FaveN
Member
- Joined
- Jun 1, 2014
- Messages
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Hello everyone,
since the last Update of Trinity my own DHcombat.cs doesnt seems to work anymore and i noticed that the sentry planting is fine but companion doesnt seems like it get casted when white mobs are around which is kinda bad for trail-rifts. Anyways i want to get it casted at like 5 mobs around my char in 25 Radius or what ever.
This are the normal code lines change on thing the "3" but i noticed this "if (Runes.DemonHunter.BatCompanion.IsActive && CanCast(SNOPower.X1_DemonHunter_Companion) &&". Is it meant to be like that?
EDIT: Seems to cast Companion when Runes.DemonHunter.WolfCompanion is inserted so it a bug. Lazy rrrix
since the last Update of Trinity my own DHcombat.cs doesnt seems to work anymore and i noticed that the sentry planting is fine but companion doesnt seems like it get casted when white mobs are around which is kinda bad for trail-rifts. Anyways i want to get it casted at like 5 mobs around my char in 25 Radius or what ever.
Code:
if (Runes.DemonHunter.BatCompanion.IsActive && CanCast(SNOPower.X1_DemonHunter_Companion) &&
((CurrentTarget.IsBossOrEliteRareUnique || TargetUtil.AnyMobsInRange(40, 3)) && CurrentTarget.RadiusDistance < 25f))
{
return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
}
This are the normal code lines change on thing the "3" but i noticed this "if (Runes.DemonHunter.BatCompanion.IsActive && CanCast(SNOPower.X1_DemonHunter_Companion) &&". Is it meant to be like that?
EDIT: Seems to cast Companion when Runes.DemonHunter.WolfCompanion is inserted so it a bug. Lazy rrrix

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