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Hey guys, bot dont use ancient spear after 3 leaps in earth leapquake routine
 
version 694 bug:
1) Monk SunwukoLTK not use “dashing strike” skills
2) regular stun at the town([Coroutines][<Moving>] Patiently waiting for the Navigation Server )
code update:
Plugins\Trinity\Routines\Monk\MonkSunwukoLTK.cs
Code:
        protected override bool ShouldBlindingFlash()
        {
            if (!Skills.Monk.BlindingFlash.CanCast())
                return false;

         //   if (!TargetUtil.AnyMobsInRange(20f))
        //        return false;

            if (Player.CurrentHealthPct < 0.5f)
                return true;

          //  if (Legendary.TheLawsOfSeph.IsEquipped)
          //      return Player.PrimaryResource < Player.PrimaryResourceMax - 165;

            return true;
        }

sorry for my poor english.
 
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Hi there,
After a lot of searching on the forum and on the plugin I couldnt figure out any way that I can adjust the death handling in order to wait for cooldowns before it resurrects.
Anyone known solution by latest trinity or by using another plugin?
Thanks in advance.

+1 me too, witch doctor ......
 
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04:53:43.986 DEBUG Logger [Coroutines][WaypointCoroutine] [Waypoint] UsedWaypoint
04:53:44.009 INFO Logger [Trinity 2.55.694] Unable to Town Portal - Boss Area!
04:53:44.082 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2294ms
04:53:44.144 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2356ms
04:53:44.197 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2409ms
04:53:44.312 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2524ms
04:53:44.378 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2590ms
04:53:44.442 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2654ms
04:53:44.530 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2742ms
04:53:44.594 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2806ms
04:53:44.664 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2876ms
04:53:44.755 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=2967ms
04:53:44.807 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=3019ms
04:53:44.862 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=3074ms
04:53:44.939 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast, Elapsed=3151ms
04:53:45.041 DEBUG Logger [Trinity 2.55.694] Stopped Casting TeleportToWaypoint_Cast after 3253ms
04:53:45.041 INFO Logger [Trinity 2.55.694] Started Clearing Area
04:53:45.041 DEBUG Logger [Trinity 2.55.694] Casting TeleportToWaypoint_Cast Failed! Elapsed=3253ms
04:53:45.046 DEBUG TrinityDebug [Trinity 2.55.694] Clear task executed
04:53:45.046 DEBUG TrinityDebug [Trinity 2.55.694] No Monsters nearby, go back to portal position. Distance=0
04:53:45.047 DEBUG Logger [Trinity 2.55.694] MoveTo Finished. Distance=0
04:53:45.047 INFO Logger [Trinity 2.55.694] Stopped Clearing Area
04:53:46.454 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 226713 to 93104 - a3Dun_Keep_Level03
04:53:46.454 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 112580 to 75436 - A3_Dun_Keep_Level03
04:53:46.455 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="423" y="853" z="0"
04:53:46.460 DEBUG Logger [Exploration][ScenesStorage] [SceneStorage] World has changed from 1999962119 to 1999568897
04:53:46.460 DEBUG Logger [Exploration][ScenesStorage] [ScenesStorage] Reseting
04:53:46.460 DEBUG Logger [Exploration][GridStore] [GridStore] contains 3 grid instances, 0 for Current world
04:53:46.497 DEBUG Logger [Exploration][ScenesStorage] [ScenesStorage] Found 2 new scenes
04:53:46.497 DEBUG Logger [Exploration][GridStore] [GridStore] contains 3 grid instances, 0 for Current world
04:53:46.498 DEBUG Logger [Util][PerformanceLogger] [ScenesStorage] Update Scenes took 36.9848 ms.
04:53:46.498 DEBUG Logger [Exploration][Grid`1] [ExplorationGrid] Creating grid [500,500] ZetaWorldId=1999568897 AdvDiaWorldId=1999568897
04:53:46.501 DEBUG Logger [Exploration][Grid`1] [ExplorationGrid] Importing Current World Data from SceneStorage
04:53:46.502 DEBUG Logger [Exploration][ExplorationGrid] [ExplorationGrid] Updated WalkableNodes=85
04:53:46.506 DEBUG Logger [Exploration][Grid`1] [AvoidanceGrid] Creating grid [2500,2500] ZetaWorldId=1999568897 AdvDiaWorldId=1999568897
04:53:46.778 DEBUG Logger [Exploration][Grid`1] [AvoidanceGrid] Importing Current World Data from SceneStorage
04:53:46.817 DEBUG Logger [Trinity 2.55.694] Avoidance Grid updated NewNodes=288 NearestNodeFound=False Time=38.3664ms
04:53:46.842 DEBUG TrinityDebug [Trinity 2.55.694][Avoidance] No Player Nearest Node or WorldId Mismatch
04:53:46.844 DEBUG TrinityDebug [Trinity 2.55.694] Resetting ActorCache
04:53:46.845 DEBUG Logger [Trinity 2.55.694] Recorded Snapshot 2017/1/9 20:53:46 AttacksPerSecond=1.20000004768372
04:53:46.845 DEBUG Logger [Events][PluginEvents] [BotEvents] World has changed to WorldId: 93104 LevelAreaSnoIdId: 75436
04:53:46.845 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:53:47.060 DEBUG TrinityDebug [Trinity 2.55.694] Resetting ActorCache
04:54:45.593 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.597 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.601 INFO Logger [Trinity 2.55.694] Memory ReadString Exception.
04:54:45.606 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.610 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.613 INFO Logger [Trinity 2.55.694] Memory ReadString Exception.
04:54:45.617 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.621 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.624 INFO Logger [Trinity 2.55.694] Memory ReadString Exception.
04:54:45.628 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.632 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.636 INFO Logger [Trinity 2.55.694] Memory ReadString Exception.
04:54:45.639 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.648 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.652 INFO Logger [Trinity 2.55.694] Memory ReadString Exception.
04:54:45.656 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.660 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.663 INFO Logger [Trinity 2.55.694] Memory ReadString Exception.
04:54:45.668 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.672 INFO Logger [Trinity 2.55.694] Memory ReadOffset Exception.
04:54:45.675 INFO Logger [Trinity 2.55.694] Memory ReadString Exception.

anything wrong ?
 
Steed Charge failing to cast

Hello Trinity development team! I've been running the Invoker Crusader build and I've encountered the following issues:
- Never using "Steed Charge" regardless of what setting I adjust it to
- Only uses Akarat's Champion when it is set on "Always" - if I set it to activate "Selectively", it will not go off regardless if the criteria is met or not.

Currently using:
Demonbuddy v1.1.3094.473
Trinity 2.55.694
No other addons or programs

I'm having the exact same issue. Akarat's is also not casting unless I hit always.

Db 1.1.3094.474
Trin 2.55.695
 
Grenade UE

I modified the Multishot UE Routine file to work with the grenade UE build. The checks to see if the character has full UE set bonuses, Hellcat Waistguards & Depth Diggers equipped, and also has Grenade equipped.
The routine also forces the bot to spam the Fan of Knives whenever it's off CD to maintain the 40% armor buff. Personally I tested it on GRift 76 with so-so gear and seems to be working fine, though use some further modifications to better optimize the FoK usage rather than a constant spam of it. To use it, just replace the original UE routine in the DemonHunter routine folder.
 

Attachments

Please add in Tyrants as soon as possible to ignore the function of the Juggernaut af

Please add in Tyrants as soon as possible to ignore the function of the Juggernaut affix monster
请尽快在Tyrants添加忽略Juggernaut词缀怪物的功能
 
earthquake barb doesnt really work great atm, bouldertoss usage is crapy as shit, same goes for leap, bot runs into mobs instead resetting cd on leap with bouldertoss (not happening all the time, but frequently). maybe u can take a look at this, ty.
 
I modified the Multishot UE Routine file to work with the grenade UE build. The checks to see if the character has full UE set bonuses, Hellcat Waistguards & Depth Diggers equipped, and also has Grenade equipped.
The routine also forces the bot to spam the Fan of Knives whenever it's off CD to maintain the 40% armor buff. Personally I tested it on GRift 76 with so-so gear and seems to be working fine, though use some further modifications to better optimize the FoK usage rather than a constant spam of it. To use it, just replace the original UE routine in the DemonHunter routine folder.

Do you mind if i include this with trinity, probably just under force specific routine for now.
 
Do you mind if i include this with trinity, probably just under force specific routine for now.
sure go right ahead. I had made further modifications to the files to create separate routine .cs and .xaml files for the build so you won't have to replace the existing UE routine .cs file anymore. If you want, you can include them in the iteration of trinity.
 

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sure go right ahead. I had made further modifications to the files to create separate routine .cs and .xaml files for the build so you won't have to replace the existing UE routine .cs file anymore. If you want, you can include them in the iteration of trinity.

Good job, i try marauder"s routine, Result: bot is tard , fail GR 60 i have 1m3 dps , and avec unhallowed i was in 76, in trinity information routine on unhallowed essence multishot, i have write ver 0.1 and on the .CS patch 2.4.2 saison 7, it's not totally same build, same use, exe: i not see your routine Preparation use !

PS: Trinity profile don't work (Keywarden_Shuffle and Keywarden (difference ?)
 
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There are old versions of my monk profiles in the download. Feel free to delete these to avoid confusion:

MonkOnePunch and its settings file
MonkLegacyofNightmaresLTK and its settings file

The new versions are
MonkSunwukoWaveofLight
MonkLoNLashingTailkick
 
hello, trinity does not work after new update of db and trinity. If i press the start to boting in trinity, the program stop working. And rountime mode auto select doesnt work too. There is "you must be in game to see build - specific settings"
 
cann't run with db 477,when config the trinity , throw a exception of null refrerence , UILoader class error.
 
I don't know if this is a demonbuddy problem or Trinity problem, but the bot will enter a game and just stand there and DB has to be closed using task manager. Usually restarting DB fixes this, but its annoying to wait because it thinks the key is still attached.
 

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Just a quick question, sorry if it's a stupid one:

I'm going to try and use the SVN-Trunk version of Trinity, should I be using the Beta version of Demonbuddy as well then instead of the standard one?
 
I don't know if this is a demonbuddy problem or Trinity problem, but the bot will enter a game and just stand there and DB has to be closed using task manager. Usually restarting DB fixes this, but its annoying to wait because it thinks the key is still attached.

I've had this issue with 2.55.694 aswell - seems its primerily happend if I go into trinity-settings to make a change, before i started the bot.. Problem seems to be fixed with 2.55.706 *thumbs*

Still have minor issues with bounty A5 though.. - Pandemonium fortress lv1 is buggy...
 
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Just a quick question, sorry if it's a stupid one:

I'm going to try and use the SVN-Trunk version of Trinity, should I be using the Beta version of Demonbuddy as well then instead of the standard one?

They aren't related. You can use either the normal DB or DB Beta with any Trinity.
 
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