FallenDev
Member
- Joined
- Apr 17, 2013
- Messages
- 779
- Reaction score
- 10
I've encountered a "thingy" that i did mention before, probably overlooked so no worries, ill post it again:
When clearing festering woods the bot takes the character into the crypt of the ancients, clears it, goes out and then:
1) continues like normal <IF> the left stone pillar in front of the entrance is still in tact
OR
2) gets stuck at the pillar <IF> the left stone pillar in front of the entrance is broken (it breaks quite easilly, almost every game)
2a) gets stuck at the pillar but gets itself unstuck if there are mobs within the target range.
Maybe the bot can port to town and take the festering waypoint to continue instead of walking outside, or maybe make a fixed moveto point outside so it doesnt get stuck?
I dont know how tricky/difficult/hard/w.e. it is to fix that, but its rather anoying. 50% of my games restart due to this --> gets stuck at the above mentioned point and restarts the game due to gold inactivity.
Hope this helps
Throughout all the versions I never had anyone say anything about this pillar thing haha, alright I'll look into putting a fix up. I never encountered this, but I think I know what the problem might be.






