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Fix for Use movement spells Out of Combat after UseWaypoint stucks

Meiam

Member
Joined
Sep 8, 2012
Messages
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Edit PlayerMover.cs

find

Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && !CombatBase.IsInCombat)

change

Code:
           if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && !CombatBase.IsInCombat [COLOR="#FF0000"]&& !ZetaDia.Actors.GetActorsOfType<Zeta.Game.Internals.Actors.Gizmos.GizmoWaypoint>().Any(g => g.Distance <= 50)[/COLOR])
 
Last edited:
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