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Well that would be great if .682 would run...look at all the problems people are having. So how can you say that? Also how can it be more effective when the majority of the user options are gone?

how not? .682 is not perfect but it uses the skills more effectively than .237
you can see for yourself if you don't believe me
 
how not? .682 is not perfect but it uses the skills more effectively than .237
you can see for yourself if you don't believe me

Not really. Before this "no options" trinity version, I was used to finish lvl 70 gr in like 5~7 minutes. Now, 2/10 I cant finish...
 
Hello,

How are you ?

I have a problem with demonbuddy.
The bot does not move, I think it's a problem with the plugin "Trinity".
I have everything that is up to date properly.
I even download: Trinity 2.55.682 BETA !!!
Trinity ( 2.55.682 ) doesn't show up in the plugins list !!!

Help me please

Thank you
 
trinity .683 comes with the demon buddy installer and have done so for a long time now.
 
Current Trinity lack of a lot of quest not covered.
Plus, when dealing with bosses, they tend to avoid more than attacking which the bot spent more time in 1 round.
Worst, bot dead because of avoiding too much and got stuck.
 
Hi there :)
Tryed to reinstall demonbuddy after i didnt used it for about 6months.
I got a big problem with trinity, it doesnt shown under plugins , only adventurer and questtool appears.
I already tryed to reinstall demonbudy several times , i also tryed the latest trinity beta and the latest trinity final release, both dont work.
.NET Framework 4.6.2 is already installed and up to date.

Can somebody help me maybe?

*edit* some error messages apearing:
Compiler Error: C:\Games\demonbuddy\Plugins\Trinity\Coroutines\Town\ReturnToStash.cs(40,84) : warning CS0642: Possible mistaken empty statement
Compiler Error: C:\Games\demonbuddy\Plugins\Trinity\UI\TabUI.cs(51,7) : warning CS0105: The using directive for 'Trinity.Framework.Helpers' appeared previously in this namespace
and so on
 
Last edited:
Hi there :)
Tryed to reinstall demonbuddy after i didnt used it for about 6months.
I got a big problem with trinity, it doesnt shown under plugins , only adventurer and questtool appears.
I already tryed to reinstall demonbudy several times , i also tryed the latest trinity beta and the latest trinity final release, both dont work.
.NET Framework 4.6.2 is already installed and up to date.

Can somebody help me maybe?

*edit* some error messages apearing:
Compiler Error: C:\Games\demonbuddy\Plugins\Trinity\Coroutines\Town\ReturnToStash.cs(40,84) : warning CS0642: Possible mistaken empty statement
Compiler Error: C:\Games\demonbuddy\Plugins\Trinity\UI\TabUI.cs(51,7) : warning CS0105: The using directive for 'Trinity.Framework.Helpers' appeared previously in this namespace
and so on

If you ever get stuck with this sort of compile error / plugin not showing up in the plugins list. The best thing to do is create a new folder, download the latest version of DB from http://updates.buddyauth.com/GetNewest?filter=Demonbuddy
and see if it runs. It should 'run' with defaults unless there are some applications interfering or prerequisites missing.

If that works, and you want to use the latest version of Trinity from this thread you can then go and delete your old Trinity from the plugins folder and install the new one you've downloaded from here or Discord #builds channel.

Your issue is probably that you are using adventurer plugin (this is no longer required, it's built into a Trinity now and so the old plugin must be deleted), or you copied a new version of trinity on top of an old version (you cant do this, you need to delete the old version before installing a new copy because of how DB compiles the plugins).
 
If you ever get stuck with this sort of compile error / plugin not showing up in the plugins list. The best thing to do is create a new folder, download the latest version of DB from http://updates.buddyauth.com/GetNewest?filter=Demonbuddy
and see if it runs. It should 'run' with defaults unless there are some applications interfering or prerequisites missing.

If that works, and you want to use the latest version of Trinity from this thread you can then go and delete your old Trinity from the plugins folder and install the new one you've downloaded from here or Discord #builds channel.

Your issue is probably that you are using adventurer plugin (this is no longer required, it's built into a Trinity now and so the old plugin must be deleted), or you copied a new version of trinity on top of an old version (you cant do this, you need to delete the old version before installing a new copy because of how DB compiles the plugins).

Thanks!

The problem isnt trinity its adventurer..

tryed the "basic" demonbuddy version, it works fine!
When i copy adventurer to it i got the compiler error for trinity.
Damn.. without adventurer i cant even gamble my bloodstones :(
 
Trinity .685 beta

Monk build Shenlong, there some bug on Bounties:
=> ACT 5: It can't kill URZAEL, when it go to Kill him, it simply go around avoiding him
=> ACT 4: HELLBREEDERS NEST, for some reason sometimes it go up and down from stairs not founding Zao'kapazao
=> ACT 3: Oasi Dahlgur when you have to rescue the iron wolves, it make the quest, but the PG will search for any enemy to kills fist. For example, Iron Wolf on bottom map, no monster around him, my monk near him and nothing was attacking .... Trinity will lead the Monk over the seeing map on the top to kill MOB, then it will be back to free the Iron Wolf ... It's a complete waste of time !

That's what i have seeing so far !

Thanks again ^^
 
Monk build Shenlong, there some bug on Bounties:
=> ACT 5: It can't kill URZAEL, when it go to Kill him, it simply go around avoiding him
=> ACT 4: HELLBREEDERS NEST, for some reason sometimes it go up and down from stairs not founding Zao'kapazao
=> ACT 3: Oasi Dahlgur when you have to rescue the iron wolves, it make the quest, but the PG will search for any enemy to kills fist. For example, Iron Wolf on bottom map, no monster around him, my monk near him and nothing was attacking .... Trinity will lead the Monk over the seeing map on the top to kill MOB, then it will be back to free the Iron Wolf ... It's a complete waste of time !

That's what i have seeing so far !

Thanks again ^^

what version you are on? i can verify i have the same issue, but i am still using .237 version.
 
Anyone having any luck with the newer versions of Trinity and Keywarden hunting? seems to be moving past, then stating it cannot find the keywarden marker.
 
Hi

No matter what I set in settings it does not affect bot behavior. It fails to pick up health globes and dies. I change settings to pick up all or no globes and it picks up rift and neph globes after combat but no health globes no matter what the settings. I set to ignore shrines and pylons but it still tags them. It parks in arcanes or poisons even though I set to max settings to avoid.

Anyone else?
 
Anyone having any luck with the newer versions of Trinity and Keywarden hunting? seems to be moving past, then stating it cannot find the keywarden marker.

works fine for me on latest version. did not watch the whole time but had a lot of keys when i came back from afk. i am on .682 version
 
Death Handling?

Hi there,
After a lot of searching on the forum and on the plugin I couldnt figure out any way that I can adjust the death handling in order to wait for cooldowns before it resurrects.
Anyone known solution by latest trinity or by using another plugin?
Thanks in advance.
 
Can anyone help me with setting Torment Levels, I can not find where to set them, and now when ever my bot resets it sets to normal.
 
Trinity BETA .292 BUG

This version is very good IMHO, but there are some bug in IA Actions:

1) If bot is attacking an elite and there is a shrine near, the bot wil try to reach the shrine even if it got stuked in elite wall
2) If bot kill elites near gate for another level, it don't wait for progression globes, but it go in the gate losing them ... Very bad in GR !
3) In Boos fight with Orlash, when it split in 3 copies, bot sometimes stop and do nothing, as the copies vanish, it restart fighting

For now is all ^^
 
Trinity BETA .292 BUG

This version is very good IMHO, but there are some bug in IA Actions:

1) If bot is attacking an elite and there is a shrine near, the bot wil try to reach the shrine even if it got stuked in elite wall
2) If bot kill elites near gate for another level, it don't wait for progression globes, but it go in the gate losing them ... Very bad in GR !
3) In Boos fight with Orlash, when it split in 3 copies, bot sometimes stop and do nothing, as the copies vanish, it restart fighting

For now is all ^^

Great, thnx for the feedback.

Ill post this build now i think it seems to have had a bit of good feedback.
 
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