Edit PlayerMover.cs
find
change
find
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && !CombatBase.IsInCombat)
change
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && !CombatBase.IsInCombat [COLOR="#FF0000"]&& !ZetaDia.Actors.GetActorsOfType<Zeta.Game.Internals.Actors.Gizmos.GizmoWaypoint>().Any(g => g.Distance <= 50)[/COLOR])
Last edited: