (Legendary.TheMortalDrama.IsEquipped ||
to this:
Code:
                    // Including LoN Bombardment build that uses Mortal Drama,
                    (Legendary.TheMortalDrama.IsEquipped || Legendary.Ingeom.IsEquipped ||
 
I changed the line as you suggested but it still doesnt cast Bombardment. Do I need to delete out the mortaldrama.isequppied line?

Im using Swiftmount with in-geom cubed.

Thanks!
 
jubisman, quick report here for something that appears to be going unnoticed.

The latest trinity on the OP here seems to be trying to interact with things that already have been interacted with. Like trying to activate a pylon again or using the bridge mechanism in some maps after the bridge is down. Most of the time it's just once or twice. It did get stuck on the beginning of the map for me once with the bridge.

Also, it often skips elites near portals or leaves elites after fighting them for a while. This one I believe has already been reported. I have trigger range for elite combat on 150, all avoidance turned off except for Attack Mobs in AoE and I have Always attack elites in clusters off.

Edit: As for in-geom Sader, it's really not needed. With enough CDR you have perma horse and you can one-shot everything out of CoE element, so you should turn off wait for CoE. Heck, I kill most elites just running over them. If you really want though, just turning off wait for CoE, turning on the Steed Charge options, turning off Laws and Akarat's spam, put the slider on max for Trash number and min on cluster radius. That will make the bot run from elite to elite, with the OP version of trinity it will use horse to kill and spam bombardment always. Also, take Shield Glare off of your bar cuz you don't need it for TX.
Yeah, all known issues, but none specific to crusader I'm afraid.


Xdsub, don't worry, I'll fix it for ya.
 
Untill jubis comes up with something more user-friendly, you can do what I did.
In crusadercombat.cs search for "1000" should be 2 values, namely on line 844 and 854 and increase them towards 1500 or more, depending on your cdr.

I will give you my sader's example:
My current cdr ingame - 61.38%
My value in the .cs file - 1400.

You shouldn't go too high with the value, the best way to find the perfect one for you is too find the latest point into the physical coe element where u can cast bombardment and it will be up for the next cycle !IMPORTANT before the next physical cycle comes in, otherwise it will be a dps lose, otherwise it's fine to increase it.

For the note, the most cdr you can possibly get is 68.69%, so the possibilities are high.

thanks Dude that helped a lot i have 65.5% CDR so i have set it to 1450 and it is working like a charm not a single miss !
 
I changed the line as you suggested but it still doesnt cast Bombardment. Do I need to delete out the mortaldrama.isequppied line?

Im using Swiftmount with in-geom cubed.

Thanks!
No, all you should need to do is save it and restart the bot.

ps. I just tested it myself to be sure and it's working fine with ingeom+swiftmount and it seems a bit faster than ingeom+mortal drama or swiftmount+mortal drama.
 
Last edited:
I tested it a little bit and it seems to be working fine. What I'm not too sure of yet is the time references. It's possible that 1.5s before and 1.0s after is not ideal, so that's where you guys come in. What would you say are the best values here?

First, thx for your dedication and sorry about my horrible english.

All works perfectly but, if you are in combat Iron skin is allways casted arroun 2 secs before physical dmg so only 2 secs of physical dmg are buffed by IS.
And if you enter in combat after 1,0 secs of the physical buff Iron Skin is casted but Bombardmen is not (I suppouse this prevents loosing the coe rotation but whit more than 61 cdr you can cast bobmrdment 2 or 3 secs after whith no problem)

I would try some other values but do not know how to do it.
 
First, thx for your dedication and sorry about my horrible english.

All works perfectly but, if you are in combat Iron skin is allways casted arroun 2 secs before physical dmg so only 2 secs of physical dmg are buffed by IS.
And if you enter in combat after 1,0 secs of the physical buff Iron Skin is casted but Bombardmen is not (I suppouse this prevents loosing the coe rotation but whit more than 61 cdr you can cast bobmrdment 2 or 3 secs after whith no problem)

I would try some other values but do not know how to do it.
Thanks for the feedback. You don't have to test different values, you can just leave a suggestion here and I'll consider it :)
 
Ive notice another issue after its rotation IS CoE Bomb it runs away for a few secs making its first 2 impacts or so not hit anything

yes, is not allways but so may times does that, cast IS+bomb cast horse and run away.
 
My bot now seems to be slow to cast the combo. It's like it casts the Iron Skin, walks around, then casts consecration, think some more then casts Bomb, which means bomb goes in like halfway through phys CoE. Anyone else noticed behavior like this? It's like actualy throwing the combo is totally not a priority. The behavior seemed more on-point right after I got Newk's modifications.
 
had the same as okahuma has today, replaced with latest jubisman's trinity here and works again, dunno what happened ;)
 
Greetings guys
I know there are very good players and know more , and maybe I have a bad setup that cannot be seen without the aid of someone.
any advice with me setup http://www.d3planner.com/215619058 .
I can run 70s with 8-9m left with 90b max 100b exp H.
If I go higher (74s75s) I die alot , What can I do to win 150b-200b H ?
I can switch for more vit? another gem etc?
any advice is well received.

try to use stormshield if you die to often.
 

Not being able to cast other skills while channeling Steed Charge (LoN and Invoker) - changed the current trinity behavior to only block Punish if Steed Charge is being channeled


My Crusader will often cast steed and then proceed to run around a group of mobs for 3 seconds waiting on steed to end while getting hit. I am using Invoker with Endurance rune on steed, and I was wondering if there was a way to implement cancelling steed if the bot already decided to kill the current pack?

Btw many thanks for you awesome work!
 
Does the bot utilizes hexing pants properly? It needs to move to snapshot bombardment, but the bot seems to stand still when he's casting.
 
Sometimes lon sader dont cast bombardment. I didnt test latest file provided and this trick with change "1000" but right now sometimes like ~20% times when it is next to elite it just dont cast bombardment. From looks of it it is so buzy kiting stuff/using steed that he miss the cycle. I didnt notice it next to whites. I did turn off all kiting but I still see the problem. In avoidance settings I have only attack in aod checked. Looks like it uses steed and miss the cycle.

How about cancel steed when it is time for bombardment? We will miss rest of steed but will gain steed before it because 80% time when there is about a time to cast bombardment he doasnt use steed. With this change he could. (by bombardment I mean all 3 skils that make it shine)
 
Sometimes lon sader dont cast bombardment. I didnt test latest file provided and this trick with change "1000" but right now sometimes like ~20% times when it is next to elite it just dont cast bombardment. From looks of it it is so buzy kiting stuff/using steed that he miss the cycle. I didnt notice it next to whites. I did turn off all kiting but I still see the problem. In avoidance settings I have only attack in aod checked. Looks like it uses steed and miss the cycle.

How about cancel steed when it is time for bombardment? We will miss rest of steed but will gain steed before it because 80% time when there is about a time to cast bombardment he doasnt use steed. With this change he could. (by bombardment I mean all 3 skils that make it shine)

hmm thinking out loud. If player doeas not use walk through enemies boost then he might end up in situaltion - no steed and stuck and will loose hexing pants bonus...
 
My Crusader will often cast steed and then proceed to run around a group of mobs for 3 seconds waiting on steed to end while getting hit. I am using Invoker with Endurance rune on steed, and I was wondering if there was a way to implement cancelling steed if the bot already decided to kill the current pack?

Btw many thanks for you awesome work!
That's odd. Have you tried playing with the steed charge options?

Does the bot utilizes hexing pants properly? It needs to move to snapshot bombardment, but the bot seems to stand still when he's casting.
That's really weird because LoN bombardment sader is coded to never stay still. Now, I know for a fact that some skills require you to be still to cast them, but I think that isn't the case with Bombardment. Do you have all the right gear for the build?

Sometimes lon sader dont cast bombardment. I didnt test latest file provided and this trick with change "1000" but right now sometimes like ~20% times when it is next to elite it just dont cast bombardment. From looks of it it is so buzy kiting stuff/using steed that he miss the cycle. I didnt notice it next to whites. I did turn off all kiting but I still see the problem. In avoidance settings I have only attack in aod checked. Looks like it uses steed and miss the cycle.

How about cancel steed when it is time for bombardment? We will miss rest of steed but will gain steed before it because 80% time when there is about a time to cast bombardment he doasnt use steed. With this change he could. (by bombardment I mean all 3 skils that make it shine)
It cancels steed whenever it has to cast anything. You should keep in mind that this build requires very specific CDR (60% to 62%) to work well. Do you happen to be in that range? Also, it won't cast bombardment if you're not inside the set time span that maximizes damage. That span is between 1 second before Physical buff starts and 1.5 seconds after it.
 
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