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[Destiny V2] FateBot Automation

[Suggestion] It would be nice to have the Fatebot option to go where you want after a task. Aetheryte, set location or nothing. This way we can be spread out and not all clumped together at the aetheryte.
 
[Suggestion] It would be nice to have the Fatebot option to go where you want after a task. Aetheryte, set location or nothing. This way we can be spread out and not all clumped together at the aetheryte.
You already have that option within FateBot's Settings.
 
Ahh ok, just looking at the UI it looks like it's sort of taking over in a way for Fatebot. Atleast to me, and everything is there except for that.
 
The patrol is a bit weird, it usually runs back and forth 2-3 times, before it attacks.
It's pretty minor though, but this is still a solid plugin, even with that.
 
The patrol is a bit weird, it usually runs back and forth 2-3 times, before it attacks.
It's pretty minor though, but this is still a solid plugin, even with that.

Thats a known issue, and i think Wheredidigo was looking into a better way as was someone else.
 
Suggest having redbelly sharpeye blacklisted by default, he's in southshroud near the breaching the hive fate. Seems when the fate isnt active the gate is closed and the char will try to target mobs on the other side.
Suggest blacklisting fire bomb in the download version as well, just came back while my guy was grinding fates near horizon and he targeted 1 of these just outside the encampment - stood there trying to attack it but it was apart of someones duty according to the error message.
 
Thats a known issue, and i think Wheredidigo was looking into a better way as was someone else.
I've got movement working a lot better in my latest version. Still working out a few more things before I release it yet though.
Suggest blacklisting fire bomb in the download version as well, just came back while my guy was grinding fates near horizon and he targeted 1 of these just outside the encampment - stood there trying to attack it but it was apart of someones duty according to the error message.
Unfortunately, I haven't found any way within the RB API to tell if a mob is part of someone else's Duty, so I can't help fix that "bug", but you are correct that just blacklisting it should take care of it.
 
[suggestion] add a feature to automatically eat food in Destiny. I know there is Gourmet guy plugin but I haven't been able to get it to work right it always seems to eat one piece of food and never eats anymore.
 
[suggestion] add a feature to automatically eat food in Destiny. I know there is Gourmet guy plugin but I haven't been able to get it to work right it always seems to eat one piece of food and never eats anymore.

I'm so sorry I just went back to Gourmet guys forum to check for updates and it looks like you yourself have updated that plugin as well I will try it again. Sorry about that.
 
I'm so sorry I just went back to Gourmet guys forum to check for updates and it looks like you yourself have updated that plugin as well I will try it again. Sorry about that.
GourmetGuy is really the right place for that kind of logic. Eating food is really outside the scope of Destiny. If you are having issues with getting GourmetGuy to work properly for you, please post those issues along with a Log file in the GourmetGuy thread.
 
I would truly appreciate a way to add multi teleport locations per level range. In something like a priority order, where it follows the list 1-2-3-4 then restarts, no matter how many fates it finds at end place. Or where it cycles back to the start after each interval after the first, that way you can set it in decending level order, so say a level 30 area, if nothing there a level 25, if not a level 20.
 
I would truly appreciate a way to add multi teleport locations per level range. In something like a priority order, where it follows the list 1-2-3-4 then restarts, no matter how many fates it finds at end place. Or where it cycles back to the start after each interval after the first, that way you can set it in decending level order, so say a level 30 area, if nothing there a level 25, if not a level 20.
Sorry, but that is not something I'm looking to put in. You would end up using a LOT of gil in teleport costs and also possibly end up in an infinite loop of teleporting to zones if none of the zones had any available fates up. If you don't want your guy to just sit afk, then please use the Patrol function that is already built in.
 
I found the patrol option to make you move very bot-like. I found with it turned off the character would get stuck on less things in the game. I did not have the patrol plugin installed, does this plugin need it installed to patrol properly?
 
I found the patrol option to make you move very bot-like. I found with it turned off the character would get stuck on less things in the game. I did not have the patrol plugin installed, does this plugin need it installed to patrol properly?
No. If you want/need more help, please attach a log file showing the problems you were encountering.
 
When I turned off patrol, the awkward movements stopped. These were mainly repetitive movements like walk through a door, complete 180 turn, and repeat for a few times before it would find a mob to run towards. If I finish some the stupid story quests tonight I will create a log with patrol turned on when it is stuck in town moving like this. I figured the best way to seem invisible would be to configure my setup for less bot like movements. Thanks for the fast reply.
 
When I turned off patrol, the awkward movements stopped. These were mainly repetitive movements like walk through a door, complete 180 turn, and repeat for a few times before it would find a mob to run towards. If I finish some the stupid story quests tonight I will create a log with patrol turned on when it is stuck in town moving like this. I figured the best way to seem invisible would be to configure my setup for less bot like movements. Thanks for the fast reply.

Hmmm... let me think... oh yeah, this has been discussed a number of times over the last few pages of the thread, the fact that your toon runs back and forth a bit before finding what it was suposed to do... oh, and I am fairly certain that wheredidigo stated a number of times that he had fixed that and it was going to be included in the next update.

But hey, why read the thread...
 
It was a little different then what was posted previously. Someone stated repetitive movements before combat, mine is more repetitive movements in town by the crystal with no mobs in site. Camp Dragonhead seemed to be the worse.
 
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