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It's been reported here and there ever since the season started. Last I checked it worked for me. Could be adventurer zerg mode doing weird stuff if you're running that.

I had been using zerg mode bounties, but i tried reopening DB afterwards, could it break the settings completly just running it once? :o
 
I might be drunk, but all of a sudden i feel like my crusader is not using steed charge ooc no more, it is clicked, and im just running normal rifts? :o

I cant remember changing anything

EDIT: apperently i was drunk, i had downloaded some modified crusader combat that used bombarbment whenever it was on physical - and apperently that broke the steed :P

Using "original" .45 now and it works.

I posted a CrusaderCombat.cs replacement that fixes those, except for Shield Glare pulling you off of the horse, or the Physical cycle being back and there being enough mobs around you to clear.
 
I posted a CrusaderCombat.cs replacement that fixes those, except for Shield Glare pulling you off of the horse, or the Physical cycle being back and there being enough mobs around you to clear.
Could you post only the code for getting steed charge again working OOC everytime pls?
 
The bot stops 5 feet from next level quite often. It also makes the assumption to turn around at the end of cave or wrong way without actually bumping end of cave length.

When I look at the minimap it is the same picture whether it's end of cave/leg leading nowhere, or 5 feet from entrance to next level.

The minimap shows a unexplored area at the end of leg or arm of map.

My point is the bot mistakes both for same thing...Sometimes right on one or the other. But it does not make consistent choices for end of arm/leg of map or the next level!

The code sees booleon true for end of map and turns around, whether it is correct or is the entrance to next level.

Hope this awareness helps. I mean well.
 
Why do you think it can't read animations? It's possible that you're right, but I'm curious as to how you came to this conclusion.

Add this to the end of IsSteedCharging and notice how it stays on the horse.
|| ZetaDia.Me.Movement.SpeedXY > 150;
Attached a quick diff patch, try the difference when you remove the above from IsSteedCharging compared to without it.

Also Visualizer can't see the animations either.
 

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Are you sure? It's working for me.

YES, I saw many times when I botting with LON crusader.

when yellow minions only alive after killing yellow, then It happens.

bot wait till next phy COE then kill last minion even my trash mob pack size is over 15
 
One more pesky weird minor bug......

The bot pops a shrine or xp pool and if it happens to go by it a bit later it will stick to shrine like it is trying to pop it again, but it is an empty wrapper now.

I believe this minor bug is part of some other bug.

Just saw this in game....RG is dead in lvl60 Grift..collecting loot and bot goes over to shrine it hit before RG kill and tries to activate.......there is a loop that keeps running or a switch statement that has not hit end...
 
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I'm sorry, but everyone else spent a month and a half asking for a ranged WoL monk and I'm not about to revert it now.

My problem isn't really with it being ranged. My problem is that in almost every rift where there's ANY kind of walls it will stand on the other side of that wall and try to wave of light the mob on the other side of it.
It's horribly inefficient, even if you disregard the kiting thing going on when it tries to keep the mobs at a certain range.

EDIT: I've tried using the previous version of Trinity as well to circumvent the ranged WoL, however the previous version doesn't attack at all so that wouldn't work either.
 
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Really wanted this shield:

[Trinity 2.14.42] Bretnala Vo'Toyiasa [x1_Shield_norm_unique_flippy_12-198353] [Shield] = ItemListCheck=TRASH

I clicked stop second too late. Was ancient and was trashed. BTW it was identified correcly. It is not just "shield"
 
Why after the upgrade i dont have Trinity plugins ! i start the bot and no Trinity plugins what the fuck ?
 
Why after the upgrade i dont have Trinity plugins ! i start the bot and no Trinity plugins what the fuck ?
Do a clean install, save the settings folder.
Might want to check the log first... But you should have already done so.
 
Hi guys, amazing work btw and kudos for constantly keeping this great plugin up to date. For speed farming with my wizards, it seems to go very smoothly, however once I swap over to higher GR farming, my globe barb is moving like a mad man and getting stuck (also spamming call of the ancients) since the last DB beta update. I am still using the same trinity 2.14.45, adventurer 3.18, and autofollow 10.10 before the update. The barb DB client is constantly spitting this out over and over (it's only the barb) :

23:40:14.601 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients()
at Trinity.Combat.Abilities.BarbarianCombat.GetPower()
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower)
at Trinity.Trinity.TargetCheck(Object ret)
at Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.3\*REzrLd$QxpfLG<Kr^D3':^!.T305"#%G<`z(S;_MXmo\]dJUf\&.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.j|i1BOPe"=RKyCD_6A\.KC#z1\&.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.FxMp4s_>`U@8T<hGp\[0\,PSsR#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.j|i1BOPe"=RKyCD_6A\.KC#z1\&.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.FxMp4s_>`U@8T<hGp\[0\,PSsR#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.????????????????????????????????????????()

It was not doing this at all prior to the DB update. I can't seem to revert my db clients to the older version either as I can't remember which version it was unfortunately. Any help would be much appreciated. Thanks.
 
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[Adventurer][Rift] Runs count: 30
[Adventurer][Rift] This run time: 0:12:13
[Adventurer][Rift] Average run time: 0:14:00
[Adventurer][Rift] Best run time: 0:10:49
[Adventurer][Rift] Worse run time: 0:19:18
[Adventurer][Rift] This run XP Gained: 28,614,039,833
[Adventurer][Rift] This run / Hour: 140,506,625,937
[Adventurer][Rift] Total XP Gained: 801,149,380,531
[Adventurer][Rift] Total XP / Hour: 114,329,705,423
[Adventurer][Rift] Best XP / Hour (single run): 152,901,727,520
[Adventurer][Rift] Worse XP / Hour (single run): 84,996,195,436
[Adventurer][Rift] Best XP / Single run: 31,249,359,795
[Adventurer][Rift] Worse XP / Single run: 23,602,618,712

DMO Wiz GR 77 Stats. Fuck Eskandiel/Orlash/Voracity. Great job though the bot often kills GR77 Trash in about 10 minutes.
 
Why after the upgrade i don't have Trinity plugins ! i start the bot and no Trinity plugins what the fuck ?

Go into your plugins folder, delete all the plugins. install latest versions of plugins.

What happens is that the Auto-Updater will copy new files on top of the old files. Which is almost never going to work - if any files have been moved, renamed or deleted the plugin wont compile.

I have talked to the core devs about this issue and so far it doesn't look like the Auto-Updater method will be changed. Because of this, i will probably be making a new version of EZUpdater so that everyone can have up to date plugins without constant compilation errors.
 
Go into your plugins folder, delete all the plugins. install latest versions of plugins.

What happens is that the Auto-Updater will copy new files on top of the old files. Which is almost never going to work - if any files have been moved, renamed or deleted the plugin wont compile.

I have talked to the core devs about this issue and so far it doesn't look like the Auto-Updater method will be changed. Because of this, i will probably be making a new version of EZUpdater so that everyone can have up to date plugins without constant compilation errors.
I liked EZUpdater a couple seasons ago or so when that was the method to update plugins. It will be nice to see it running again.
 
Was a new version of DB just released. Fresh clean install. For some reason it was pre loaded with .42 Trinity. I deleted it, put in .45 Could someone tell me what the following means? It says in DB
"[Trinity 2.14.45] Combat routine is not installed or is not latest version, installing! // VERSION 1.2.0
Setting up Trinity Logging"
 
Just switched my para 500+ WD from pet/soul harvest build to the 3rd latest Trinity supported WD Jade Build.
I have to say it is the way to go.
BTW, I use Haunting Girdle and Vile Hive instead of the recommended Belt of Transcendence and Henriq Perwasion [My choices support Haunt and Locust Swarm which are main DoT skills]

Now the bot reacts quickly, face tanks and melts mobs in T10 like a good WD should.
The pet doc is not working quite right but I can tell you from recent experience since last tripwire that all 3 WD supported builds work like a charm!
My thanks to jubisman and all the others for their fine work! I am really appreciative!
 
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Newest version is actually stashing all ancients as far as I've seen! Thanks for the hard work and fix :D

Ok after watching it for a bit more it still salvaged an ancient, but it's keeping a lot more. I've already stashed more in 3 hours than the last 2 days total. Still a very good sign!
 
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Newest version is actually stashing all ancients as far as I've seen! Thanks for the hard work and fix :D

Ok after watching it for a bit more it still salvaged an ancient, but it's keeping a lot more. I've already stashed more in 3 hours than the last 2 days total. Still a very good sign!

what version? .45? I didnt notice diffrence btween .42 and .45...
 
what version? .45? I didnt notice diffrence btween .42 and .45...

I didn't notice any difference as well.
Every time that Kadala is involved bot sell ancient items even after identifying them.

I collect a lot more items without gambling than with but it's a shame to loose that gambling chance.
 
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