Way to go man.Also wanted to update everyone that I'm 25% done with the rare finding profile for Northrend.
Luckily the account had nothing i cared about and i got my aeonaxx and subdued sea horse and camel before it was banned.
1.3.6 | Release |
| 12/10/2015 11:19:16 PM |
I'd hate to tell you this. But during a monitored camp, I saw Vyra spawn again, the bot did absolutely nothing.
View attachment 194370
To clarify: It's almost as if my character was glued to the spot he was standing on. Manually changing the way your character is facing while the bot is active, is impossible. The bot will change back the way it was facing in a very spiky & glitchy way.
Another Vyra spawn, bot did nothing ~_~ ... had to kill it manually
Lol well the other guy got his with a Rogue, so we'll see how it goes! Good luck!Allright, my daycampers are busy now. Rogue and Druid, both melee though![]()
00:28:10.977 D] Exception was thrown in BotBase.Root.Tick
[00:28:10.979 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Bots.Grind.LevelBot.(Bio-RV/x{IlUN/sZv:va8\[`!.***************()
at Buddy.Coroutines.Coroutine.X/HZG\&!y^<j0"FoFj|3a#)nr.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Bots.Grind.LevelBot.biw2l\[\\vG\]DtTqLD\&~Rr6Uz\*.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Bots.Grind.LevelBot.$eT"!\*Rp<=<2dwO{B>S\]`~ef.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at r}UI NHt?l%^g{f)5!g`_Q\,f0.)8w;/VjSQ#i:%)\[O#80<;P(p'.j<9KXP"\.\]9NvBN#FLTR=P!\[F.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at CommonBehaviors.Actions.ActionRunCoroutine.guXAW bT@el_lb24C4C<Q}\,z.\\Bg1t9RU/zD`2;d7(;iU!W@O'.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.************(Boolean )
at Buddy.Coroutines.Coroutine.**********(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action.<--kodOWNA$D6(mC|oPsucvH%.MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector.TflHAPmHugr3yv="B`Y_0-_g.MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.Common.HookExecutor.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action.<--kodOWNA$D6(mC|oPsucvH%.MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.Coroutines.CoroutineCompositeExtensions.Lo(xT'"s\&Ddmb {:O7GF\*1Gd#.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at r}UI NHt?l%^g{f)5!g`_Q\,f0.)8w;/VjSQ#i:%)\[O#80<;P(p'.xxl31itI{e<#7z\,UY#Nc\.\*Vt".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at CommonBehaviors.Actions.ActionRunCoroutine.guXAW bT@el_lb24C4C<Q}\,z.\\Bg1t9RU/zD`2;d7(;iU!W@O'.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.************(Boolean )
at Buddy.Coroutines.Coroutine.**********(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context)
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action.<--kodOWNA$D6(mC|oPsucvH%.MoveNext()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.(Bio-RV/x{IlUN/sZv:va8\[`!.************()
at Styx.CommonBot.TreeRoot.*******(Action , String , Boolean )
View attachment 194429
Dk didn't target again during the night shift. Had a vyra spawn.
Code:00:28:10.977 D] Exception was thrown in BotBase.Root.Tick [00:28:10.979 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at Bots.Grind.LevelBot.(Bio-RV/x{IlUN/sZv:va8\[`!.***************() at Buddy.Coroutines.Coroutine.X/HZG\&!y^<j0"FoFj|3a#)nr.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Bots.Grind.LevelBot.biw2l\[\\vG\]DtTqLD\&~Rr6Uz\*.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Bots.Grind.LevelBot.$eT"!\*Rp<=<2dwO{B>S\]`~ef.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at r}UI NHt?l%^g{f)5!g`_Q\,f0.)8w;/VjSQ#i:%)\[O#80<;P(p'.j<9KXP"\.\]9NvBN#FLTR=P!\[F.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at CommonBehaviors.Actions.ActionRunCoroutine.guXAW bT@el_lb24C4C<Q}\,z.\\Bg1t9RU/zD`2;d7(;iU!W@O'.MoveNext() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.************(Boolean ) at Buddy.Coroutines.Coroutine.**********(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action.<--kodOWNA$D6(mC|oPsucvH%.MoveNext() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector.TflHAPmHugr3yv="B`Y_0-_g.MoveNext() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.Common.HookExecutor.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action.<--kodOWNA$D6(mC|oPsucvH%.MoveNext() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.Coroutines.CoroutineCompositeExtensions.Lo(xT'"s\&Ddmb {:O7GF\*1Gd#.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at r}UI NHt?l%^g{f)5!g`_Q\,f0.)8w;/VjSQ#i:%)\[O#80<;P(p'.xxl31itI{e<#7z\,UY#Nc\.\*Vt".MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at CommonBehaviors.Actions.ActionRunCoroutine.guXAW bT@el_lb24C4C<Q}\,z.\\Bg1t9RU/zD`2;d7(;iU!W@O'.MoveNext() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.************(Boolean ) at Buddy.Coroutines.Coroutine.**********(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action.<--kodOWNA$D6(mC|oPsucvH%.MoveNext() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.(Bio-RV/x{IlUN/sZv:va8\[`!.************() at Styx.CommonBot.TreeRoot.*******(Action , String , Boolean )
And yes it's a clean install... afaik Dk's can do ranged pull right ? The above code from HB log looks really buggy. The profile bugs even before he tries to pull, cause he even struggles with targetting in the first place.
PS: made my druid spec moonkin so he's ranged now. OP, do you advise people to use ranged classes to camp?
---
edit: My daycampers got a result! Rogue made a Vyra kill at Brunnhildar village! Didn't loot though (still got to get all my chars that loot-a-rang. My rogue is melee so here's the log how he made that kill. Looking at the log my rogue did a lot of failed attempts to engage combat before he decided to use Shriken Toss (ranged).
View attachment 194431
Sugestion:
Can you add a default (ranged) opening attack for each class that overwrites the default combat routine? That way the characters don't have to struggle trying to find a melee route first, during which time Vyra/TLPD will fly only further away. Having a (ranged) default opening attack will probably prevent some of the current bugs from occuring again. (pretty sure this is possible!)
Also:
It might be a good idea to remove the code that forces your character to face a certain way during idle camping. Based on several monitored camps, I've got a feeling this is interfering with the code that's being used to face Vyra/TLPD when a spawn occurs.
Looking forward to hearing from you Maffyx. Still very much appreciate all your effort.
Much love, thanks for the reply Looking forward to the edits!
Not using any plugins btw, just a fresh install of HB, nothing else.
Edit: my monk just made a kill + loot on his own at Brunhildar Village, atleast that class is working I'd say!
Edit: wow, I have good news and bad. Good news is that my DK made a kill on his own (at Brunnhildar Village) after I decided to spec him unholy. Bad news is that he had pet out, and the pet made most of the damage which prevented any loot to be awarded to the player (me), meaning I couldn't loot it. Direct player damage is necessary for a mob to be lootable.
View attachment 194521
Sugestion:
Add a piece of code that dismisses any pets and/or guardians for the classes that have these.
Can I get a full log of this? I need to see where in the profile he resets to to be able to get back to this. What do you mean fly around the area? Just get to a spot and hover or actively move around? What would you like to see here? I'm trying to think of how it would work though, the character would have to land before casting anything. Unless we turn the setting on that casting dismounts automatically?Any chance to make it fly around in the location instead of staying on the ground?
Literally no real player does that (since you can get attacked by opposite faction too easily) + once it happened trying to fly through the ground for me with like 4 other people around, looked extremely bad and got me few bot related whisps in a matter of seconds...
Edit:
doing it right now too, it looks retarded...
We are stuck! (<6820.159, -1791.789, 937.6555>)
We are stuck! (<6818.607, -1793.2, 939.8497>)
We are stuck! (<6822.268, -1792.333, 939.6744>)
We are stuck! (<6819.974, -1791.911, 937.6982>)
We are stuck! (<6819.91, -1791.462, 937.7094>)
We are stuck! (<6820.707, -1790.23, 937.8533>)
We are stuck! (<6820.052, -1791.612, 937.5953>)
We are stuck! (<6818.44, -1791.049, 937.9783>)
We are stuck! (<6820.134, -1791.507, 937.8761>)
We are stuck! (<6820.285, -1791.822, 937.7951>)
We are stuck! (<6820.654, -1793.858, 939.9596>)
We are stuck! (<6819.924, -1791.894, 937.8492>)
We are stuck! (<6820.34, -1790.506, 940.1595>)
We are stuck! (<6821.824, -1791.159, 940.1728>)
We are stuck! (<6820.176, -1791.645, 937.6468>)
We are stuck! (<6821.501, -1791.466, 939.7054>)
We are stuck! (<6820.13, -1791.721, 937.7148>)
We are stuck! (<6820.062, -1791.841, 937.6692>)
We are stuck! (<6818.789, -1792.923, 938.9538>)
We are stuck! (<6819.195, -1793.102, 938.9816>)
We are stuck! (<6819.078, -1793.917, 938.2844>)
We are stuck! (<6821.703, -1790.371, 939.8798>)
I've seen this happen aswell. After your character has been in PVP combat, he struggles endlesly trying to get back into his spot but never succeeds. I've only been camping on Normal servers ever since
1.3.6 | Release |
| 12/10/2015 11:19:16 PM | 12/11/2015 4:25:49 AM |
That's frustrating, I'm working on a major release atm, hopefully it will be more successful at killing and looting this damn thing.Still no luck finding it yet, been camping for weeks :{