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Demonhunter Combat

FaveN

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Joined
Jun 1, 2014
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Hello everyone,

since the last Update of Trinity my own DHcombat.cs doesnt seems to work anymore and i noticed that the sentry planting is fine but companion doesnt seems like it get casted when white mobs are around which is kinda bad for trail-rifts. Anyways i want to get it casted at like 5 mobs around my char in 25 Radius or what ever.

Code:
                if (Runes.DemonHunter.BatCompanion.IsActive && CanCast(SNOPower.X1_DemonHunter_Companion) &&
                    ((CurrentTarget.IsBossOrEliteRareUnique || TargetUtil.AnyMobsInRange(40, 3)) && CurrentTarget.RadiusDistance < 25f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }

This are the normal code lines change on thing the "3" but i noticed this "if (Runes.DemonHunter.BatCompanion.IsActive && CanCast(SNOPower.X1_DemonHunter_Companion) &&". Is it meant to be like that?

EDIT: Seems to cast Companion when Runes.DemonHunter.WolfCompanion is inserted so it a bug. Lazy rrrix :p
 
Last edited:
We've all pretty much accepted that with the latest trinity and QT, DH was made very very stupid for some reason. I'm using an old version of QT and Trinity whilst we wait for a fix.
 
We've all pretty much accepted that with the latest trinity and QT, DH was made very very stupid for some reason. I'm using an old version of QT and Trinity whilst we wait for a fix.
I think its prety good for default use only the "bat" to "wolf" is easy to handle but if you want to use other skills while 6p mau. then i think you have to go with custom combat.cs content alot are out there.
 
That's the problem, the latest Trinity was supposed to incorporate a better Marauder DH combatprofile, but somehow it all turned into a hot mess :(
 
Boy am I glad I didn't just overwrite my DH setup. xD

Still using an old "super simple" version of Demonhunter.cs myself. It simply doesn't cast hatred spenders when below 70% maximum hatred and uses companion call on cooldown.

Works better then all the more complicated stuff I've tried. But seems I can't use this anymore if I upgrade now. =\ Shame
 
I have two DH running side by side, one with 2.1.9 and one with 2.1.12. Both DH are 99% identical, both are para 780++ with the same gear and almost the same DPS/toughness and same skills... and its funny to see how the 2.1.12 DH just dies and dies and dies...
 
I have two DH running side by side, one with 2.1.9 and one with 2.1.12. Both DH are 99% identical, both are para 780++ with the same gear and almost the same DPS/toughness and same skills... and its funny to see how the 2.1.12 DH just dies and dies and dies...
Yea i dont know what up with the avoiddance but i keep getting killed too that was the reason why i went back an did t6 rifts but i need to upgrade my gems and stuff.
 
Boy am I glad I didn't just overwrite my DH setup. xD

Still using an old "super simple" version of Demonhunter.cs myself. It simply doesn't cast hatred spenders when below 70% maximum hatred and uses companion call on cooldown.

Works better then all the more complicated stuff I've tried. But seems I can't use this anymore if I upgrade now. =\ Shame
Its pretty easy you can pretty much convert it to the new dhcombat.cs i did it too, change smokescreen to 65% hp and comp. when more then 7 mobs are around or elitepack. Cluster only gets casted when it has enough hatred if not it will wait for sentry.
 
Yea i dont know what up with the avoiddance but i keep getting killed too that was the reason why i went back an did t6 rifts but i need to upgrade my gems and stuff.

I havent touched grift yet....
 
Hey guys i made some changes to the DH.cs if you are intresed: View attachment DemonHunterCombat.cs

It will cast Compain when a ELitepack is around or more then 7-10 white mobs around you in like a 35-40 range. It also will cast smokescreen when you are below 65% health.

If you have any suggestions let me know it.
 
Hey guys i made some changes to the DH.cs if you are intresed: View attachment 143208

It will cast Compain when a ELitepack is around or more then 7-10 white mobs around you in like a 35-40 range. It also will cast smokescreen when you are below 65% health.

If you have any suggestions let me know it.



testing....... anyway thx man
 
Is it intentionally that "kite distance" only works when tumble is set to ooc? or am i messing something with the config?
Kite Distance 15 -> Always -> nothing happens

switching tumble to ooc -> works fine.
 
Is it intentionally that "kite distance" only works when tumble is set to ooc? or am i messing something with the config?
Kite Distance 15 -> Always -> nothing happens

switching tumble to ooc -> works fine.

Iam not sure about the since i dont use Vault.
 
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