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demonBuddy Params [zeta]

Neooblaster

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Hi all !!

I'm trying to make a profil generator with a web interface, but for the moment i need more informations about demonBuddy properties like Zeta."properties".

I saw an existing properties : "Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('value')".

I would like to know if exist a property which point to the main profile loaded, in current use.
With that, i can use a demonBuddy property whereas to write the good string.

For the generator, the idea is to select which bounties you want to farm with inputs and on submit that give you a xml file generated with database.

One another question :

Is it possible to constraint the exploration with TrinityExploreArea in a LevelAreaId, because for exemple, in Field Of Misery there is two ways for exiting the area and so, he will enver find the actorId specified !

I'm not sure if my question is understandable but i'm not an English peaple.

Thanks a lot !
 
Last edited:
Hey all !!

I found the solution for my problems.

For the last Profil loaded, i needed an equivalent to "goto" but in my project, it's easy to point on the own profil file :)

For the second problem, i found how to force scene to explore and how to do to ignore the others :)

As soon as possible, i send a link toward the generator ;)
 
I'm trying to make a profil generator with a web interface, but for the moment i need more informations about demonBuddy properties like Zeta."properties". I saw an existing properties : "Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('value')".

add demonbuddy.exe as a reference in visual studio and look in the object browser. and dont bother with LastProfile.contains, its my dirty hack to get information within a profile about its call stack, abusing a bug in demonbuddy that will probably get fixed eventually.

Is it possible to constraint the exploration with TrinityExploreArea in a LevelAreaId, because for exemple, in Field Of Misery there is two ways for exiting the area and so, he will enver find the actorId specified !

yes and no, you can ignore a scene but demonbuddy isn't good with explore on a static world, it will just ignore them half the time.
 
Last edited:
Hi !!

:O !! Visual Studio can do that !!! I learn a very important thing today ! So good !

For ignoring scenes, i tried and that seems works correctly, but i don't make enough tests to be sure !
Act 1 bounties are not easy to build a perfect profiles :)

About Web Interface Profil Generator, it's in good way! I must make few tests and that must be good to diffuse link ;)

My Profil Generator work with bounties profiles. So i must develop//adapt them for my generator.
You can choose to explore area when a bounty exist in, or explore it always.

A little preview :

View attachment 127099
 
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