Oleary, I haven't posted on the forums for a while. I recently found your HFC profiles, and I'm using them right now. See I'm gearing up a Druid alt right now. As Feral of course (DB doesn't like solo tanking).
So far I am quite impressed. Keep up the good work. My Druid alt thanks you in advance when she gets the legendary ring in a few weeks.
EDIT: I do have a few suggestions however. Anything in BOLD is something I'd like to see done sooner rather than later;
Miscellaneous
- The botbase handles death behavior, it could be overridden but it would be unique behavior to these profiles and could cause more problems, such as getting ported back to the start of a wing without the group and having the navigation get confused. It probably isn't worth it except on Archimonde trash. (I'll mess with it this week)
Gorefiend.
- Currently ranged switch to the spirit, but that is being changed to everyone in next update later tonight. The constructs appear to share the same ID. There is also an occasional navigation issue in digest which is getting patched.
- Stacking mechanics are interesting, I probably need to stack at a range from the boss or an object/player, It may just be x yards from Gorefiend. It will be added to my profile editor tool ASAP and included after.
Socrethar
- Felblaze Residue is on my todo list, it has different avoidance code as it is a line rather than a pool. There are some examples of this in BRF so it will be added soon.
Xhul
- Problem here is bot avoids fire, fire is everywhere, we want to run through some small amount of fire if it will get us into the clear, but how much fire, with how much health etc. I actually think this is doable but complex and hard to scale to gear/class. I'll try some logic like the following out: If no debuff or health > x% skip avoiding fire, if health < x% or have green debuff avoid purple, if health < x% or have purple debuff avoid green.
Mannoroth
- Blood of mano is on avoid list, but the range is wrong, I'll tweak that. I also need to add a stack mechanic for the aura which ignores the avoidance.
- Melee priority will be fixed in update later tonight.
- Shadowforce and Empowered Shadowforce are also a stack mechanic and will be fixed in later update. (For now they try and stay in attack range)
Archimonde
- Doomfire Spirits do have higher priority already, but it was incorrectly assumed they would be nuked in time for other adds (some people are very bad at swapping), fixed in update later tonight.
- When demons are summoned only ranged are set to prioritize Dreadstalkers so as to avoid melee running to neverland and back for the entire phase as they jump about a LOT.
- Ranged should move out of the Dreadstalkers' Consume Magic area in update later tonight. If it looks too weird in practice I'll remove it again though.
Your list is actually quite helpful but not everything can be fixed without being more obvious, please do keep letting me know if you spot anything else. I will keep updating these
![Smile :) :)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)