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Wouldnt work after i updated it and had to download new trinity

So I didnt play for awhile now, try to get back to it and get some season reward. Had to download new trinity but wouldnt work and doesnt show the combat setting for each class.

[Trinity 2.55.682] Error while loading Config file: System.Runtime.Serialization.SerializationException: Error in line 2 position 2. Expecting element 'TrinityStorage' from namespace ''.. Encountered 'Element' with name 'TrinitySetting', namespace ''.
at System.Runtime.Serialization.DataContractSerializer.InternalReadObject(XmlReaderDelegator xmlReader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
at System.Runtime.Serialization.XmlObjectSerializer.ReadObjectHandleExceptions(XmlReaderDelegator reader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
at System.Runtime.Serialization.DataContractSerializer.ReadObject(XmlReader reader)
at Trinity.Settings.TrinityStorage.LoadSettingsFromFile(String filename, Boolean applyToThis) in D:\Documents\Demonbuddy\Plugins\Trinity\Settings\TrinityStorage.cs:line 234
at Trinity.Settings.TrinityStorage.Load() in D:\Documents\Demonbuddy\Plugins\Trinity\Settings\TrinityStorage.cs:line 163

Please help and thank you.
 
I can't get Trinity to work at all... here is my problem:

Code:
2016-12-22 13:18:24,883 [1] INFO  MainWindow (null) - Demonbuddy v1.1.3077.472 started
2016-12-22 13:18:49,840 [1] INFO  MainWindow (null) - Logging in...
2016-12-22 13:18:49,886 [3] DEBUG MainWindow (null) - Logging in to NorthAmerica (192.99.20.72)
2016-12-22 13:18:50,020 [3] INFO  MainWindow (null) - T: 5247866113726266451 H: 30751378
2016-12-22 13:18:50,900 [1] INFO  MainWindow (null) - Attached to Diablo III with pid: 4008
2016-12-22 13:18:50,904 [1] INFO  MainWindow (null) - Flashing window
2016-12-22 13:18:50,904 [1] DEBUG MainWindow (null) - Executable Path: X:\Libraries\Desktop\Demon\dgaquhvfoz.exe
2016-12-22 13:18:50,904 [1] DEBUG MainWindow (null) - Platform: Microsoft Windows NT 10.0.14393.0
2016-12-22 13:18:50,909 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Bot.IBot> - BotManager.Reload
2016-12-22 13:18:50,957 [1] DEBUG BotManager (null) - Bots were reloaded. New bot list:
2016-12-22 13:18:50,957 [1] DEBUG BotManager (null) - Combat Bot v1.1.3077.472
2016-12-22 13:18:50,957 [1] DEBUG BotManager (null) - Script Runner v1.1.3077.472
2016-12-22 13:18:50,957 [1] DEBUG BotManager (null) - Order Bot v1.1.3077.472
2016-12-22 13:18:53,132 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2016-12-22 13:19:01,699 [1] INFO  Logger (null) - [QuestTools][Plugin] v3.5.14 Enabled
2016-12-22 13:19:01,922 [1] DEBUG Logger (null) - [QuestTools][BotBehaviorQueue] Inserting BotBehaviorQueue Hook
2016-12-22 13:19:01,924 [1] DEBUG TreeHooks (null) - Inserted new hook [BotBehavior @0] fb572296-488b-47cd-b26c-1e3928e193e4
2016-12-22 13:19:02,085 [1] INFO  Logger (null) - [Trinity 2.55.692] RoutineManager Initializing from thread 1
2016-12-22 13:19:02,099 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WizardDefault
2016-12-22 13:19:02,100 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WizardFlashfire
2016-12-22 13:19:02,102 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WitchDoctorHelltoothGarg
2016-12-22 13:19:02,100 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WizardFirebirdArchon
2016-12-22 13:19:02,101 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WitchDoctorArachyrFirebats
2016-12-22 13:19:02,101 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WitchDoctorDefault
2016-12-22 13:19:02,102 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WitchDoctorHelltoothFirebats
2016-12-22 13:19:02,103 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated WitchDoctorJadeHarvester
2016-12-22 13:19:02,104 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated MonkDefault
2016-12-22 13:19:02,105 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated MonkRaimentShenlongs
2016-12-22 13:19:02,107 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated MonkSunwukoLTK
2016-12-22 13:19:02,107 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated MonkUliana
2016-12-22 13:19:02,109 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated DemonHunterDefault
2016-12-22 13:19:02,109 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated DemonHunterMarauder
2016-12-22 13:19:02,110 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated DemonHunterShadowHybrid
2016-12-22 13:19:02,110 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated DemonHunterUnhallowed
2016-12-22 13:19:02,114 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated CrusaderDefault
2016-12-22 13:19:02,113 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated CrusaderBombardment
2016-12-22 13:19:02,114 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated CrusaderInvoker
2016-12-22 13:19:02,115 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated CrusaderLightHammer
2016-12-22 13:19:02,116 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated BarbarianDefault
2016-12-22 13:19:02,117 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated BarbarianEarthLeap
2016-12-22 13:19:02,117 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated BarbarianIKHota
2016-12-22 13:19:02,119 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated BarbarianRaekorSpear
2016-12-22 13:19:02,120 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated BarbarianWastesBulkathos
2016-12-22 13:19:02,120 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated BarbarianWastesRolling
2016-12-22 13:19:02,156 [1] DEBUG Logger (null) - [Trinity 2.55.692] Instantiated MrRobotRoutine
2016-12-22 13:19:02,157 [1] DEBUG Logger (null) - [Trinity 2.55.692] Finished Loading IRoutine in 0:00:00.0643653
2016-12-22 13:19:02,411 [1] INFO  Logger (null) - [Trinity 2.55.692] Loading Hero Specific Settings
2016-12-22 13:19:02,649 [1] INFO  Logger (null) - [Trinity 2.55.692] Auto-Selecting default routine for class
2016-12-22 13:19:02,651 [1] WARN  Logger (null) - [Trinity 2.55.692] Routine Changed to: Monk Default Routine 
2016-12-22 13:19:02,652 [1] INFO  Logger (null) - [Trinity 2.55.692] Loading Selected Routine: MonkUliana
2016-12-22 13:19:02,655 [1] WARN  Logger (null) - [Trinity 2.55.692] Routine Changed to: Monk Uliana Routine  > Skills: Seven-Sided Strike ,  Exploding Palm ,  > Sets: Uliana's Stratagem, 
2016-12-22 13:19:02,656 [1] INFO  Logger (null) - [Trinity 2.55.692] Set Routine Selection: MonkUliana
2016-12-22 13:19:02,668 [1] INFO  Logger (null) - [Trinity 2.55.692] Configuration file loaded
2016-12-22 13:19:02,670 [1] INFO  Logger (null) - [Trinity 2.55.692] Trinity Framework Enabled
2016-12-22 13:19:02,722 [1] INFO  Logger (null) - [Trinity 2.55.692] OnEnable start
2016-12-22 13:19:02,731 [1] DEBUG Logger (null) - [Trinity 2.55.692] Bot TPS set to 30
2016-12-22 13:19:02,732 [1] INFO  Logger (null) - Setting up TrinityPlugin Logging
08:19:02.731 INFO  Logger [Trinity 2.55.692] ENABLED: v2.55.692 provides combat, exploration and much more now in action!
08:19:02.738 DEBUG TrinityDebug [Trinity 2.55.692] OnEnable took 9.0088996887207ms
08:19:02.742 DEBUG MainWindow There are 2 plugins
08:19:02.868 INFO  BotMain Current bot set to Order Bot
08:19:02.869 INFO  ProfileManager Loaded profile Adventurer - Greater Rift
08:19:03.146 DEBUG PerformanceLogger [TrinityPlugin][Performance] Execution of LoadResourceForWindow took 143.87469ms.
08:19:10.099 INFO  ProfileManager Loaded profile Adventurer - Greater Rift
08:19:15.267 DEBUG MainWindow Start/Stop Button Clicked!
08:19:46.745 ERROR MainWindow Error while starting bot
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.?????????????????????????????????????????(Int32 )
   at GreyMagic.Executor.?????????????????????????????????????????(Int32 )
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
   at Zeta.Game.ZetaDia.get_TlsVal()
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_ActorCommonData()
   at Zeta.Game.Internals.ActorManager.?????????????????????????????????????????()
   at Zeta.Game.Internals.ActorManager.Update()
   at Demonbuddy.MainWindow.?????????????????????????????????????????()
08:19:54.416 DEBUG Logger [UIComponents][UILoader]  Load XAML file : X:\Libraries\Desktop\Demon\Plugins\Trinity\Components\Adventurer\UI\Config.xaml
08:19:54.436 DEBUG PerformanceLogger [TrinityPlugin][Performance] Execution of GetDisplayWindow took 60.49650ms.
08:19:58.662 INFO  Logger [Trinity 2.55.692] Removing Trinity's Hooks
08:19:58.664 INFO  Logger [Trinity 2.55.692] Starting up Generic Blacklist Manager thread
08:19:58.687 INFO  Logger [Trinity 2.55.692] DISABLED: TrinityPlugin is now shut down...
08:20:02.274 INFO  Logger [Trinity 2.55.692] Loading Hero Specific Settings
08:20:02.282 INFO  Logger [Trinity 2.55.692] Loading Selected Routine: MonkUliana
08:20:02.283 INFO  Logger [Trinity 2.55.692] Configuration file loaded
08:20:02.283 INFO  Logger [Trinity 2.55.692] Trinity Framework Enabled
08:20:02.283 INFO  Logger [Trinity 2.55.692] OnEnable start
08:20:02.285 DEBUG Logger [Trinity 2.55.692] Bot TPS set to 30
08:20:02.285 DEBUG TrinityDebug [Trinity 2.55.692] OnEnable took 2.00139999389648ms
08:20:02.285 INFO  Logger [Trinity 2.55.692] ENABLED: v2.55.692 provides combat, exploration and much more now in action!
08:20:02.445 DEBUG PerformanceLogger [TrinityPlugin][Performance] Execution of LoadResourceForWindow took 94.00580ms.
08:20:28.847 DEBUG MainWindow Start/Stop Button Clicked!
08:21:18.378 DEBUG MainWindow Start/Stop Button Clicked!
08:21:53.234 ERROR MainWindow Error while starting bot
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.?????????????????????????????????????????(Int32 )
   at GreyMagic.Executor.?????????????????????????????????????????(Int32 )
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
   at Zeta.Game.ZetaDia.get_TlsVal()
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_ActorCommonData()
   at Zeta.Game.Internals.ActorManager.?????????????????????????????????????????()
   at Zeta.Game.Internals.ActorManager.Update()
   at Demonbuddy.MainWindow.?????????????????????????????????????????()
08:21:53.235 ERROR MainWindow Error while starting bot
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.?????????????????????????????????????????(Int32 )
   at GreyMagic.Executor.?????????????????????????????????????????(Int32 )
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
   at Zeta.Game.ZetaDia.get_TlsVal()
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_ActorCommonData()
   at Zeta.Game.Internals.ActorManager.?????????????????????????????????????????()
   at Zeta.Game.Internals.ActorManager.Update()
   at Demonbuddy.MainWindow.?????????????????????????????????????????()

Please help. I can't bot at all.
 
an avoidance setting should be added for arcane beams; arcane beam centers in a radius of X. with a distance multiplier
 
1gr1jt.jpg


Amazing work xzjv!

If he charged by the hour, you would all be broke :)
 
Anyone knows where to manually edit default cluster size for classes ?

Problem is when using yar reloger the damn minimum cluster size radius for dh to attack keeps resets at 8 after each login and you cant really do high grifts while hugging 7 mobs around you.

If someone knows which line in which file/path sets the default mob cluster size for mara dh to 8 so i can change it to 1 it would be much apreciated. as things are yar is pretty much useless untill i can fix this, no point to do grifts if u die 60 times/h.
 
Anyone knows where to manually edit default cluster size for classes ?

Problem is when using yar reloger the damn minimum cluster size radius for dh to attack keeps resets at 8 after each login and you cant really do high grifts while hugging 7 mobs around you.

If someone knows which line in which file/path sets the default mob cluster size for mara dh to 8 so i can change it to 1 it would be much apreciated. as things are yar is pretty much useless untill i can fix this, no point to do grifts if u die 60 times/h.

I am not currently doing any testing or playing, but I will provide anyone here with some leads for where to find a variety of settings and such.

All of the settings for the builds are found in:
Demonbuddy > Plugins > Trinity > Routines > Class


For the general DemonHunter settings go to:
Demonbuddy > Plugins > Trinity > Routines > DemonHunter > DemonHunterBase.cs

Inside of this, you will find all of the default settings for DemonHunter combat. It functions to provide generic handling of all skills.

  • Note that any settings here can be overridden by any of the specific build *.cs files.
  • For Example
    • the DemonHunterBase.cs is generic combat/skill usage without accounting for any set bonuses.
    • the DemonHunterMarauder.cs file is very specific in how to handle the current META for that set/build.


Inside of this file, you can search specific skills for example and modify how they might be handled (range, etc).
*Again, Note: If the skill is also specifically defined in the DemonHunterMarauder.cs file, the settings in the Marauder.cs file will override your setting in the base.cs.
Generally speaking, I would try to make changes as needed in the Marauder.cs file first, if you can't find it there, revert back to the Base.cs.​



For the Marauder build, you can go to:
Demonbuddy > Plugins > Trinity > Routines > DemonHunter > DemonHunterMarauder.cs

Here are lines 138-186 (I do have an older BETA of Trinity so there may be some differences):
Code:
 [B]   #region Settings[/B]

        public override float KiteDistance => Settings.KiteDistance;
[COLOR=#ff8c00][B]       public override int ClusterSize => Settings.ClusterSize;[/B][/COLOR]
        public override float EmergencyHealthPct => Settings.EmergencyHealthPct;


        IDynamicSetting IRoutine.RoutineSettings => Settings;
        public DemonHunterMarauderSettings Settings { get; } = new DemonHunterMarauderSettings();


        public sealed class DemonHunterMarauderSettings : NotifyBase, IDynamicSetting
        {
            private SkillSettings _vengeance;
            private SkillSettings _vault;
            private float _kiteDistance;
[COLOR=#ff8c00][B]           private int _clusterSize;[/B][/COLOR]
            private float _emergencyHealthPct;


            [DefaultValue(1)]
[B][COLOR=#ff8c00]           public int ClusterSize[/COLOR][/B]
            {
[COLOR=#ff8c00][B]               get { return _clusterSize; }
                set { SetField(ref _clusterSize, value); }[/B][/COLOR]
            }


            [DefaultValue(0.4f)]
            public float EmergencyHealthPct
            {
                get { return _emergencyHealthPct; }
                set { SetField(ref _emergencyHealthPct, value); }
            }


            public SkillSettings Vault
            {
                get { return _vault; }
                set { SetField(ref _vault, value); }
            }


            public SkillSettings Vengeance
            {
                get { return _vengeance; }
                set { SetField(ref _vengeance, value); }
            }


            [DefaultValue(15f)]
            public float KiteDistance
            {
                get { return _kiteDistance; }
                set { SetField(ref _kiteDistance, value); }
            }


In terms of the settings in the Combat section of Trinity, you can open the matching .xaml file in the same Class folder as the routine. With enough know-how you can add more things to this and create other options.

Demonbuddy > Plugins > Trinity > Routines > DemonHunter > DemonHunterMarauderSettings.xaml
Lines 26-42
Code:
<StackPanel>                        <Slider Template="{DynamicResource LabelledSliderEditable}" 
                            Tag="Cluster Size"
                            ToolTip="Number of monsters that must be grouped up before fighting starts"
                            Interval="100" IsSnapToTickEnabled="True"
                            Maximum="40" Minimum="1" SmallChange="100" TickFrequency="1" TickPlacement="BottomRight" 
                            Value="{Binding Path=DataContext.ClusterSize}" 
                            HorizontalAlignment="Stretch" Margin="0,0,0,0"
                            MinWidth="175"/>
                        <Slider  Template="{DynamicResource LabelledSliderEditable}" 
                        Tag="Health Emergency %"
                        ToolTip="How low your health must drop before the potion is used"
                                Interval="500" Maximum="99" Minimum="0" 
                                SmallChange="1" LargeChange="5"
                                TickPlacement="None" 
                                Value="{Binding Path=DataContext.EmergencyHealthPct, Converter={StaticResource PercentConverter}}" 
                                HorizontalAlignment="Stretch" Margin="0"/>
                    </StackPanel>



With all of that said, you can change the settings for Trinity via the SETTINGS folder
Demonbuddy > Settings > GamerTag > *Folder* > Trinity.xml
*Figuring out which of these is the most recent is up to you, I usually back these up elsewhere and remove them. Then I will start DB and make my modifications to the created file.

Line 53 - 60 of the Trinity.xml
Code:
      <Node>        <Name>DemonHunterMarauderSettings</Name>
        <Code>{"ClusterSize":8,"EmergencyHealthPct":0.4,"KiteDistance":15,"Vault":{"PrimaryResourcePct":90,"RecastDelayMs":1000},"Vengeance":{"Reasons":72,"UseMode":5}}</Code>
      </Node>
      <Node>
        <Name>DemonHunterMarauderSettings</Name>
        <Code>{"ClusterSize":8,"EmergencyHealthPct":0.4}</Code>
      </Node>


NOTE: Perhaps your issue results from YAR creating or using a different Trinity.xml, thus reverting you to other settings.



In summary, if this doesn't help, you can also search your DB Folder for the term ClusterSize

This will give you a ton of results but you can use it to find what you need.

Another possibility is finding where the issue might be in YAR. Inside of the YAR folder [where YAR.exe is actually located] is a settings file. I don't see anything that might be related.

You can also take a look in the Plugins > YAR folder and see what you can find.

Here is something funny I found in the Plugin > Yar > Plugin.cs:
Code:
 private static bool b[B][COLOR=#ff0000]Dont[/COLOR][COLOR=#0000ff]Move[/COLOR][COLOR=#ff0000]Me[/COLOR][COLOR=#0000ff]I[/COLOR][COLOR=#ff0000]Am[/COLOR][COLOR=#0000ff]Doing[/COLOR][COLOR=#ff0000]Shit[/COLOR][/B]        {
            get
            {
                try
                {
                    return (bool)_gilesTrinityType.GetField("bDontMoveMeIAmDoingShit", BindingFlags.Static).GetValue(null);
                }
                catch (Exception ex)
                {
                    YARPLUGIN.Log("Failed to get Trinity info:");
                    YARPLUGIN.LogException(ex);
                    return false;
                }
 
Last edited:
Hello Trinity development team! I've been running the Invoker Crusader build and I've encountered the following issues:
- Never using "Steed Charge" regardless of what setting I adjust it to
- Only uses Akarat's Champion when it is set on "Always" - if I set it to activate "Selectively", it will not go off regardless if the criteria is met or not.

Currently using:
Demonbuddy v1.1.3094.473
Trinity 2.55.694
No other addons or programs
 
Last edited:
Trinity 2.55.694: Autolevel to 70 is bugged with Monk

Hi all, i have done a monk for new season, upgraded to lvl 52 for myself and given comand to DB for reaching lvl 70 during nigh. This morning i found the monk only at lvl 62 with few golds, unable to procede over on the game (!!!)
What i think is happened: The bot spend all money to upgrade inventory, so he got nothing left and was unable to repair armor due to lack of resource and it cannont do anymore a rift cause of red armor: Enter rift, try to figh => Die and so on

Tnk for your works ^^
 
hello, after update my bot (monk ltk) does not use dashing strike and epiphany and dying to much. In trinity settings i have marked epiphany selectively - elites nearby and health emergency and dashing strike - anytime, but bot does not use this skills. Sorry for my english and ty for your answer.
 
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Coroutines\Town\ReturnToStash.cs(40,84) : warning CS0642: Possible mistaken empty statement
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Framework\Helpers\ExpressionEvaluator.cs(849,17) : warning CS0642: Possible mistaken empty statement
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\UI\TabUI.cs(43,7) : warning CS0105: The using directive for 'Trinity.Framework.Helpers' appeared previously in this namespace
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\UI\TabUI.cs(45,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Enums' appeared previously in this namespace
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\UI\TabUI.cs(46,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory' appeared previously in this namespace
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\UI\TabUI.cs(50,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory.Sno' appeared previously in this namespace
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\UI\TabUI.cs(51,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory.Misc' appeared previously in this namespace
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Framework\Core.cs(33,23) : error CS0118: 'Adventurer' is a namespace but is used like a type
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Items\Sorting\ItemWrapper.cs(10,18) : warning CS0660: 'ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Reference\Legendary.cs(14439,45) : warning CS0108: 'Legendary.Items' hides inherited member 'FieldCollection<Legendary, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityActor.cs(74,20) : warning CS0108: 'TrinityActor.AnnId' hides inherited member 'ActorBase.AnnId'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityItem.cs(113,29) : warning CS0108: 'TrinityItem.SpecialType' hides inherited member 'TrinityActor.SpecialType'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Exploration\ExplorationGrid.cs(80,24) : warning CS0628: 'ExplorationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Exploration\ExplorationGrid.cs(107,40) : warning CS0108: 'ExplorationGrid.GetRayLine(Vector3, Vector3)' hides inherited member 'Grid<ExplorationNode>.GetRayLine(Vector3, Vector3)'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Exploration\IGrid.cs(20,14) : warning CS0108: 'IGrid<T>.Reset()' hides inherited member 'IGrid.Reset()'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Modules\WorldCache.cs(26,23) : warning CS0108: 'WorldCache.Name' hides inherited member 'Module.Name'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Exploration\NavigationGrid.cs(49,24) : warning CS0628: 'NavigationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Components\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1119,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1122,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs(48,29) : warning CS0114: 'AttributeManager.IsValid' hides inherited member 'MemoryWrapper.IsValid'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Framework\Objects\Memory\Misc\Ptr.cs(13,26) : warning CS0108: 'Ptr<T>.SizeOf' hides inherited member 'Ptr.SizeOf'. Use the new keyword if hiding was intended.
Compiler Error: F:\Bo tbl &+2\DB-test\Plugins\Trinity\Framework\Objects\Memory\Sno\Types\GameBalanceCollection.cs(28,28) : warning CS0108: 'GameBalanceCollection.GameBalanceVector.Cast<T>()' hides inherited member 'MemoryWrapper.Cast<T>()'. Use the new keyword if hiding was intended.
error
 
Kadala settings

I cant find the tab for gambling bloodshards, can anyone help me? my barbarian is buying mojos
 
I also get motore's error in which trinity doesn't compile. i have .net 4.6.2.

Any advice would be appreciated for those who have it working.

Thanks
 
/bug raport/

bot dont saving vengeance in autosecelt rounting demon hunter when changed to selectively
 
bountary with wrong waypoint , cann't query task correctly , please fix , known as act5 .
 
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