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infight it works like a charm with both boxes checked but when the fight ends and it comes to the base port it dont work i hope you got me :)
Ah, the town portal issue. I thought it was fixed already, but I'll check again.
 
Hey jubisman,

I've just been optimizing my wizard's settings to go as fast as possible doing T10 rifts.

I've tweaked the loot delay so it stops teleporting away from deaths breath and having to come back, but I've noticed this setting does not apply for Blood Shard Goblins, like it will wait the delay time and teleport away, then realise it has more shards on the ground and TP back.

Is this something that can be fixed?

Thanks!

-

Edit: Looks like it's because the shards take longer to drop than normal.. maybe it needs to have like Delay + Goblin Loot Delay or something? Just a guess..
 
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Also, I've noticed the bot will TP on top of health globes after killing an elite and looting even though I have set Trinity not to pick them up.
 
Question about Bombardment AoE settings. If I set it to say 8+ mobs and there is an elite in range AND 8 mobs does it target the elite or the one of the other mobs? I ask because it is better to target the elite during CoE.

Also if there is only an elite and like 3-4 trash mobs does it not cast it during CoE? I sometimes see that it doesnt cast it when physical CoE comes up.

Thanks
 
2.4.19 (wizard)
-after killing elites, not picking the globes, only sometimes (3 of them, very close but it prefered to jump to trash mobs)
-sometimes after dying, it tries to leave the game.
-forget to kill last elite mob, jumped to trash cluster. (i intervened here, pull back it to kill last one) it did but didnt care for the globes
-oculus on follower. it tries to avoid the damage buff area.
 
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Also, I've noticed the bot will TP on top of health globes after killing an elite and looting even though I have set Trinity not to pick them up.
Hm, I'll take a look. As for the bloodshards, I could look into to it too, but do you really want to ignore bloodshards?

2.4.19 (wizard)
-after killing elites, not picking the globes, only sometimes (3 of them, very close but it prefered to jump to trash mobs)
-sometimes after dying, it tries to leave the game.
-forget to kill last elite mob, jumped to trash cluster. (i intervened here, pull back it to kill last one) it did but didnt care for the globes
-oculus on follower. it tries to avoid the damage buff area.
Sometimes when it dies too much it'll try to leave the game, but i've never seen it trying to leave otherwise. The oculus ring one is interesting, so I'll make a note of it. The other two are known issues, but unfortunately not very easy to fix, so it'll probably take a while before you see it working properly 100% of the time.
 
Hey Jubis,

I want to keep the bloodshards, but disregard the health globes.

I would like the Loot Delay to dynamically change for Goblins so it gives it enough time to loot it before running away.

The way I had typed both issues made it sound like just the one, my bad!
Hm, I'll take a look. As for the bloodshards, I could look into to it too, but do you really want to ignore bloodshards?
 
i've found these bounties to not work very well

HasQuest(347565) or HasQuest(349204) or HasQuest(349202) or HasQuest(448582) or HasQuest(350560) or HasQuest(346036)or HasQuest(347595)
 
2.4.19 (wizard)
-forget to kill last elite mob, jumped to trash cluster. (i intervened here, pull back it to kill last one) it did but didnt care for the globes

I would say this happens a lot.
 
Hmm yeah I have it on but shouldnt it mean leave guys around yellow but kill yellow?
That's correct, it's what the option does.

Btw, trinity is teleporting away from elites when there's a bigger cluster than the one the elite is currently in. This in and of itself is not a bad thing, the problem is when it forgets to go back to the elite because it found yet another cluster. I guess we could make some kind of check for that.
 
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What are the chances of support for http://www.diablofans.com/builds/69843-2-4-bounty-farming-build-up-to-430-movement-speed being added? It's not top tier for farming GRs or Neph rifts, but at the moment it's the best DH build for farming bounties. At the moment it can't beat the boss bounties because it doesn't seem to use vault offensively against them. (I looked in the DH combat routine and it seems to only use vault in combat as a way to close the distance for fan of knives).

The check for the build could be having The Danetta crossbows equipped and having the unhallowed essence set bonuses. (I don't think any other builds use that combination). Ideally with this build the bot would be spamming vault constantly using it to kite around enemies hopefully keeping at least 10 yards away from all enemies while using the other abilities pretty much how it already uses them.

My settings are currently default so kiting is set to Always, 15, and 100, while my vault is set to anytime.
 
Can you add some kind of logic to the new wave of light monk build to keep distance between it and all monsters so my sweeping wind stacks don't fade off? I see it constantly dash right on top of rare mobs and guardians. for the belt to work sweeping wind cannot do any dmg to keep our 1,500% dmg on wave of light.
 
Newest update not working for me because when I open demonbuddy it's not putting it under the plugins tab. Older versions aren't working either and still nothing happening when I repair it. Says process is frozen or out of sync ? Not sure if this is a mistake with the update or what
 
Can you add some kind of logic to the new wave of light monk build to keep distance between it and all monsters so my sweeping wind stacks don't fade off? I see it constantly dash right on top of rare mobs and guardians. for the belt to work sweeping wind cannot do any dmg to keep our 1,500% dmg on wave of light.

Yeah that would be nice !

Newest update not working for me because when I open demonbuddy it's not putting it under the plugins tab. Older versions aren't working either and still nothing happening when I repair it. Says process is frozen or out of sync ? Not sure if this is a mistake with the update or what

Same here latest version not working , Compiler Error View attachment 8164 2016-01-25 07.51.txt
I had no issues with the older version.

Took back the original trinity that comes with DB - Trinity v2.14.1 no problems .
 
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Yeah that would be nice !



Same here latest version not working , Compiler Error View attachment 196846
I had no issues with the older version.

Took back the original trinity that comes with DB - Trinity v2.14.1 no problems .

try deleting the Trinity folder in it's entirety and then pasting the new version in the plugins folder. It has been fine for me. Typically the compiler errors are because somewhere somehow an old file is still in there and is not compatible with the new version.
 
try deleting the Trinity folder in it's entirety and then pasting the new version in the plugins folder. It has been fine for me. Typically the compiler errors are because somewhere somehow an old file is still in there and is not compatible with the new version.

Thanks , that worked for me .
 
What are the chances of support for http://www.diablofans.com/builds/69843-2-4-bounty-farming-build-up-to-430-movement-speed being added? It's not top tier for farming GRs or Neph rifts, but at the moment it's the best DH build for farming bounties. At the moment it can't beat the boss bounties because it doesn't seem to use vault offensively against them. (I looked in the DH combat routine and it seems to only use vault in combat as a way to close the distance for fan of knives).

The check for the build could be having The Danetta crossbows equipped and having the unhallowed essence set bonuses. (I don't think any other builds use that combination). Ideally with this build the bot would be spamming vault constantly using it to kite around enemies hopefully keeping at least 10 yards away from all enemies while using the other abilities pretty much how it already uses them.

My settings are currently default so kiting is set to Always, 15, and 100, while my vault is set to anytime.
Your statement about vault is false, it has several purposes, and not only in the dh.cs, that you've missed. It has also been improved and there are several big improvements coming in the following trinity updates, so stay calm :)
As for the bounties I suggest you go http://www.diablofans.com/builds/69830-2-4-fastest-torment-10-build-ue-fire and just go with illusory boots or the cindercoat in cube with the fire rune on vault.
Trust me it's just as efficient and you won't run out of resources either and you will easily clear any boss fights as well. Consider swapping the belt for your choice.
 
Your statement about vault is false, it has several purposes, and not only in the dh.cs, that you've missed. It has also been improved and there are several big improvements coming in the following trinity updates, so stay calm :)
As for the bounties I suggest you go http://www.diablofans.com/builds/69830-2-4-fastest-torment-10-build-ue-fire and just go with illusory boots or the cindercoat in cube with the fire rune on vault.
Trust me it's just as efficient and you won't run out of resources either and you will easily clear any boss fights as well. Consider swapping the belt for your choice.
Uh well first of all, it's not really false because what I said was that it doesn't seem to use vault offensively as an attack taking into account the crossbow set, since that crossbow set changes the resource vault uses and makes it deal a lot of damage, so spamming it constantly actually doesn't cause you to run out of resources at all. I didn't say it had no other uses, just that I didn't see any in the demonhunter combat cs file. And that the demonhunter combat file doesn't have any checks in place for the Danetta crossbow set.

Second of all the build I linked is a modification of the UE fire build made by the same person to be better for clearing bounties quickly. He goes over why it's better then his T10 rift build for bounties in the video. The Danetta set bonus allows you to spam vault constantly through the bounty getting to the bounty location in a fraction of the time it would take otherwise (as well as the insane movement speed you end up with from the rest of the build)

Edit: On a side note, you seem defensive for some reason, like you think my question was angry or something because the build isn't supported. It was a mere question about whether it could be added and it had no underlying tones. Be sure to avoid assuming tone over text on the internet. It can cause misunderstandings if you take things the wrong way.
 
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