PvP, I've tried and tried, but it's just about useless - so many errors in BW I come up with - I'd say don't even bother - sorry on that. I should've pulled the PvP flag, period, since with all of the errors and the unresponsiveness - no good. I think in-short the offsets in PvP are wayyyy different than those in PvE, and it just hasn't really been coded for much less in BW (and from what I've heard SWTOR is multi-threaded, which makes it even worse, it'll be updating objects with multiple threads while BW is trying to read from them) - could be wrong tho.
Flashpoints and Ops - make sure the TargetWeakest flag is set to true (can also be toggled via the HotKey) - I haven't honestly had an issue where it will attack mobs that haven't been aggro'd - and I created a routine to specifically check for aggro (target is In-Combat, and target is targeting a Player). I'd also suggest on Ops/FPs to disable movement per the doc'd key noted in the first thread as well so it doesn't try and run back to unlooted mobs etc. Also be sure the PullIG flag is set to false - that's also key on FPs/Ops. Flags noted are in MercHelpers.cs
Also, if you're running a class/spec that isn't listed in the FIRST POST - just about guaranteed it will aggro everything since anything I haven't specifically listed will be running the ORIGINAL DefaultCombat CODE (which isn't Ops-Etc friendly).
In short I'm kinda burnt-out on SWTOR - sick of spending an hour trying to just auction - and being at the mercy of the SWTOR devs with no option for Add-Ons etc for added functionality - I just find it so damn dry and boring at this point, can't take it anymore.
Joe