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Difference between BG Bot and PVP settings on hb?

projektt

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What's the difference and also, is there a way to have instance buddy and doing bg's? meaning since bg's are long soemtimes can you que up for dungeons? and whatever pops up first it goes to?
 
What's the difference and also, is there a way to have instance buddy and doing bg's? meaning since bg's are long soemtimes can you que up for dungeons? and whatever pops up first it goes to?

Without exploiting bugs, you cannot queue for both a Dungeon AND a Battleground. YOu have to choose.

And as far as BGBot goes, in my experience, it's a much "smarter" pvp bot than "pvp-mode". Because if you look at the "log" it says like in AB; (We have farm CHECk, we have Lumbermill; No; ok,going to lumbermill to help out the x ammount of horde players there are)
 
PvP is (atm) the main pvp mode
Bg bot is an improved pvp mode and once will be 100% ready will replace the existing pvp mode

Atm you can only use grind bot while using Ib
 
Last edited:
PvP is (atm) the main pvp mode
Bg bot is an improved pvp mode and once will be 100% ready will replace the existing pvp mode

Atm you can only use grind bot while using Ib


THank you for clearing that out =9
 
Last edited by a moderator:
I did BG Bot and chose warsong gultch but it didn't move. I know I should attatch a log but all it said last was "moving to gate" and stayed like that for 3 minutes
 
I did BG Bot and chose warsong gultch but it didn't move. I know I should attatch a log but all it said last was "moving to gate" and stayed like that for 3 minutes

No Log, no Help.
Did you enable WSG in the Bgbot settings? Did it have the mesh? What did debug say?
 
I did BG Bot and chose warsong gultch but it didn't move. I know I should attatch a log but all it said last was "moving to gate" and stayed like that for 3 minutes

like you said :p

we need a log :)
 
Because the log is so big and in the middle I copy and pasted where I turned off instance buddy and turned pvp bot on and the last thing I past is what gets repeated in the log for quite some time before I manually click stop. Where it says moving to gate is all it said in HB and wouldnt move

[2:17:58 PM:908] Start/Stop button pressed.
[2:17:58 PM:916] Starting the bot!
[2:17:58 PM:934] Changing current profile to Camper 1.0
[2:17:59 PM:21] Cleared POI
[2:17:59 PM:87] Pull Max Distance set to 5
[2:17:59 PM:87] Pull Min Distance set to 3
[2:17:59 PM:313] Activity: Waiting for battlefield port
[2:21:57 PM:457] Activity: Accepting battlefield port...
[2:21:57 PM:457] Waiting 7 seconds before accepting port
[2:22:12 PM:639] Downloaded tilemap PVPZone03
[2:22:13 PM:194] Changed tilemap to PVPZone03, Tiled: True
[2:22:13 PM:439] Spell_C::CastSpell(1126, 0, 0x3800000034CBE1A, 0)
[2:22:13 PM:455] -Mark of the Wild on target
[2:22:13 PM:457] Activity: Moving to gate
[2:22:13 PM:473] Activity: Downloading Mesh...
[2:22:17 PM:460] Downloaded PVPZone03_29_30
[2:22:17 PM:461] Activity: Moving to gate
[2:22:17 PM:463] Loading PVPZone03_29_30
[2:22:38 PM:624] Spell_C::CastSpell(1126, 0, 0x18000000385FECE, 0)
[2:24:03 PM:322] Loading settings from the config file...
[2:24:03 PM:322] Finished loading settings
[2:24:05 PM:109] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at BgBot.Logic.BoxOnlyBattleground.GetFightLocation(IEnumerable`1 playerLocations, IEnumerable`1 hotspots)
at BgBot.Logic.CtfBattleground.GetFightLocation(IEnumerable`1 playerLocations, IEnumerable`1 hotspots)
at BgBot.BgBot.get_CurrentHotspot()
at BgBot.BgBot.ao(Object A_0)
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[2:24:05 PM:109] Cleared POI
[2:24:05 PM:251] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at BgBot.Logic.BoxOnlyBattleground.GetFightLocation(IEnumerable`1 playerLocations, IEnumerable`1 hotspots)
at BgBot.Logic.CtfBattleground.GetFightLocation(IEnumerable`1 playerLocations, IEnumerable`1 hotspots)
at BgBot.BgBot.get_CurrentHotspot()
at BgBot.BgBot.ao(Object A_0)
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[2:24:05 PM:251] Cleared POI
[2:24:05 PM:347] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at BgBot.Logic.BoxOnlyBattleground.GetFightLocation(IEnumerable`1 playerLocations, IEnumerable`1 hotspots)
at BgBot.Logic.CtfBattleground.GetFightLocation(IEnumerable`1 playerLocations, IEnumerable`1 hotspots)
 
try it again using a new installation
 
INSANEWALLOFTEXT

Try attaching your log in an attachment, or just upload it to pastebin.org and give us a link
Also, as Tony said, try installing the new version. I'm currentely using it in WSG and it's working fine, fine just fine
 
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