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Dungeonbuddy HFC Halls of Blood LFR

100 holy paladin 700 Item level

The black gate : seems to run around all the time . runs in the the wall to the steps ( where the mobs spawn ) . last time i stopped it was because it was chained and running in circles.

Destructors rise : runs off and gets stuck . never seems to make it the the last 2 bosses . will try your new update today ( Destructor's Rise entrance door )

Bastion Of Shadows : seems to always die on the first boss . i get stuck in the first boss room ( mostly the first time of the week when the boss has loot ) slow releasing running back to loot gives raid time to run a head. i still get stuck before the 3rd boss.

All the profiles are great and i thank you for all the hard work. i use then every Tuesday / server reset.

what i posted on the Satchel Farming forum is because i run 6 + bots while i am not AFK .it is hard to not get stuck or stop crazy bot stuff on all the accounts. so best not to use the last 3 HFC

Hey that's completely understandable. Thanks for reporting your issues, I'm confident I'll be able to fix them, and the meshes appear to be improving in many cases (no longer stopping in doorways).
 
Actually, even if you "miss" the encounter, you will get credit for the LFR Wing complete.
Plus some encounters pull/summon you inside at certain stage, like Blackhand (if im not wrong).

So oleary's idea of stay idle instead of tanking the closed gate/wall is quite productive!

So far, I have seen similar behavior in some previous LFR wings, so it should be definitely achievable.

Agreed... Works quite well..

I've made some code changes to some of your avoidances - I'd love to foward them on to you to have a look at- so you can include with you svn... I don't want to post them and have 2 different versions floating around..
 
Agreed... Works quite well..

I've made some code changes to some of your avoidances - I'd love to foward them on to you to have a look at- so you can include with you svn... I don't want to post them and have 2 different versions floating around..

By all means send me a PM or if they are just a couple of details post them here. I appreciate your help :)
 
stuck here

stuck destructors rise.png

(door is closed)

Could you add something like if stuck more then 3 times while not in fight just idle and wait for other ppl to complete raid?

Would atleast not getting reported for bot running into wall for hours...
 
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stuck here

View attachment 201624

(door is closed)

Could you add something like if stuck more then 3 times while not in fight just idle and wait for other ppl to complete raid?

Would atleast not getting reported for bot running into wall for hours...

Can you please confirm if this is Bastion of Shadows or Destructor's Rise? It's labeled Destructor's Rise but looks like it ran from Iskar and into the wall?

I have some door avoidance for that door in Bastion of Shadows, so it may take some debugging. When did you last update from SVN?

Many of the meshes appear to have been updated, and as they update other paths become available (doors are ignored by meshes), so I have quite a bit to edit this week. If that happens again to anyone else I'd appreciate logs PM'd thanks.

I'm adding more closed gate detection to several profiles today as it seems the Destructor's Rise code updates worked nicely.
 
the avoidance system you have is all over the place prolly needs to be worked on. navigation is alittle off but over all ok as long as you are watching it and the room where you walk by gragg needs to be hugged against the wall. on gore when you get touch of doom or whatever that is called when you get sucked in needs some work too. after he gets sucked in he sits there and dies doesn't kill adds and doesn't run back into hole
 
btw, is it good idea to enable combat movement in dungenbuddy, or not?

Destructors rise now seems to work (he dont fight, just afk at entrance, but atleast not running against doors...:P) Currently afk with 8 other botters... :cool: After they finished bot dont realize lfr is over... and wait forever.

Savest is to dont use this raid.
 
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btw, is it good idea to enable combat movement in dungenbuddy, or not?

Destructors rise now seems to work (he dont fight, just afk at entrance, but atleast not running against doors...:P) Currently afk with 8 other botters... :cool: After they finished bot dont realize lfr is over... and wait forever.

Savest is to dont use this raid.

I've reported this in the navigation issues thread and awaiting a response. I'm trying workarounds. The area around the ramp/fel lord is pretty iffy from what I can tell, hopefully it will be fixed soon.
 
Ive downloaded the scripts and put them in a new folder as explained. I have navigated to that folder in dungeonbuddy settings.

How do i start the bot on doing these wings now? I cant enable it in the lfr setting only the old raids

Thanks

Edit: And if i choose one of the profiles i get the following

XML Error: Unknown tag "DungeonId" (Input: "<DungeonId>982</DungeonId>") in "DungeonBuddyProfile"! - On line 5
XML Error: Unknown tag "BossEncounters" (Input: "<BossEncounters>
<Boss isFinal="false" entry="95652" name="Reinforced Hellfire Door" killOrder="1" optional="false" X="3959.342" Y="-716.2327" Z="32.66615" />
<Boss isFinal="false" entry="90284" name="Iron Reaver" killOrder="2" optional="false" X="3947.689" Y="-631.6832" Z="30.88577" />
<Boss isFinal="true" entry="90435" name="Kormrok" killOrder="3" optional="false" X="4297.909" Y="-301.2104" Z="35.95184" />
</BossEncounters>") in "DungeonBuddyProfile"! - On line 6
XML Error: Unknown tag "PullBlackspots" (Input: "<PullBlackspots></PullBlackspots>") in "DungeonBuddyProfile"! - On line 100
Changing current profile to Hellbreach
 
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Ive downloaded the scripts and put them in a new folder as explained. I have navigated to that folder in dungeonbuddy settings.

How do i start the bot on doing these wings now? I cant enable it in the lfr setting only the old raids

Thanks

Edit: And if i choose one of the profiles i get the following

XML Error: Unknown tag "DungeonId" (Input: "<DungeonId>982</DungeonId>") in "DungeonBuddyProfile"! - On line 5
XML Error: Unknown tag "BossEncounters" (Input: "<BossEncounters>
<Boss isFinal="false" entry="95652" name="Reinforced Hellfire Door" killOrder="1" optional="false" X="3959.342" Y="-716.2327" Z="32.66615" />
<Boss isFinal="false" entry="90284" name="Iron Reaver" killOrder="2" optional="false" X="3947.689" Y="-631.6832" Z="30.88577" />
<Boss isFinal="true" entry="90435" name="Kormrok" killOrder="3" optional="false" X="4297.909" Y="-301.2104" Z="35.95184" />
</BossEncounters>") in "DungeonBuddyProfile"! - On line 6
XML Error: Unknown tag "PullBlackspots" (Input: "<PullBlackspots></PullBlackspots>") in "DungeonBuddyProfile"! - On line 100
Changing current profile to Hellbreach


Don't manually load the profiles. If you have configured the directory correctly and restarted honorbuddy, they will appear under raids not yet completed or specific raids, you would just need to tick the boxes.

If they don't appear after an honorbuddy restart, you haven't got the files/folders/settings correct. I could help you but you'd need to PM me teamviewer credentials or similar.

I will be publishing these with an auto install/update plugin on the store as soon as I can.
 
A lot of edits today, in most cases fixes the stray bugs. Still some navigation issues here and there, but hopefully worst case is appear afk if this happens to you.

They are improving constantly.
 
thank you, i didnt have patience nor did i look under "raids not yet completed"

thank you :)
 
Destructors rise fix is pretty easy.

If in combat just run near the boss, then toon will be able to end the raid on his own. You could do a simple "walk to". (or what ever it is called)
 
Destructors rise fix is pretty easy.

If in combat just run near the boss, then toon will be able to end the raid on his own. You could do a simple "walk to". (or what ever it is called)

Trouble is the bot thinks the fastest way to the location is back through the door, that's essentially the problem. There is code to move to the xhul portal if we need to go up to manno (even if the portal isn't visible yet to the client). It seems to only want to go the right way if we have already scaled the ramp, which we only want to scale if everything before that is down. I frequently see bots I'm testing with fail to run to Fel Lord, even though the bot has picked it as a target, so it should be trying to move to the bosses location. They have issues around his gate and the ramp up, this seems to make the path longer/incomplete so they try and go the other way.
 
I dont know the names, but theres a restrictive where you tell the bot manually where to go....so it doesnt mesh it just follow the waypoints.
 
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I dont know the names, but theres a restrictive where you tell the bot manually where to go....so it doesnt mesh it just follow the waypoints.

With quest profiles you use click to move, MyCTM etc, but for dungeonbuddy I've not found an equivalent.
 
With quest profiles you use click to move, MyCTM etc, but for dungeonbuddy I've not found an equivalent.
In the UBRS 1st boss, Azjol-Nerub and Scholomance default scripts there is very good examples of using CTM to location via Navigator.PlayerMover.MoveTowards(_ctmLocation)

I guess this Method is used:

IPlayerMover.MoveTowards Method
 
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