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из серии одно лечим другое калечим! монк не работает вообще аж бесит он тупо дёргается перед мобами и ли убегает от них постоянно
 
I modified MonkCombat.cs to use with Inna's Gen Monk build. What it does is clicking Dashing Strike every 4 seconds while in combat to activate +15% speed/dmg bonus, leaving 1 charge in case you need to dash out to escape death.
 

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вот что с MonkCombat.cs ничего не изменилось монк в одном месте туда сюда дёргается
 

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I'm having issues with Gen monk where after Dashing away from an elite pack to escape an affix, it forgets all about the pack and leaves it behind. My elite trigger range is set to 150, so that shouldn't be happening right? Often it's leaving behind elites that are literally about to die.
 
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trinity svn isnt working anymore when i use the trinity svn it gives me full of errors once i load demonbuddy normal trinity works
 
Hi guys, first off I love how the bot works and all, alot better than farming exp day after day after day...

That being said, WHAT IS THE PROBLEM with avoidance? I mean it hasn't always been perfect but my characters are DYING to molten cores. Is this a joke?? seriously.
So then I see this box that says experimental avoidance... I'm like ok this will fix issues and I may yet live to MC explosions... LOL no. It does 'avoidance called' and does not move.

Ok, maybe I should give my DH vault... LOL no tries to kill things with the fire trail. Ok its just the fire rune right? Nope, does not use vault when it needs to with other runes.
"I'm about to get smashed by mallet lord, its gonna vault through things It wont die... oh wait I guess not." NO vault o0o0ok then....
So, normal avoidance doesn't work, vault is retarded, experimental avoidance is broken obviously...


My point is: Don't you guys think these are serious issues? I been using demonbuddy for a while now and its alot worse than it used to be. Thats the only reason I even came here to post about it, its that big of an issue.
I really hope you guys can fix avoidance a bit, I would enjoy my DH not face tanking everything but thats another story. Eating Molten cores to the face is just plain out stupid.

Please minor positive update by the time season 6 rolls around? However small, even if its just one thing I would be so happy. (MC fix!)
 
Hi guys, first off I love how the bot works and all, alot better than farming exp day after day after day...

That being said, WHAT IS THE PROBLEM with avoidance? I mean it hasn't always been perfect but my characters are DYING to molten cores. Is this a joke?? seriously.
So then I see this box that says experimental avoidance... I'm like ok this will fix issues and I may yet live to MC explosions... LOL no. It does 'avoidance called' and does not move.

Ok, maybe I should give my DH vault... LOL no tries to kill things with the fire trail. Ok its just the fire rune right? Nope, does not use vault when it needs to with other runes.
"I'm about to get smashed by mallet lord, its gonna vault through things It wont die... oh wait I guess not." NO vault o0o0ok then....
So, normal avoidance doesn't work, vault is retarded, experimental avoidance is broken obviously...


My point is: Don't you guys think these are serious issues? I been using demonbuddy for a while now and its alot worse than it used to be. Thats the only reason I even came here to post about it, its that big of an issue.
I really hope you guys can fix avoidance a bit, I would enjoy my DH not face tanking everything but thats another story. Eating Molten cores to the face is just plain out stupid.

Please minor positive update by the time season 6 rolls around? However small, even if its just one thing I would be so happy. (MC fix!)

ye the bot is also dying sometimes of the big circle fire chains it just keeps standing when it happens
 
Hi guys, first off I love how the bot works and all, alot better than farming exp day after day after day...

That being said, WHAT IS THE PROBLEM with avoidance? I mean it hasn't always been perfect but my characters are DYING to molten cores. Is this a joke?? seriously.
So then I see this box that says experimental avoidance... I'm like ok this will fix issues and I may yet live to MC explosions... LOL no. It does 'avoidance called' and does not move.

Ok, maybe I should give my DH vault... LOL no tries to kill things with the fire trail. Ok its just the fire rune right? Nope, does not use vault when it needs to with other runes.
"I'm about to get smashed by mallet lord, its gonna vault through things It wont die... oh wait I guess not." NO vault o0o0ok then....
So, normal avoidance doesn't work, vault is retarded, experimental avoidance is broken obviously...


My point is: Don't you guys think these are serious issues? I been using demonbuddy for a while now and its alot worse than it used to be. Thats the only reason I even came here to post about it, its that big of an issue.
I really hope you guys can fix avoidance a bit, I would enjoy my DH not face tanking everything but thats another story. Eating Molten cores to the face is just plain out stupid.

Please minor positive update by the time season 6 rolls around? However small, even if its just one thing I would be so happy. (MC fix!)

Your feedback is definitely heard. I find it hard sometimes to prioritize time between all the plugins i support, and while its never pleasant to hear negative feedback it's good to know what things really matter to people. So thanks for that.

I think having settings that don't work is worse than not having them at all. So I've decided to remove the old/current avoidance and 'kiting' completely; we can all agree none of it has worked well recently.

I have a new system in the works that ill be focusing on, i think its pretty close to being functional. In the meantime reduce your difficulty a level or two or change your class/build to accommodate.
 
May i ask if we could have an option to spam explosive blast, not necessarely to keep up taeguk but just to spam explosive blast. Since that build is still viable and strong in 2.4.1 I think it would be really nice if you we could have that option in trinity. Thank you
 
May i ask if we could have an option to spam explosive blast, not necessarely to keep up taeguk but just to spam explosive blast. Since that build is still viable and strong in 2.4.1 I think it would be really nice if you we could have that option in trinity. Thank you

Yeah, it's looking like Woh builds will still be the fastest T10 builds around.
 
2.41.14


* Updates for 2.4.1 patch.
* Requires Adventurer 1.3.4.27
* ItemList: Added "Auto-upgrade" under Misc to adjust rule sliders as better items are found.
* ItemList: Added new buttons under Misc to select equipped/stashed items in list.
* ItemList: Added additional grouping options and improved grouping performance.
* ItemList: Moved Ancient checkboxes to new 'Misc' tab within ItemList settings.
* Settings: Itemlist is now the default item handling system.
* Settings: Reorganized and grouped combat settings for each class
* Settings: Styling and tidying pass on settings UI.
* Settings: Added some cast range and cluster size settings for DemonHunter
* Settings: Removed old avoidance settings, Added new Avoidance Tab.
* Settings: Removed kiting settings.
 
hey XZJV evrytime i try to lvl up a team with a monk in it with auto follow on lvl 9 the monk stops moving i only have this issue with the monk in the team i hope u read this maybe u can check it your self.
 
What happened to version 2.41.14?. This version in my case DOES NOT ignore the amount of trash mob established, I have assigned to ignore until 20 trash mob found, I'm using a Crusader with LoN bombardment build, I mean that it should spawn the horse ignoring all until minimum trash mob size of 20 (or elite) found, which worked perfectlly in the latest trinity version, but now this new version takes a lot to finish a normal rift because that, it always stops on damn mobs of 3-5 trash ...I still didn't tested in a greater rift because I don't want to die with exp. bonus because this issue.

Please, revise it.

EDIT: For greater rift works fine as expected, but as I said for normal rifts I note slowlly things. Also I note a very performance impact on D3 movement when this new Tinity version is running :(.
 
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Firstly, thanks for the awesome and timely update! :)

* Settings: Added some cast range and cluster size settings for DemonHunter
* Settings: Removed kiting settings.

Removal of the Kiting settings does blow, but it did need some work. Happily anticipating your new system. As for the new Cast Range, would it be possible to set a minimum distance from your character before casting a skill? To maximize the usage of Zei's gem, and to prevent my DH from running up to a mob pack and face-tanking them all before firing a single shot :p

Cheers!
 
I dont see trinity in my Plugins option after this update to patch 2.4.1, can someone please help me? thank you
 
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