I'm pretty sure that the grotesque kill/avoidance-handling would come from trinity, not from any profiles![]()
this type of suggestion/request has NOTHING to do with a profile.Hey Fallen, this is my first post.
Just wanted to toss you a thanks for the profile. I've been using the Weep XP profile on mp8 and have been averaging at ~45-50m xp/sec. I know that's not great, but it's higher than I get on any other profile!
I also wanted to toss a quick suggestion:
If possible, can you add some sort of avoidance mechanism when a grotesque is killed? I find my wiz dying almost exclusively when I kill a couple grotesques and they explode. This is especially harsh due to me running a ww/cm build and killing multiples at once.
Thanks again!
this type of suggestion/request has NOTHING to do with a profile.
i didnt actually see this page of the thread when i made the postThat has already been pointed out. Thanks for the reiteration though!
i didnt actually see this page of the thread when i made the post
but to educate anybody else that might come across this post.. a PROFILE is basically just a set of x,y,z coordinates that the bot follows to move around and has nothing to do with combat or looting, these are handled by a ROUTINE (which for most people is trinity).
no need to apologize, in hindsight a lot of my posts must make me come off as a dick and i can understand how overwhelming everything must be for new people here as any kind of meaningful documentation is pretty much non existent.Hey, no worries. I apologize for my ignorance on the subject. Fairly new to the DB scene and am still trying to learn.
heh barely have any personal time as is. I will not pick up act 2 currently
Upload a log for that stuck problem for decaying crypt, and delete the copy paste junk.
I appreciate it.
~FallenDev
v6.7 released, hopefully addresses the rare problem with misery map.
[17:45:00.281 N] Sold item [Pugilist's Demise]
[17:45:00.546 N] Sold item [Messerschmidt's Reaver]
[17:45:00.857 N] Sold item [Monumental Boon]
[17:45:01.107 N] Sold item [Undaunted Carriers]
[17:45:01.465 N] Sold item [Biting Star]
[17:45:01.740 N] Sold item [Pierce Lock]
[17:45:01.991 N] Sold item [Slice Fervor]
[17:45:02.465 N] Sold item [Seven Style Apex]
[17:45:02.830 N] Sold item [Vain Slayer]
[17:45:03.215 N] Sold item [Executioner's Tendrils]
[17:45:03.516 N] Sold item [Hero Scorn]
[17:45:03.884 D] Navigator.Clear
[17:45:03.884 D] Generating path to Town Portal (Possible) - <2985.752, 2797.352, 24.04532>
[17:45:03.895 D] Successfully generated path from {X=536,Y=416} to {X=543,Y=450} in 00:00:00.0007928 with 35(5) hops
[17:45:03.895 D] Client path generated.
[17:45:03.895 D] Generated path to <2985.752, 2797.352, 24.04532> (Town Portal (Possible)) with 5 hops.
[17:45:05.493 D] Generating path to Town Portal (Definite) - <2985.959, 2795.399, 23.94531>
[17:45:05.495 D] Successfully generated path from {X=540,Y=431} to {X=542,Y=450} in 00:00:00.0001202 with 20(6) hops
[17:45:05.495 D] Client path generated.
[17:45:05.495 D] Generated path to <2985.959, 2795.399, 23.94531> (Town Portal (Definite)) with 6 hops.
[17:45:12.600 D] Done vendoring!
[17:45:14.273 N] Loaded profile Fallen Fields of Misery
[17:45:14.295 D] Replaced hook [ProfileOrderBehavior_Hook] e78f8c51-a037-4fea-bc05-d8d10bc3f0ce
[17:45:14.311 N] Starting Red Path
[17:45:14.531 D] Replaced hook [ProfileOrderBehavior_Hook] 7489001f-70f8-410a-9d89-24cdf09db14c
[17:45:14.541 N] [Trinity]Loading new profile.
[17:45:14.696 N] Loaded profile Fallen Profile
[17:45:17.696 N] [Trinity]Exiting game to continue with next profile.
[17:45:26.855 D] System.NullReferenceException: La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Zeta.Navigation.MainGridProvider...ctor(Scene scene)
? Zeta.Navigation.MainGridProvider.()
? Zeta.Navigation.MainGridProvider.Update()
? GilesTrinity.NavHelper.UpdateSearchGridProvider(Boolean force)
? GilesTrinity.GilesTrinity.ResetEverythingNewGame()
? GilesTrinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret)
? Zeta.TreeSharp.Action.RunAction(Object context)
? Zeta.TreeSharp.Action..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.Common.HookExecutor.Run(Object context)
? Zeta.TreeSharp.Action.RunAction(Object context)
? Zeta.TreeSharp.Action..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.Common.HookExecutor.Run(Object context)
? Zeta.TreeSharp.Action.RunAction(Object context)
? Zeta.TreeSharp.Action..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.CommonBot.BotMain.()
[17:45:26.856 N] Leader OutOfGame: Message: WorldID: 0 LevelAreaId: 0 Position: <0, 0, 0> IsInTown: False IsInGame: False ActorSNO: 0 ActorClass: Invalid Hitpointsmax: 0 HitpointsCurrent: 0 GameId: FactoryId: 0, High: 0, Low: 0 LastUpdated: 03/06/2013 19:45:26 IsVendoring: False
[17:45:26.856 N] Waiting 16.7 seconds before next game...
[17:45:43.597 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:False IsPrivate:True Handicap:10]
To FallenDev - the only thing missing in your profile is Act 2.... Hope it will come soon?
Log ~
After doing Weeping, the bot leaves instead of going to FoM. it was doing a town run at the same time, maybe this is what "bugged" it.
Log ~
[04:32:08.023 Q] [Trinity]Player is dead
[04:32:12.814 N] Player died
[04:32:12.814 N] [Trinity]I'm sorry, but I seem to have let you die :( Now restarting the current profile.
[04:32:13.131 N] Loaded profile Fallen Fields of Misery
[04:32:15.131 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[04:32:15.131 D] Resetting current behavior.
[04:32:15.144 N] Clicked revive button
[04:32:18.303 D] Navigator.Clear
[04:32:18.386 D] Replaced hook [ProfileOrderBehavior_Hook] 598d94d7-830a-4300-8580-b1c45e1752e6
[04:32:18.433 N] Starting Red Path
[04:32:18.447 D] Replaced hook [ProfileOrderBehavior_Hook] 458e0a33-94ed-43c4-8437-afeed80eafab
[04:32:18.546 D] Replaced hook [ProfileOrderBehavior_Hook] 468993c2-97df-4db4-bf41-754fe1cc39b4
[04:32:18.547 N] Starting Yellow Path
[04:32:18.573 D] Replaced hook [ProfileOrderBehavior_Hook] d541bf95-f2ac-4108-964a-08b7a09f7519
[04:32:18.662 D] Replaced hook [ProfileOrderBehavior_Hook] 704efd6d-8773-47cc-b1a6-af0cec0e6b0a
[04:32:18.663 N] Starting Purple Path
[04:32:18.707 D] Replaced hook [ProfileOrderBehavior_Hook] 2e4cdf28-438c-4992-b9b7-e2f4bb3eb4b5
[04:32:18.708 N] [Trinity]Loading new profile.
[04:32:18.981 N] Loaded profile Fallen Profile
[04:32:21.981 N] [Trinity]Exiting game to continue with next profile.
[04:32:31.517 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Navigation.MainGridProvider...ctor(Scene scene)
at Zeta.Navigation.MainGridProvider.()
at Zeta.Navigation.MainGridProvider.Update()
at GilesTrinity.NavHelper.UpdateSearchGridProvider(Boolean force)
at GilesTrinity.GilesTrinity.ResetEverythingNewGame()
at GilesTrinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
u have same prouble hat ravage... i start from Fallen_START_ it doing weeping without the troubles but when start fields, after first death it write
and restart a profile i can send full log if you wantCode:[04:32:08.023 Q] [Trinity]Player is dead [04:32:12.814 N] Player died [04:32:12.814 N] [Trinity]I'm sorry, but I seem to have let you die :( Now restarting the current profile. [04:32:13.131 N] Loaded profile Fallen Fields of Misery [04:32:15.131 N] ProfileOrderManager.OnPlayerDied, Resetting caches. [04:32:15.131 D] Resetting current behavior. [04:32:15.144 N] Clicked revive button [04:32:18.303 D] Navigator.Clear [04:32:18.386 D] Replaced hook [ProfileOrderBehavior_Hook] 598d94d7-830a-4300-8580-b1c45e1752e6 [04:32:18.433 N] Starting Red Path [04:32:18.447 D] Replaced hook [ProfileOrderBehavior_Hook] 458e0a33-94ed-43c4-8437-afeed80eafab [04:32:18.546 D] Replaced hook [ProfileOrderBehavior_Hook] 468993c2-97df-4db4-bf41-754fe1cc39b4 [04:32:18.547 N] Starting Yellow Path [04:32:18.573 D] Replaced hook [ProfileOrderBehavior_Hook] d541bf95-f2ac-4108-964a-08b7a09f7519 [04:32:18.662 D] Replaced hook [ProfileOrderBehavior_Hook] 704efd6d-8773-47cc-b1a6-af0cec0e6b0a [04:32:18.663 N] Starting Purple Path [04:32:18.707 D] Replaced hook [ProfileOrderBehavior_Hook] 2e4cdf28-438c-4992-b9b7-e2f4bb3eb4b5 [04:32:18.708 N] [Trinity]Loading new profile. [04:32:18.981 N] Loaded profile Fallen Profile [04:32:21.981 N] [Trinity]Exiting game to continue with next profile. [04:32:31.517 D] System.NullReferenceException: Object reference not set to an instance of an object. at Zeta.Navigation.MainGridProvider...ctor(Scene scene) at Zeta.Navigation.MainGridProvider.() at Zeta.Navigation.MainGridProvider.Update() at GilesTrinity.NavHelper.UpdateSearchGridProvider(Boolean force) at GilesTrinity.GilesTrinity.ResetEverythingNewGame() at GilesTrinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.()
ps: thanks you for a GREAT WORK
Does that means you no longer have any plans of creating combined all acts profile ? No offense to the other dev's but no one can't create profiles like you do .. with that speed and quality but Rrrix and Magi..and since i believe you learned from your act1,act3,act4 mistakes .. it wont be too troublesome to create act 2 profile.I have no intentions of stepping on the current dev's shoes who now have a firm hold of Act2, Act2 will be handled by them.