That link doesn't explain at all why we wouldn't cast twisters.
With latest trinity version barbarian is still not working properly when playing in a group with another barbarian, when i solo or play together with other classes it works fine but as soon as there is another barb in the group it messes up kinda....bot is not keeping buffs up then like berserk, battlerage and stuff.
Well, that's because we didn't fix it yet. We're looking into this issue though, so don't panic. I'm sorry if it's affecting your botting too much

.
Please do it will make the chicken so much faster for Keywardens
Alright, on my list then.
I could have sworn my bot used to use disintegrate non-stop. I use Firebirds with Twisted Sword and Orb of Infinite Depth + Etched Sigil.
Now she only uses disintegrate when she cant afford to cast energy twister >< i dont want her to self cast anything but Disintegrate.
How do i do something like that? if i used in-geom she use to go nuts and i loved it, but since the latest DB update yesterday she blows!!!
So yeah, her priority attacks is now energy twister and explosive blast, i use Aquila Cuirass as i do enough damage and it was working just fine. No point in using channeling shoulders either as she rarely channels now.
Please help.
Again, I need some sort of reasoning why Disintegrate>Energy Twister here.
You are incorrect. That build is very high, but #1 is held by disintegrate/twister atm for SOLO WIZARDS.
P.S.
Anyone have problems with Witchdoctor's being very "jumpy" using helltooth pet build? My WD will constantly "rubberband" walk around in the middle of combat, looks really really weird.
To give a better illustration, its moving like it does when its trying to avoid molten explosions - that sort of jittery movement at the edge of molten cores, but its doing it constantly in combat. (I turned avoid off to see if that was the issue, its still a problem)
Helltooth WD is on my todo list, but currently not supported, sorry.
My Uliana monk can't break the door to heretic anode in order to kill ubers.
Thanks!
Known issue. We're looking into it.
Problem persist.
The bot still spamming Steed Charge during combat while I only check the "Steed Charge OOC" box in Trinity setting.
It goes even worse when you have Channeling Pylon buff on you. The bot just keep getting on and off the horse instead of doing damage.
I also notice that the bot missed a lot of chests, both normal and rare ones. It seems to happen when there is elite pack in visual.
Even I check the "Give Higher Priority to Containers" box, the bot still rush to the elite, finish them and leave the chest.
Are you using the LoN Bombardment build? Beucase using steed charge is embedded in the loitering code and it's gonna use it when it needs to loiter.
YES, @xzjv, please remove melee for witch doctor when we have nothing left to cast, tell the bot to do nothing e.g
this code in WitchDoctorCombat.cs:
Code:
// Default Attacks
if (IsNull(power))
{
// Never use Melee (e.g. Range < 15f), only ranged attacks
var position = StuckHandler.RandomShuffle(StuckHandler.GetCirclePoints(4, 40f, Player.Position)).FirstOrDefault();
if (CurrentTarget != null)
power = new TrinityPower(SNOPower.Walk, 10f, position);
}
return power;
I tried to remove it, but i get errors. I think thtats the code causing WD to spin around mobs when he has nothing left to cast, but because he cant melee and only told to range he just spazzes out?
edit: i tried making power = null. it stops the spam of him running around. but i need him to get closer. i'll try CurrentTarget.Position. so at least his close to the enemy and literally not doing anything when he has nothing left to cast
What's the problem of it walking weird? Sure, it looks silly, but I don't see how it affects performance. Would you rather it punched mobs in the face at melee range?
Yes this is a major issue. Bot tries to go near the boss while my gargantuans gracefully demolish the boss. And dies most of the time.
Have you tired enabling kiting?
Hey..
For Barbar Earthquake Build im going back to combat routine v.14
It seems that something wrong with ancient spear in v.15/17.
also it would be better when the bot use leap as fury filler.
perfect -> Leap -> leap - acient spear -> leap.
acutal -> leap -> leap -> leap -> acient spear
the 3. leap is fury waste.
BUT thank you guys for still pushing this projekt!
I changed the code because everyone else said the exact opposite of you. So unless you provide some reasonable explanation of why do you think that is, I will leave the code like it is.
The monk is still missing some items on item list. It's missing the new pieces of SWK set. Any chance we can add this?
Are you sure you're on the latest version?
With wd, it still waits in front of destructibles and doors. Also when all of my skills are on cd, how does will it break doors? I only have piranhas and wall of death which have long cds.
if you're using the latest version it should use DefaultAttack to break them.
Just wanted to say thanks jubisman! I appreciate all the effort you are putting into the crusader. Have a beer on me!
Yay beer
i can confirm this, bot still spamming steed charge in combat when only steed charge ooc is checked.
Check my reply above to zid9252.
I have a question about the Flash Fire wizard build. Do I have to run the exact setup in Quin's build, gear, spells, etc. Or is there some wiggle room? What are the hard requirements? Thanks.
the hard requirements are 6pc tal rasha and wand of woh. Anything else you can change.
Yep, WD is something crazy now, he jumps everytime and if you look at him you may have epilepsy ), maybe a fix something for this ?
Once more. I won't change code because it makes the bot move weird. Give me a hard reason why this is affecting performance.