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FallenDev Act1 Profile

Running 5.2 over an hour on 12 bots. So far so good. 1 low importance stuck in Scavengers den lvl2, trinity unstucker handled it in 4-5 tries.

Decaying crypts are so amazing....getting IPH higher than ever after. Tomorrow will try this combined with Rrrix multibot....it could get to 1500 iph almost sure.

A small request (and I know it could be last in the line to your act 2 profile and whatsoever) ; would it be possible to script the quests-elites-special mobs found at the end of decaying crypts? That would be so good.

View attachment 93402

Trinity logs showed over 1k for the run, the jpg is taken after exiting decaying crypts. Anyway, so nice!

Yes I could, but I would need a community vote on who would want that. Post a poll for me in general or something and link me with either a yes or no.
 
Not trying to spam, I swear.
I wanted to mention that when reaching the end of the Scavenger/Decaying caves, rather than using the stone to return to the beginning, the bot will port to town and restart the FoM run from the beginning.

Great Work though, and thanks for diligently keeping this up to date.
 
(-) Highlands Act1 v5.2.zip only in downloads? :(
Where I can find FD Mod 5.1? Thanks!
 
Not trying to spam, I swear.
I wanted to mention that when reaching the end of the Scavenger/Decaying caves, rather than using the stone to return to the beginning, the bot will port to town and restart the FoM run from the beginning.

Great Work though, and thanks for diligently keeping this up to date.

v5.3 currently in testing phase for all versions
 
Found a fix for Decaying, instead of the bot going in and trying to pathfind on it's own...

running into a loop and exiting, it'll now realize where it's at use a move to. Then pathfind on it's own.

I'm sneaky... very sneaky.. I know ^.~


Pretty much used my unstuck tags as a <I"M HERE> tag for the bot... that way it doesn't go into grid resetting mode.
 
You really don't need that... lol like 10 posts before you I've had 5.2 up since earlier today Anyway... so 5.2 is working great for everyone? alright I'll release the patch to the rest of the versions.

You dont have to feel offended.. I was out for dinner, during that time the bot was running fine on my selfmodded 5.1. I just wanted to let you know i didnt find any other problems, thats all. It was 01:30 when i got home so i wanted to go to bed. That you released 5.2 in the meanwhile... Cool but i didnt see that. Please dont jump right at people trying to help here.
 
You dont have to feel offended.. I was out for dinner, during that time the bot was running fine on my selfmodded 5.1. I just wanted to let you know i didnt find any other problems, thats all. It was 01:30 when i got home so i wanted to go to bed. That you released 5.2 in the meanwhile... Cool but i didnt see that. Please dont jump right at people trying to help here.
I wasn't jumping at you, or attacking you. You would know if I was. Making me feel like I'm walking on eggshells I don't deal with people who are easily emotional.

Anyway New versions are up. ;) Really tired right now, so leave me a message on how they are in the morning.

~Fallen
 
Making me feel like I'm walking on eggshells I don't deal with people who are easily emotional.
~Fallen

I don't and i'm not.
Can we stop this, it's not helpfull in any way.

Anyway, ill start running 5.4 and see if it all works like intended, ill post again in a while.
 
I don't and i'm not.
Can we stop this, it's not helpfull in any way.

Anyway, ill start running 5.4 and see if it all works like intended, ill post again in a while.

Looking forward to it, also (-) Highlands is now MP10 friendly now, removed NV checks and since that doesn't run into so many trees that should be the best profile for that.
 
I've encountered a "thingy" that i did mention before, probably overlooked so no worries, ill post it again:

When clearing festering woods the bot takes the character into the crypt of the ancients, clears it, goes out and then:
1) continues like normal <IF> the left stone pillar in front of the entrance is still in tact
OR
2) gets stuck at the pillar <IF> the left stone pillar in front of the entrance is broken (it breaks quite easilly, almost every game)
2a) gets stuck at the pillar but gets itself unstuck if there are mobs within the target range.

Maybe the bot can port to town and take the festering waypoint to continue instead of walking outside, or maybe make a fixed moveto point outside so it doesnt get stuck?

I dont know how tricky/difficult/hard/w.e. it is to fix that, but its rather anoying. 50% of my games restart due to this --> gets stuck at the above mentioned point and restarts the game due to gold inactivity.

Hope this helps
 
Thank you for this profile.
However i always seem to get stuck after my bot goes out of the dungeon.. loading the festering 2 profile at the pillars
[17:22:12.534 N] ========== Grid segmentation resetting!!! ============
[17:22:13.938 N] Loaded profile Fallen Festering Woods
[17:22:13.962 N] [Trinity][TrinityMoveTo] Started Tag; x="407" y="717" z="20" name="Rest" questId="1" stepId="0" worldId="71150" levelAreaId="19953"
 
Thank you for this profile.
However i always seem to get stuck after my bot goes out of the dungeon.. loading the festering 2 profile at the pillars
[17:22:12.534 N] ========== Grid segmentation resetting!!! ============
[17:22:13.938 N] Loaded profile Fallen Festering Woods
[17:22:13.962 N] [Trinity][TrinityMoveTo] Started Tag; x="407" y="717" z="20" name="Rest" questId="1" stepId="0" worldId="71150" levelAreaId="19953"

Exact same thing as my problem. Though you should check if you also get stuck if the pillar is not broken.
 
yes same as you!! i tried reinstalling everything all updates too
still the same.. my games quit 50% of the time because of this lol

Dear fallen dev.
Could you please make the bot town portal back to town from the dungeon and go back to the festering woods WP instead of making it exiting the dungeon and getting stuck in the pillars?
thnx
 
I have a problem about stashing. When there are 2 slots in my bag, my toon never gets a single item, specially misses legs. He should turn back to town but he doesn't.
 
thx for short profile great exp for my barb and 2,5 leg per hour!!!!
great road for farming:)
 
Got a stuck report for decaying crypts, also i would like to see a failsafe for Weeping -> Misery part, I THINK it resetted the profile once again because the town teleport got interrupted.

I'll post the log here, one stuck position in decaying crypts stopped it after 5 auto-unstucks from trinity, should be near the bottom.

Great job so far scripting this, just needs more failsaves and should be smoothened out.

For now, I'll still be sticking to the 4.5 version until bugs have been fixed ,just testing now and then when u updated :P
 

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I have a problem about stashing. When there are 2 slots in my bag, my toon never gets a single item, specially misses legs. He should turn back to town but he doesn't.

That is not a profile related problem, post this in the support thread.
 
Got a stuck report for decaying crypts, also i would like to see a failsafe for Weeping -> Misery part, I THINK it resetted the profile once again because the town teleport got interrupted.

I'll post the log here, one stuck position in decaying crypts stopped it after 5 auto-unstucks from trinity, should be near the bottom.

Great job so far scripting this, just needs more failsaves and should be smoothened out.

For now, I'll still be sticking to the 4.5 version until bugs have been fixed ,just testing now and then when u updated :P

Town teleports are not profile related. Demon Buddy is supposed to recast the teleport by default when it is interrupted. If you have to lower your kill density to 1 monster instead of the default 2 monsters
 
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