TvA
Member
- Joined
- Dec 16, 2011
- Messages
- 59
Hi Joe,
first of all :
Thx a very lot for your hard work.
I've been trying buddywing since it was released but gave up at a point where nothing happened
and was just using luckys until the space bot ban wave appeared.
A few weeks ago i gave buddywing another try and was very happy to see that a very lot changed and
buddywing is a real option to level my new characters.
I am using Mizzles grind pack and your "Fight at Joe's". Both work well together and i am happy to have 'em.
My "tracer merc" is running pretty good and I nearly reached the cap so I decided to check out the Powertech as well.
With my new Powertech i have some trouble and maybe you are able to help me.
Perhaps its just a tiny mistake i made.
To determinate which spec buddywing is using i only change the lines in the spechandler.cs:
case AdvancedClass.Powertech:
tree2 = SkillTreeId.PowertechAdvanced;
tree1 = SkillTreeId.PowertechFirebug;
tree3 = SkillTreeId.PowertechShieldTech;
break;
It doesn't matter which spec i skilled and where my Talent Points are set.
buddywing always detects spec 3
Therefore i just change the lines,
if i am using Firebug i change the line like
tree2 = SkillTreeId.PowertechAdvanced;
tree3 = SkillTreeId.PowertechFirebug;
tree1 = SkillTreeId.PowertechShieldTech;
Buddywing checks the spec and always detects the correct spec.
My problem is that when i am using firebug and advanced powertech he isn't moving.
He fights / fights back when he is Close to enemies or is under attack but he isn't moving.
Using shield tech he is moving and everything works well except the Problem that he is only
using two different abilities: Rapid fire and flamethrower.
The flamethrower even if the enemies are at >30yards range.
Do you know why this happenes and what i could do to make him move while using firebug?
Thx again for your time.
TvA
first of all :
Thx a very lot for your hard work.
I've been trying buddywing since it was released but gave up at a point where nothing happened
and was just using luckys until the space bot ban wave appeared.
A few weeks ago i gave buddywing another try and was very happy to see that a very lot changed and
buddywing is a real option to level my new characters.
I am using Mizzles grind pack and your "Fight at Joe's". Both work well together and i am happy to have 'em.
My "tracer merc" is running pretty good and I nearly reached the cap so I decided to check out the Powertech as well.
With my new Powertech i have some trouble and maybe you are able to help me.
Perhaps its just a tiny mistake i made.
To determinate which spec buddywing is using i only change the lines in the spechandler.cs:
case AdvancedClass.Powertech:
tree2 = SkillTreeId.PowertechAdvanced;
tree1 = SkillTreeId.PowertechFirebug;
tree3 = SkillTreeId.PowertechShieldTech;
break;
It doesn't matter which spec i skilled and where my Talent Points are set.
buddywing always detects spec 3
Therefore i just change the lines,
if i am using Firebug i change the line like
tree2 = SkillTreeId.PowertechAdvanced;
tree3 = SkillTreeId.PowertechFirebug;
tree1 = SkillTreeId.PowertechShieldTech;
Buddywing checks the spec and always detects the correct spec.
My problem is that when i am using firebug and advanced powertech he isn't moving.
He fights / fights back when he is Close to enemies or is under attack but he isn't moving.
Using shield tech he is moving and everything works well except the Problem that he is only
using two different abilities: Rapid fire and flamethrower.
The flamethrower even if the enemies are at >30yards range.
Do you know why this happenes and what i could do to make him move while using firebug?
Thx again for your time.
TvA