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Error 316700

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r3animation

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I get this error when I try to leave the bot AFK overnight.

Error 316700. "Unable to create a game while the party is performing another operation"

I know it's been reported before. But I'm getting this every 20 games or so and have to manually get rid of the error. Ping is around 240-300.

No point attaching a diagnostic log because it doesn't report anything about it.
 
There needs to be a slight delay between tping/leaving the game/resuming the next game.

That's the only reason this error shows up.
 
Would also like a longer delay here so that error no longer pops up. Sometimes my ping is in the green and it still pops up.
Thanks
 
I get the same error. I can't leave my bot running due to this so its a real boner kill. I'm hoping this can get fixed.





First!! :)
 
Last edited:
that error pops if you have high latency,nothing to worry about
 
Is there a way to put in a delay? All you've posted is 'don't worry, its related to high latency' but it actually stops the bot from working at times, so I am actually worried =\
 
Is there a way to put in a delay? All you've posted is 'don't worry, its related to high latency' but it actually stops the bot from working at times, so I am actually worried =\

thats not correct,this error cant stop DB
high latency/dc will stop it,but this error not

and a delay is already added,so if you get this it means that your latency is out of "limits"
 
Well, could call it a coincidence, but I had that error twice when creating game "98" both times.

And I never ever have any latency problems :/
 
I've been a long time user of HB and as such, I recognize Tony (Super Moderator). I've always looked for him/her to clear things up for users when encountering difficulties in regards to Honorbuddy for WoW. However, in this case, I just don't see how his view is "completely" accurate (that this error is from high latency). I do play with latency issues due to my location (Honduras, Central America), but I haven't seen this error until I starting using DB.

Just for clarification, if I am correctly understanding in what he is saying and to ensure others know where i'm coming from, error 316700 is from high latency, which cannot stop DB. But this error does in fact d/c you from the D3 servers. Which, as other users have identified, stops all game play (obviously). I'm only receiving this error when I leave one game, enter the character screen then onto a new game. I can actually see it pop up prior to the loading screen of the new game. But it is still indicated upon entering.

I am currently on version .100. With previous versions, that error would "stack" on each other. Proof as I would have to "clear" it by closing multiple error windows (same error). The newest version (.100), it just happens once, then soon after, I get disconnected. I'm running a Core of Arreat profile from the Profile forums.

Does anyone know if Tony is affiliated with the programmers of the bot or is just a well verse user himself? The reason I ask is because, if his set in stone view, that this error is not the DB program, then this issue will most likely never get addressed. If that is the case, I'd just accept the loss and move on rather than looking on the forums for work-arounds. I must say, prior to getting the typical "QQ... whatever whatever" response, that I do completely understand that this bot is still new and will most likely get better, as Honorbuddy did. But I reiterate, it got better as problems were identified (by users) and confirmed by the proper people. Tony isn't bugging on his "its not DB's" stance. :(
 
Last edited:
Hello,
Im sure that, the problem is because the d3 game server sometime have problem. Just click in the OK button then it's ok.
I think DemonBuddy should have a api for click the OK button in that case (Disconnect Notification, Error notification)
 
I've been a long time user of HB and as such, I recognize Tony (Super Moderator). I've always looked for him/her to clear things up for users when encountering difficulties in regards to Honorbuddy for WoW. However, in this case, I just don't see how his view is "completely" accurate (that this error is from high latency). I do play with latency issues due to my location (Honduras, Central America), but I haven't seen this error until I starting using DB.

Just for clarification, if I am correctly understanding in what he is saying and to ensure others know where i'm coming from, error 316700 is from high latency, which cannot stop DB. But this error does in fact d/c you from the D3 servers. Which, as other users have identified, stops all game play (obviously). I'm only receiving this error when I leave one game, enter the character screen then onto a new game. I can actually see it pop up prior to the loading screen of the new game. But it is still indicated upon entering.

I am currently on version .100. With previous versions, that error would "stack" on each other. Proof as I would have to "clear" it by closing multiple error windows (same error). The newest version (.100), it just happens once, then soon after, I get disconnected. I'm running a Core of Arreat profile from the Profile forums.

Does anyone know if Tony is affiliated with the programmers of the bot or is just a well verse user himself? The reason I ask is because, if his set in stone view, that this error is not the DB program, then this issue will most likely never get addressed. If that is the case, I'd just accept the loss and move on rather than looking on the forums for work-arounds. I must say, prior to getting the typical "QQ... whatever whatever" response, that I do completely understand that this bot is still new and will most likely get better, as Honorbuddy did. But I reiterate, it got better as problems were identified (by users) and confirmed by the proper people. Tony isn't bugging on his "its not DB's" stance. :(

cause because of high latency DB cant read that the game is already created and it tries to re-create the game
 
thats not correct,this error cant stop DB
high latency/dc will stop it,but this error not

and a delay is already added,so if you get this it means that your latency is out of "limits"

I have 6000MS (6 second) latency. I get it, Y U NO ACCOUNT FOR ME? :(
 
Hello,
We could code a plugin for clicking UI OK button in that case. But the problem is, DemonBuddy don't have the api for listing UIElements on the screen.
This code may work for clicking the Disconnect Notification OK button. (I've got the hash when using D3A, but now I can't get the new hash because D3A is die)


public void OnPulse()
{
Zeta.Internals.UIElement ui = Zeta.Internals.UIElement.FromHash(0x4CC93A73A58BAFFF);
if (ui != null && ui!=default(Zeta.Internals.UIElement))
{
Zeta.Internals.UIElement Button = Zeta.Internals.UIElement.FromHash(0xB4433DA3F648A992);
if (Button != null && Button!=default(Zeta.Internals.UIElement))
{
if (Button.IsVisible)
{
Log("Found dialog "+ui.Name+(ui.HasText?","+ui.Text:""));
Log("Notification clicked");
Button.Click();
}
return;
}
}
}
 
Hello,
We could code a plugin for clicking UI OK button in that case. But the problem is, DemonBuddy don't have the api for listing UIElements on the screen.
This code may work for clicking the Disconnect Notification OK button. (I've got the hash when using D3A, but now I can't get the new hash because D3A is die)

error CS1518: Expected class, delegate, enum, interface, or struct

Bad programming?
 
Nope, it's just the part of code in Plugin framework. Not for case Error 316700, just for disconnect notification only.
http://www.thebuddyforum.com/demonb...port/55513-disconnected-games.html#post562363
Nah I meant when I make the plugin a .cs file with the code you linked I get that error in my DB window making me unable to use any of the plugins I have.

Edit: Tried both your plugin codes. I could be making them incorrectly though (I am copy pasting your coding into notepad and saving it as .cs file type into the plugin folder).
 
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