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FallenDev Act1 Profile

I'm pretty sure that the grotesque kill/avoidance-handling would come from trinity, not from any profiles ;)
 
I'm pretty sure that the grotesque kill/avoidance-handling would come from trinity, not from any profiles ;)

Oh okay, that makes sense! I'll toy around with the settings and see if I can figure it out!
 
Hey Fallen, this is my first post.

Just wanted to toss you a thanks for the profile. I've been using the Weep XP profile on mp8 and have been averaging at ~45-50m xp/sec. I know that's not great, but it's higher than I get on any other profile!
I also wanted to toss a quick suggestion:

If possible, can you add some sort of avoidance mechanism when a grotesque is killed? I find my wiz dying almost exclusively when I kill a couple grotesques and they explode. This is especially harsh due to me running a ww/cm build and killing multiples at once.

Thanks again!
this type of suggestion/request has NOTHING to do with a profile.
 
That has already been pointed out. Thanks for the reiteration though!
i didnt actually see this page of the thread when i made the post :(

but to educate anybody else that might come across this post.. a PROFILE is basically just a set of x,y,z coordinates that the bot follows to move around and has nothing to do with combat or looting, these are handled by a ROUTINE (which for most people is trinity).
 
i didnt actually see this page of the thread when i made the post :(

but to educate anybody else that might come across this post.. a PROFILE is basically just a set of x,y,z coordinates that the bot follows to move around and has nothing to do with combat or looting, these are handled by a ROUTINE (which for most people is trinity).

Hey, no worries. I apologize for my ignorance on the subject. Fairly new to the DB scene and am still trying to learn.
 
Hey, no worries. I apologize for my ignorance on the subject. Fairly new to the DB scene and am still trying to learn.
no need to apologize, in hindsight a lot of my posts must make me come off as a dick and i can understand how overwhelming everything must be for new people here as any kind of meaningful documentation is pretty much non existent.
 
To FallenDev - the only thing missing in your profile is Act 2.... Hope it will come soon?
 
[17:45:00.281 N] Sold item [Pugilist's Demise]
[17:45:00.546 N] Sold item [Messerschmidt's Reaver]
[17:45:00.857 N] Sold item [Monumental Boon]
[17:45:01.107 N] Sold item [Undaunted Carriers]
[17:45:01.465 N] Sold item [Biting Star]
[17:45:01.740 N] Sold item [Pierce Lock]
[17:45:01.991 N] Sold item [Slice Fervor]
[17:45:02.465 N] Sold item [Seven Style Apex]
[17:45:02.830 N] Sold item [Vain Slayer]
[17:45:03.215 N] Sold item [Executioner's Tendrils]
[17:45:03.516 N] Sold item [Hero Scorn]
[17:45:03.884 D] Navigator.Clear
[17:45:03.884 D] Generating path to Town Portal (Possible) - <2985.752, 2797.352, 24.04532>
[17:45:03.895 D] Successfully generated path from {X=536,Y=416} to {X=543,Y=450} in 00:00:00.0007928 with 35(5) hops
[17:45:03.895 D] Client path generated.
[17:45:03.895 D] Generated path to <2985.752, 2797.352, 24.04532> (Town Portal (Possible)) with 5 hops.
[17:45:05.493 D] Generating path to Town Portal (Definite) - <2985.959, 2795.399, 23.94531>
[17:45:05.495 D] Successfully generated path from {X=540,Y=431} to {X=542,Y=450} in 00:00:00.0001202 with 20(6) hops
[17:45:05.495 D] Client path generated.
[17:45:05.495 D] Generated path to <2985.959, 2795.399, 23.94531> (Town Portal (Definite)) with 6 hops.
[17:45:12.600 D] Done vendoring!
[17:45:14.273 N] Loaded profile Fallen Fields of Misery
[17:45:14.295 D] Replaced hook [ProfileOrderBehavior_Hook] e78f8c51-a037-4fea-bc05-d8d10bc3f0ce
[17:45:14.311 N] Starting Red Path
[17:45:14.531 D] Replaced hook [ProfileOrderBehavior_Hook] 7489001f-70f8-410a-9d89-24cdf09db14c
[17:45:14.541 N] [Trinity]Loading new profile.
[17:45:14.696 N] Loaded profile Fallen Profile
[17:45:17.696 N] [Trinity]Exiting game to continue with next profile.
[17:45:26.855 D] System.NullReferenceException: La r?f?rence d'objet n'est pas d?finie ? une instance d'un objet.
? Zeta.Navigation.MainGridProvider...ctor(Scene scene)
? Zeta.Navigation.MainGridProvider.()
? Zeta.Navigation.MainGridProvider.Update()
? GilesTrinity.NavHelper.UpdateSearchGridProvider(Boolean force)
? GilesTrinity.GilesTrinity.ResetEverythingNewGame()
? GilesTrinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret)
? Zeta.TreeSharp.Action.RunAction(Object context)
? Zeta.TreeSharp.Action..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.Common.HookExecutor.Run(Object context)
? Zeta.TreeSharp.Action.RunAction(Object context)
? Zeta.TreeSharp.Action..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.Common.HookExecutor.Run(Object context)
? Zeta.TreeSharp.Action.RunAction(Object context)
? Zeta.TreeSharp.Action..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.TreeSharp.PrioritySelector..()
? Zeta.TreeSharp.Composite.Tick(Object context)
? Zeta.CommonBot.BotMain.()
[17:45:26.856 N] Leader OutOfGame: Message: WorldID: 0 LevelAreaId: 0 Position: <0, 0, 0> IsInTown: False IsInGame: False ActorSNO: 0 ActorClass: Invalid Hitpointsmax: 0 HitpointsCurrent: 0 GameId: FactoryId: 0, High: 0, Low: 0 LastUpdated: 03/06/2013 19:45:26 IsVendoring: False
[17:45:26.856 N] Waiting 16.7 seconds before next game...
[17:45:43.597 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:False IsPrivate:True Handicap:10]

After doing Weeping, the bot leaves instead of going to FoM. it was doing a town run at the same time, maybe this is what "bugged" it.
 
Ravage, since Fallen is going to tell you to do this anyway: Remove that huge cut and paste and post your log instead. The only thing that your cut and paste serves to produce is a cluttered up thread.

Edit: If you don't know how to upload your log, got to the first post in this thread and look for the link on how to do so.
 
Last edited:
To FallenDev - the only thing missing in your profile is Act 2.... Hope it will come soon?

I have no intentions of stepping on the current dev's shoes who now have a firm hold of Act2, Act2 will be handled by them.
 


After doing Weeping, the bot leaves instead of going to FoM. it was doing a town run at the same time, maybe this is what "bugged" it.

Hmm send me your log, and pm a detailed description of what exactly happened please.

~Fallen
 

-_- frost lol why did you start the profile on DecayingCrypt.

Please make sure you use Fallen_START_.xml if there are bugs because you start with Misery profile then I'm not going to fix them. If you
use my Weep~n~Misery, it's the closest thing to just using Misery. It does Weeping too, but it hits misery right afterwards.
I seen that it started Decaying Crypt then went to Misery... by doing so that removes some nodes that causes a UseOnce tag to go off...
reason why your getting errors :/ If you have any further questions please pm me.

~Fallen
 
u have same prouble hat ravage... i start from Fallen_START_ it doing weeping without the troubles but when start fields, after first death it write
Code:
[04:32:08.023 Q] [Trinity]Player is dead
[04:32:12.814 N] Player died
[04:32:12.814 N] [Trinity]I'm sorry, but I seem to have let you die :( Now restarting the current profile.
[04:32:13.131 N] Loaded profile Fallen Fields of Misery
[04:32:15.131 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[04:32:15.131 D] Resetting current behavior.
[04:32:15.144 N] Clicked revive button
[04:32:18.303 D] Navigator.Clear
[04:32:18.386 D] Replaced hook [ProfileOrderBehavior_Hook] 598d94d7-830a-4300-8580-b1c45e1752e6
[04:32:18.433 N] Starting Red Path
[04:32:18.447 D] Replaced hook [ProfileOrderBehavior_Hook] 458e0a33-94ed-43c4-8437-afeed80eafab
[04:32:18.546 D] Replaced hook [ProfileOrderBehavior_Hook] 468993c2-97df-4db4-bf41-754fe1cc39b4
[04:32:18.547 N] Starting Yellow Path
[04:32:18.573 D] Replaced hook [ProfileOrderBehavior_Hook] d541bf95-f2ac-4108-964a-08b7a09f7519
[04:32:18.662 D] Replaced hook [ProfileOrderBehavior_Hook] 704efd6d-8773-47cc-b1a6-af0cec0e6b0a
[04:32:18.663 N] Starting Purple Path
[04:32:18.707 D] Replaced hook [ProfileOrderBehavior_Hook] 2e4cdf28-438c-4992-b9b7-e2f4bb3eb4b5
[04:32:18.708 N] [Trinity]Loading new profile.
[04:32:18.981 N] Loaded profile Fallen Profile
[04:32:21.981 N] [Trinity]Exiting game to continue with next profile.
[04:32:31.517 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Navigation.MainGridProvider...ctor(Scene scene)
   at Zeta.Navigation.MainGridProvider.()
   at Zeta.Navigation.MainGridProvider.Update()
   at GilesTrinity.NavHelper.UpdateSearchGridProvider(Boolean force)
   at GilesTrinity.GilesTrinity.ResetEverythingNewGame()
   at GilesTrinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
and restart a profile i can send full log if you want
ps: thanks you for a GREAT WORK
 
u have same prouble hat ravage... i start from Fallen_START_ it doing weeping without the troubles but when start fields, after first death it write
Code:
[04:32:08.023 Q] [Trinity]Player is dead
[04:32:12.814 N] Player died
[04:32:12.814 N] [Trinity]I'm sorry, but I seem to have let you die :( Now restarting the current profile.
[04:32:13.131 N] Loaded profile Fallen Fields of Misery
[04:32:15.131 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[04:32:15.131 D] Resetting current behavior.
[04:32:15.144 N] Clicked revive button
[04:32:18.303 D] Navigator.Clear
[04:32:18.386 D] Replaced hook [ProfileOrderBehavior_Hook] 598d94d7-830a-4300-8580-b1c45e1752e6
[04:32:18.433 N] Starting Red Path
[04:32:18.447 D] Replaced hook [ProfileOrderBehavior_Hook] 458e0a33-94ed-43c4-8437-afeed80eafab
[04:32:18.546 D] Replaced hook [ProfileOrderBehavior_Hook] 468993c2-97df-4db4-bf41-754fe1cc39b4
[04:32:18.547 N] Starting Yellow Path
[04:32:18.573 D] Replaced hook [ProfileOrderBehavior_Hook] d541bf95-f2ac-4108-964a-08b7a09f7519
[04:32:18.662 D] Replaced hook [ProfileOrderBehavior_Hook] 704efd6d-8773-47cc-b1a6-af0cec0e6b0a
[04:32:18.663 N] Starting Purple Path
[04:32:18.707 D] Replaced hook [ProfileOrderBehavior_Hook] 2e4cdf28-438c-4992-b9b7-e2f4bb3eb4b5
[04:32:18.708 N] [Trinity]Loading new profile.
[04:32:18.981 N] Loaded profile Fallen Profile
[04:32:21.981 N] [Trinity]Exiting game to continue with next profile.
[04:32:31.517 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Navigation.MainGridProvider...ctor(Scene scene)
   at Zeta.Navigation.MainGridProvider.()
   at Zeta.Navigation.MainGridProvider.Update()
   at GilesTrinity.NavHelper.UpdateSearchGridProvider(Boolean force)
   at GilesTrinity.GilesTrinity.ResetEverythingNewGame()
   at GilesTrinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
and restart a profile i can send full log if you want
ps: thanks you for a GREAT WORK

Stop dying :P

Nothing I can really do about that beside the above advice. I made it so it uses the least trackback possible and covers the most ground.
Are you playing on mp1?
I could possibly remove the use once tags but that would really tick some people off who don't die and use this profile to farm.
Hmm I'll look into possibly removing some tags. It'll be hard though.
 
I have no intentions of stepping on the current dev's shoes who now have a firm hold of Act2, Act2 will be handled by them.
Does that means you no longer have any plans of creating combined all acts profile ? No offense to the other dev's but no one can't create profiles like you do .. with that speed and quality but Rrrix and Magi..and since i believe you learned from your act1,act3,act4 mistakes .. it wont be too troublesome to create act 2 profile.
 
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