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Features that will make Honorbuddy safer.

Daydreamer

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Better safe than sorry!

First of all I will like to apologize for all the mistakes you probably will stumble across as you will read on, English is not my native language, Danish is.
I know botting is very addicting and as you get used to botting, you will use it more and more often. Therefore safety should always be the highest priority, although some of us are hardcore gold sellers and care more about profit/hour than player reports/hour, safety should always be on top. For those of you who use Honorbuddy for private use or on your main account like I do, you will probably like this threat more.
Also I apologize for this wall of text.



This is my opinion on what would make the bot much more fun and human-like playing around with. I also know there are a few plugins out there who will do some of these things, but not as intelligent as I describe them. Also if you are looking for a new idea to make a new plugin, this threat could also be a good idea to take a look at. I think that it is great we have people who will create those plugins, although I think it is best, that the most important features of this list will be implemented by the developers themselves, as they will be updated and working with the versions of Honorbuddy as they come out.
Also, if you are writing a custom class, this threat would be worth taking a look at. (More to come).

Better safe than sorry.

Loot :
Implementing a new looting feature in Honorbuddy. I suggest there should be two new features, a “Normal” and a “Greedy” mode.

When “Normal” is enabled Honorbuddy will loot the enemy after combat. But instead of the looting priority is being done by the sequence of the kill it should be by the closest enemy.
Example:
First you kill a turtle, secondly a dog and finally a bird. Let us imagine the bird will flee and take your character a few yards away from where you killed the turtle and the dog. As it is now, Honorbuddy will now go back looting the turtle (first kill), fore after continuing looting the dog (second kill) and finally return to the bird (third kill). This is both time consuming and is not how a real player would do it.

When “Greedy” is enabled Honorbuddy will loot the enemy just after the kill. This would work great when farming money in places like “The Lost Lands” in Sholazar Basin, where enemies are coming at you from all sides with almost no respawntime. If you constantly are in combat Honorbuddy will not loot at all.

Timers:
Implementing a customizable timer who will allow Honorbuddy to logout or use the hearthstone when reaching:
- - Max level / Experience points (in numbers or percentages)
- - Certain gold earned
- - Certain time reached
- - Certain number of players passed
- - Same person passed by serial of times
- - Minutes player is near

Player nearby:
You have probably thought of this feature before, and it was also implemented in Glider which made me feel safe and probably saved some players a few bans, as bans pretty much relies on player reports rather than an actual Game Master watching you. Although this is for extreme safe users this is still very relevant as I think it improves safety a lot.
This feature is about stopping all processes of Honorbuddy if a player is near you and not starting it before the player is gone and have been away for a certain amount of time (Let us say 30 seconds). This would work very well with the ‘Timer’ feature which will log you out or hearthstone if the same player has passed by serial times. Implement a ‘safe-list’ of those you do not care about sees you botting.
This feature should also let you choose if you want to logout or use your hearthstone if your name is mentioned in the channels, says or yells.

Resurrecting:
I have noticed that after you die, Honorbuddy will instantly release your spirit and start moving towards your corpse. After your character is killed Honorbuddy should randomly release after a customizable interval. (Example. 3-5 seconds). When released, Honorbuddy will start moving towards your corpse right away, this should also be delayed, as many players will look at the map before walking to their corpse. This might be something a Game Master would look into.

Randomization:
Many of you might think this is irrelevant, but this is also a very important safety feature, as it will be acting much more as you would, when you play by hand. It is about making all timers run randomly. When a buff runs out of time Honorbuddy will automatically rebuff. This should randomly be done by your custom class within 3-5 seconds, instead of instantly.
Randomly have Honorbuddy to sit down (a randomly generated number between xx-xx) after slaying an enemy or after drinking/eating even though your health and mana is full.
Randomly, out of all sudden go ‘away’, with a customizable message, such as “brb, getting a drink” and return after a customizable amount of time, but also randomly generated number of time.
When all nearby enemies are slain, wait up and use ‘D’ and ‘S’ to turn around as you were thinking where to go next, or simply just taking a look around. If a player is near, it would also be smart to target them and then walk right up to them – pretending to inspect them.
It would also be more human-like if Honorbuddy would target random people as they walk by. They will see that you are targeting them, and therefore not think you are an automated player. As they think you are inspecting them or simply just checking out who is in the area.

Implementing a new tap window in the Honorbuddy software with a chatlog, so you can keep track of all old and new messages you have gotten while you were away, would also be very helpful, as you would know when to hold back, if a player the night before were spamming you “YOU R BOT!!!”.

Custom Classes:
Players nearby saying "buff" or if you are a paladin “kings” will be buffed. (Much more to come).


Reject invitations:
If someone invites you to a guild, party or a duel reject it after a certain amount of time. If someone however is trying to duel you, you should wait up for a second and come up with a customizable excuse, example “Sorry, I don’t duel”. Then move on. If he is going to request a duel again, a new quote should be displayed, example “I said, no duels!”, but third time the player should be added to your ignore list. This also applies to guild or group invitations.


Much more to come!

If you have any thing to add, write it in the comments or send me a PM and I will added in this threat.
 
Last edited:
1. Who cares how you loot.
2. There are plugins for this
3. You're going to be dying a LOT! So a player is in range and you just stop doing everything? You're questing / grinding in a popular zone and you just stop every 30 seconds?
4. I have a WoW addon the immediately releases my corpse once I die
5. All my CCs buff / heal nearby players. But, point #3 makes this point useless.
6. WoW addons do this, don't leave home without them.
 
1. Who cares how you loot.
2. There are plugins for this
3. You're going to be dying a LOT! So a player is in range and you just stop doing everything? You're questing / grinding in a popular zone and you just stop every 30 seconds?
4. I have a WoW addon the immediately releases my corpse once I die
5. All my CCs buff / heal nearby players. But, point #3 makes this point useless.
6. WoW addons do this, don't leave home without them.

1. Everyone cares about loot.
2. Links on plugins.
3. I don't know if you used glider or not, but if someone was near and you actually were in the middle of a fight, you would kill the monster before stopping all progresses.
4. I know, it's great for pvp. This threat is about acting human and safty - Who cares.
5. No they do not, some are buggy.
6. Which ones? - Links.

My point is, why do we need to relie on addOns?
 
I mostly agree with Fpsware, it would be alot of work to go into the coding for all this, and most of it already exists, aside from the auto-logoff when your name is mentioned in certain channels a given amount of time. (Which i think would be worth pondering)
 
There are many many many many cooler features HB could implement than these. These are not necessarily bad ideas, but adding them to HB would be a misplaced energy.
 
There are many many many many cooler features HB could implement than these. These are not necessarily bad ideas, but adding them to HB would be a misplaced energy.


Agreed.

HURDUR POST TO SHORT HURHURHURHUR
 
1. Everyone cares about loot.
2. Links on plugins.
3. I don't know if you used glider or not, but if someone was near and you actually were in the middle of a fight, you would kill the monster before stopping all progresses.
4. I know, it's great for pvp. This threat is about acting human and safty - Who cares.
5. No they do not, some are buggy.
6. Which ones? - Links.

My point is, why do we need to relie on addOns?


1. i liked it better if the bot loot immediately after kill , (set loot first if mob less than x numbers etc etc)
2. Ringo Loghttp://www.thebuddyforum.com/showthread.php?10330-Ringo-Log
3. log out/heart on random timer if another player in your sight for x seconds
(i see this is debated points, if the bot keep logging out/heart when near people and couldn't quest/leveling, it fail its purpose as a bot... but if there is any feature to make it more human-like, surely its a benefit... thus, the point is how these "safe" botting feature are implemented, but i dont think it is current priority. HB has other major issues on hand)

4. the resurrection logic definitely need some working. I realize the HB1962 ress at spirit healer dont wait for the penalty to cooldown, ending up in a die loop(whether its a group gank by other player or the bot somehow walked to high level place, i had bot dieing more than 300times in 8hours botting afk...
(suggest wait on penalty if ress at spirit, and use heart if die more than x times)
5. this is cc issue, HB sells as a bot, which cc is not included other than default cc with minimum support/feature. Yes i support the default cc to include this but again, only if the dev have time for it. Custom CC is supported by people who spent their free time for no profit so they (Customer cc dev) are free to implement this as they deem fit. A huge thanks to all existing CC devs.
6.http://wow.curse.com/downloads/wow-addons/details/holo-friends-continued.aspx is what i get when i search wowcurse by tag "ignore" ...
 
I would have read this in Danish if I could, english is my native language :)

As was said not bad ideas, really they aren't.

Hb still doesn't/can't do my windows. this needs to be a priority!

Morga
 
My overall point is just that we should not relie too much on addOns and people not getting paid to update their plugins/cc's. Instead the creators should send their work to the developers of the Honorbuddy software who would approve and give them a final touch, releasing them as honorbuddy would be released.
This post is not what Honorbuddy should focus on now and start implementing it right away. But it is always on it's way to get improved and better day by day. It would just be awesome if they would read this and maybe take into account whether if is worth implementing at this moment or not, because it is certainly some good improvements.
 
My overall point is just that we should not relie too much on addOns and people not getting paid to update their plugins/cc's. Instead the creators should send their work to the developers of the Honorbuddy software who would approve and give them a final touch, releasing them as honorbuddy would be released.
This post is not what Honorbuddy should focus on now and start implementing it right away. But it is always on it's way to get improved and better day by day. It would just be awesome if they would read this and maybe take into account whether if is worth implementing at this moment or not, because it is certainly some good improvements.

People are more than welcome to send code to us for review. However, it'll be on our free time, and not something we get paid for. (And you may not like the responses we give. Especially ones coming from me.)

Plugins/CCs are solely up to the developer creating them. We take no responsibility for making them 'perfect'. Hence why there's 2+ CCs for each class. (As far as I'm aware at least, take that with a grain of salt)
 
People are more than welcome to send code to us for review. However, it'll be on our free time, and not something we get paid for. (And you may not like the responses we give. Especially ones coming from me.)

Plugins/CCs are solely up to the developer creating them. We take no responsibility for making them 'perfect'. Hence why there's 2+ CCs for each class. (As far as I'm aware at least, take that with a grain of salt)

Interesting.
Why put so much effort into something so epic, if the custom build classes sucks? Why don't you make the customclasses yourself? Just wondering, since Honorbuddy would be a really bad product without the community creating customclasses and plugins.
 
Interesting.
Why put so much effort into something so epic, if the custom build classes sucks? Why don't you make the customclasses yourself? Just wondering, since Honorbuddy would be a really bad product without the community creating customclasses and plugins.

If we're forced into that position, we can. But we're not. We'd much rather have a community of very good developers creating stuff, as there can be a lot of variety, and we can keep to what we do best. The bot itself!
 
Player nearby:
You have probably thought of this feature before, and it was also implemented in Glider which made me feel safe and probably saved some players a few bans, as bans pretty much relies on player reports rather than an actual Game Master watching you. Although this is for extreme safe users this is still very relevant as I think it improves safety a lot.
This feature is about stopping all processes of Honorbuddy if a player is near you and not starting it before the player is gone and have been away for a certain amount of time (Let us say 30 seconds). This would work very well with the ‘Timer’ feature which will log you out or hearthstone if the same player has passed by serial times. Implement a ‘safe-list’ of those you do not care about sees you botting.
This feature should also let you choose if you want to logout or use your hearthstone if your name is mentioned in the channels, says or yells.
Hmmmmm .... Sry, but that's crap ...
What does the BOT if it is to learn new talents? He then goes to Orgrimmar or Stormwind and waiting outside the door until I come 2 hours later to the PC? ^ ^
Especially makes the whole HP only unsafe, because .....
When I see someone, somewhere on a grind spot, who initially just kills all the mobs, and then when I'm in next to him, stop doing it, it is more than suspicious!
 
There is also the problem... ANYONE who ever used glider would know your a bot if you stop doing anything once in range of other people.

The default classes that come with HB work fine. If you need something alittle more custom then check out the uber CCs people make and post here. If you still are unhappy code some yourself.

I love how people come on here and bitch about lack of features or CC/Plugins... HB is THE best public bot for wow hands down. Go try another of the public bots and see how long it takes to relize how wrong you where.
 
HB is THE best public bot for wow hands down.

No one told somthing other....
But i used Glider a long time, and i don't use this function.... and when i'm not wrong, i thought that you can use these function if any character follow you ower a XX time
 
No one told somthing other....
But i used Glider a long time, and i don't use this function.... and when i'm not wrong, i thought that you can use these function if any character follow you ower a XX time

There are HB plug-in's that can do that, they will hearth you, logout, make sounds ect.. when someone follows you.
 
Hmmmmm .... Sry, but that's crap ...
What does the BOT if it is to learn new talents? He then goes to Orgrimmar or Stormwind and waiting outside the door until I come 2 hours later to the PC? ^ ^
Especially makes the whole HP only unsafe, because .....
When I see someone, somewhere on a grind spot, who initially just kills all the mobs, and then when I'm in next to him, stop doing it, it is more than suspicious!

Do I need to answer this question? Ofc there should be some function added too, who would turn the alarm off when it interacted in main cities.
And why would it be more botlike, if the player stood still insted of keep on killing and killing? You might only say this because you are a botter yourself. If the bot isnt moving, then there is nothing to report.
 
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