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FightThisWay

BTW, small request... could you make it cast Psyfiend nearby me when a enemy player is less then 10 yards from me? This would make grinding a lot easier, as i tend to be overwhelmed because it do not cast the spell at all.

That is a REALLY unusual looking fear spell! Like a totem, but streaming fear instead of fire. In general I didn't include fear spells on any class, because it's so easy to get in a worse situation while using them with them running into other mobs and all.

If you want to use it, place this in the combat loop next to the other stuns/fears:

Code:
Me.Cast Psyfiend
	Target.Distance < 10

Is it a 'targetable' spell, ie one that has a 'target circle' to place it after casting? If so, you'd also need to add that spellname to 'Spell_Target_Circle.txt'.
 
The one and only thing i have a problem with is, when i use the questbot it won't mount when i use the cc it will start to cast then keep walking to objective.
 
That is a REALLY unusual looking fear spell! Like a totem, but streaming fear instead of fire. In general I didn't include fear spells on any class, because it's so easy to get in a worse situation while using them with them running into other mobs and all.

If you want to use it, place this in the combat loop next to the other stuns/fears:

Code:
Me.Cast Psyfiend
	Target.Distance < 10

Is it a 'targetable' spell, ie one that has a 'target circle' to place it after casting? If so, you'd also need to add that spellname to 'Spell_Target_Circle.txt'.
Yes it have to "confirm" where we want it to be cast... i.e green arcane circle. Also, have you pushed the update yet or do i have to update it myself? btw, i'm really happy that you have answered my PM. =]
 
I will try and get you a log of Shadow Priest sometime today Kamilche, just woke up and need to do a few chores but I will try and get around to it.
 
Reporting in... on BGs it will NOT dismount a.k.a being stand up mount wait as deadmeat... can you make a fix for that?
 
Also wanna know if there is a way to "comment" the code we will not be using, like on C++ that you would do /*BIG BIG 3 LINE PHRASE */
 
OK, that 'stop moving when casting if in combat' was a remarkably bad idea. I backed that out, and put in something else instead. Thanks for your feedback everyone! Here's the changes for today:

  • stopped 'i don't have a target' autoattack spam
  • no longer stop moving when casting instant cast spells in combat
  • now it stops when taking a new target, unless movement is disabled
  • paladin protection no longer heals healer when healer.health < 100 (old debug code)
  • executes when on horse only if me or party member in combat, or it's trying to pull.
  • Will dismount in battlegrounds now.
  • bad meshing in pandaria dungeons causes odd walk path, and some errors where 'navigator.findheights' returns an empty list. I could fix the second one, but it still walks funny - and it will until they fix the mesh. Till then, turn on scroll lock and navigate by hand when it tries to run into a wall, into a corner, up the staircase, etc. in Pandaria dungeons.
  • added psyfiend as a target spell
 
OK, that 'stop moving when casting if in combat' was a remarkably bad idea. I backed that out, and put in something else instead. Thanks for your feedback everyone! Here's the changes for today:

  • stopped 'i don't have a target' autoattack spam
  • no longer stop moving when casting instant cast spells in combat
  • now it stops when taking a new target, unless movement is disabled
  • paladin protection no longer heals healer when healer.health < 100 (old debug code)
  • executes when on horse only if me or party member in combat, or it's trying to pull.
  • Will dismount in battlegrounds now.
  • bad meshing in pandaria dungeons causes odd walk path, and some errors where 'navigator.findheights' returns an empty list. I could fix the second one, but it still walks funny - and it will until they fix the mesh. Till then, turn on scroll lock and navigate by hand when it tries to run into a wall, into a corner, up the staircase, etc. in Pandaria dungeons.
  • added psyfiend as a target spell
Thank you! Mind adding this great project to an SVN? So we can track all the changes and just one button update?
 
Thank you! Mind adding this great project to an SVN? So we can track all the changes and just one button update?

Now that's something I could do relatively quickly. What would take longer, is the multiple requests I've had for foreign language support. :-O Still scratching my head on that one - nothing quick comes to mind.
 
Now that's something I could do relatively quickly. What would take longer, is the multiple requests I've had for foreign language support. :-O Still scratching my head on that one - nothing quick comes to mind.
You could for initial release, go only with english localization, then i could help translating to Brazilian Portuguese. What you think?
 
I used to have FTW work while you're mounted, but I disabled it some time ago. It sounds like maybe that should be a setting in the user interface, because two people so far have said they wished for the hold 'work while mounted' behavior back.

Yes please (:
 
Hi I don't think battleground groups are counted as a party

Resto shaman
-----
Me.Cast Water Shield
Me.HasAura("Water Shield") = 0
Me.InParty = 1

Tank.Cast Earth Shield
Tank.HasAura("Earth Shield") = 0
Me.InParty = 1

Me.Cast Earth Shield
Me.HasAura("Earth Shield") = 0
Me.InParty = 0
-----

My toon keeps switching water shield and earth shield when in a bg (it still heals people but when there's nothing to do it just wastes mana by switching shields)

Also when scroll lock is on the log gets spammed with

[FTW] 04:27:52 MOVEMENT DISABLED, not looking for better target
[FTW] 04:27:52 Movement disabled - not following Porunga

it's both messages every 15 seconds or so

Other than that it's great! Good job
 
Hi I don't think battleground groups are counted as a party

Resto shaman
-----
Me.Cast Water Shield
Me.HasAura("Water Shield") = 0
Me.InParty = 1

Tank.Cast Earth Shield
Tank.HasAura("Earth Shield") = 0
Me.InParty = 1

Me.Cast Earth Shield
Me.HasAura("Earth Shield") = 0
Me.InParty = 0
-----

My toon keeps switching water shield and earth shield when in a bg (it still heals people but when there's nothing to do it just wastes mana by switching shields)

Also when scroll lock is on the log gets spammed with

[FTW] 04:27:52 MOVEMENT DISABLED, not looking for better target
[FTW] 04:27:52 Movement disabled - not following Porunga

it's both messages every 15 seconds or so

Other than that it's great! Good job

Bark! I must go check that out immediately! YAP!
 
Yes please (:

OK - well - I've enabled some of the things while on horseback - is it enough? I am reluctant to turn it on fully, because it will pop you off to heal, to apply buffs, when you get jumped, if it's fully on. Check it out, let me know if it seems enough - it will pop you off horseback when you're pulling something, or a party member or you are in combat, now.
 
Kamilche,

I'm having an issue when using gatherbuddy2, it spams "Blacklisting Green Tea Leaf, blacklisting after 60s" and keeps spamming it on each and every node she comes to. Is there a way to make the routine not engage inanimate objects?
 
Loving this on my Dark Apotheosis Warlock, however there seems to be a few bugs in it.

The poster above me commented on the inanimate object bug, I get this while farming things like Dark Soil too. So +1 on that, also there are a couple of spells on my Warlock that don't seem to work, or aren't handled quite right.

Attached is the config I'm trying to get working, not sure if I've made some detrimental mistakes in there or not but I can't get it to cast immolation aura or demonic slash. It never uses Harvest life longer than 1 tick either.

There are a few other things too but they may just be my config file so I'll ask about them again later with logs if I can't work them out.

Thanks for releasing this to the community :-D
 

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