darkbluefirefly
Community Developer
- Joined
- Nov 8, 2013
- Messages
- 1,927
- Reaction score
- 18
oh lol.
thanks dark, i too, didnt see that before you posted it herelol
So I was thinking for a new update in the build, is it possible to somehow change the way Exilebuddy views AoE. I looked through the example routine with as much knowledge as I have which isn't much. It's not AoE'ing unless something like 5 mobs are clustered. In the code it seems to say something about mobs>2 rarity<rare. I'd like to use the AoE skill on 3 mobs or more.
// Logic for figuring out if we should use an AoE skill or single target.
if (cachedNumberOfMobsNear > 2 && cachedRarity < Rarity.Rare)
{
aoe = true;
}
// Logic for figuring out if we should use an AoE skill instead.
if (myPos.Distance(cachedPosition) < ExampleRoutineSettings.Instance.MaxMeleeRange)
{
melee = true;
if (Utility.NumberOfMobsNear(LokiPoe.Me, ExampleRoutineSettings.Instance.MaxMeleeRange) >= 3)
{
aoe = true;
}
else
{
aoe = false;
}
}
var cachedNumberOfMobsNear = Utility.NumberOfMobsNear(bestTarget, 15);
if (cachedNumberOfMobsNear >= 2)
{
aoe = true;
melee = false;
}
else
{
aoe = false;
melee = true;
}
how good is exilebuddy been thinking of buying one cause i got honorbuddy and its awesome...