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ExilebuddyBeta #907 Feedback and Discussion

So I was thinking for a new update in the build, is it possible to somehow change the way Exilebuddy views AoE. I looked through the example routine with as much knowledge as I have which isn't much. It's not AoE'ing unless something like 5 mobs are clustered. In the code it seems to say something about mobs>2 rarity<rare. I'd like to use the AoE skill on 3 mobs or more.
 
So I was thinking for a new update in the build, is it possible to somehow change the way Exilebuddy views AoE. I looked through the example routine with as much knowledge as I have which isn't much. It's not AoE'ing unless something like 5 mobs are clustered. In the code it seems to say something about mobs>2 rarity<rare. I'd like to use the AoE skill on 3 mobs or more.

Yes, you can change ExampleRoutine to better suit your needs. The logic for aoe is exactly where you saw:
Code:
// Logic for figuring out if we should use an AoE skill or single target.
                if (cachedNumberOfMobsNear > 2 && cachedRarity < Rarity.Rare)
                {
                    aoe = true;
                }

                // Logic for figuring out if we should use an AoE skill instead.
                if (myPos.Distance(cachedPosition) < ExampleRoutineSettings.Instance.MaxMeleeRange)
                {
                    melee = true;
                    if (Utility.NumberOfMobsNear(LokiPoe.Me, ExampleRoutineSettings.Instance.MaxMeleeRange) >= 3)
                    {
                        aoe = true;
                    }
                    else
                    {
                        aoe = false;
                    }
                }

Above that if you scroll up a bit:
Code:
var cachedNumberOfMobsNear = Utility.NumberOfMobsNear(bestTarget, 15);

You can try to increase that range a bit more to get more mobs included to see if that gets you better results.

To simply use aoe when there are at least 3 mobs or more, you'd replace that first code block with:
Code:
if (cachedNumberOfMobsNear >= 2)
{
   aoe = true;
   melee = false;
}
else
{
   aoe = false;
   melee = true;
}
 
how good is exilebuddy been thinking of buying one cause i got honorbuddy and its awesome...
 
how good is exilebuddy been thinking of buying one cause i got honorbuddy and its awesome...

EB doesn't really compare to HB/DB. Path of Exile is not a MMO and the type of ARPG it is, is totally different from D3. PoE is in it's own league of games, and is doing things no other game has done before to try and innovate the genre.

I would strongly suggest trying out the trial first (you'll need to use Beta, check the stickies, rather than the Release that will be linked to you) and playing though the game a bit first before making a decision. PoE is not a bot/rmt friendly game, and it's not a game you can just bot like any others without understanding the way the game works. I have some new stickies that go over everything you need to know, for the most part, but they are not fully finished yet, and don't cover some game specific things users need to be aware of.

While I am certainly biased, I don't think anyone would argue against me saying EB has great potential with how it works and is setup, but if you're looking for what exists in HB/DB, it simply doesn't exist yet, because you need long periods of game stability and community development for that to happen, which has not been the case for PoE/EB since it was released last year. We provide a basic grind bot that will have a minimalist amount of features, and anything more than that is expected to come from the community if that's what people want.

If you're a non-coder, looking for a game that is stable, has a large user base, has a mature bot and large development community around it, I'd suggest Diablo 3 and Demonbuddy.
If you're a coder looking for a game that changes a lot in an attempt to stay fresh, has a smaller niche audience, and offers a lot of potential for developers trying to get into a niche botting market, then PoE/EB would certainly be for you.

If you have any other questions, feel free to ask, although you should probably start your own new thread, as this is an old beta release thread now. :)
 
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